Quintia Julius: Difference between revisions

From RPGnet
Jump to navigation Jump to search
Created page with "Last_Requests_ACKS === Name === Quintia Julius == Rank == *Human Venturer 2 *XP: 2,500/3,050 *Alignment Neutral *Henchman -> Septimus Seneca == Attributes == *STR 14 (+1)..."
 
 
(12 intermediate revisions by 2 users not shown)
Line 3: Line 3:
Quintia Julius
Quintia Julius
== Rank ==
== Rank ==
*Human Venturer 2
*Human Venturer 4
*XP: 2,500/3,050
*XP: 9,250/12,200
*Alignment Neutral
*Alignment Neutral
*Henchman -> Septimus Seneca
*Henchman -> Septimus Seneca
Line 26: Line 26:
*Class Proficiencies
*Class Proficiencies
**Precise Shooting [-4 to attack targets in melee]
**Precise Shooting [-4 to attack targets in melee]
**
**Navigation [+4 to avoid getting lost in the Wilderness]
**
**


== Combat ==
== Combat ==
*AC 3
*AC 3
*HP 3
*HP 5
*Movement Rate 90'/30'
*Movement Rate 90'/30'
*Initiative Modifier +1
*Initiative Modifier +1
*Attacks  
*Attacks  
**Primary Melee Attack: Short sword 9+ [1d6+1]
**Primary Melee Attack: Short sword 8+ [1d6+1]
**Secondary Melee Attack: Dagger 9+ [1d4+1]
**Secondary Melee Attack: Dagger 8+ [1d4+1]
**Primary Ranged Attack: Crossbow 9+ [1d6+1]
**Primary Ranged Attack: Crossbow 8+ [1d6+1]
*Saves:
*Saves:
**Petrification & Paralysis 13+
**Petrification & Paralysis 12+
**Poison & Death 10+
**Poison & Death 11+
**Blast & Breath 16+
**Blast & Breath 15+
**Staves & Wands 13+
**Staves & Wands 12+
**Spells 15+
**Spells 14+


== Abilities ==
== Abilities ==
Line 71: Line 71:
***50' of rope [2]
***50' of rope [2]
****Two medium draft horses pulling Wagon
****Two medium draft horses pulling Wagon
*GP 3359

Latest revision as of 11:37, 26 October 2018

Last_Requests_ACKS

Name[edit]

Quintia Julius

Rank[edit]

  • Human Venturer 4
  • XP: 9,250/12,200
  • Alignment Neutral
  • Henchman -> Septimus Seneca

Attributes[edit]

  • STR 14 (+1)
  • INT 12 (0)
  • WIS 12 (0)
  • DEX 13 (+1)
  • CON 7 (-1)
  • CHA 13 (+1)

Skills[edit]

  • Languages
    • Common
  • General Proficiencies
    • Adventuring
    • Animal Husbandry [Treat Wounds and Disease in Animals][Pg.58]
  • Class Proficiencies
    • Precise Shooting [-4 to attack targets in melee]
    • Navigation [+4 to avoid getting lost in the Wilderness]

Combat[edit]

  • AC 3
  • HP 5
  • Movement Rate 90'/30'
  • Initiative Modifier +1
  • Attacks
    • Primary Melee Attack: Short sword 8+ [1d6+1]
    • Secondary Melee Attack: Dagger 8+ [1d4+1]
    • Primary Ranged Attack: Crossbow 8+ [1d6+1]
  • Saves:
    • Petrification & Paralysis 12+
    • Poison & Death 11+
    • Blast & Breath 15+
    • Staves & Wands 12+
    • Spells 14+

Abilities[edit]

  • Mercantile Network [Treat Markets as 1 Class larger]
  • Expert Bargainers [Purchase for 10% less and Sell for 10% more]
  • Hear Noises [As Thieves]
  • Read Languages [5+]
  • Avoid Getting Lost [+4 to roll]
  • Diplomacy [+2 Reaction rolls to parley]
  • Bribery

Equipment[edit]

  • Gear, Armor, Weapons:
    • Crossbow with 20 bolts
    • Short sword
    • Dagger
    • Leather armour
    • Dusty robes
    • Leather belt
    • Low boots
    • High leather gloves
      • Light riding horse
      • Riding Saddle and tack
      • Leather saddle bags
      • Water skins [4]
      • Iron Rations [14]
      • 50' of rope [2]
        • Two medium draft horses pulling Wagon
  • GP 3359