Quintia Julius: Difference between revisions
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Quintia Julius | Quintia Julius | ||
== Rank == | == Rank == | ||
*Human Venturer | *Human Venturer 4 | ||
*XP: | *XP: 9,250/12,200 | ||
*Alignment Neutral | *Alignment Neutral | ||
*Henchman -> Septimus Seneca | *Henchman -> Septimus Seneca | ||
Line 26: | Line 26: | ||
*Class Proficiencies | *Class Proficiencies | ||
**Precise Shooting [-4 to attack targets in melee] | **Precise Shooting [-4 to attack targets in melee] | ||
** | **Navigation [+4 to avoid getting lost in the Wilderness] | ||
** | ** | ||
== Combat == | == Combat == | ||
*AC 3 | *AC 3 | ||
*HP | *HP 5 | ||
*Movement Rate 90'/30' | *Movement Rate 90'/30' | ||
*Initiative Modifier +1 | *Initiative Modifier +1 | ||
*Attacks | *Attacks | ||
**Primary Melee Attack: Short sword | **Primary Melee Attack: Short sword 8+ [1d6+1] | ||
**Secondary Melee Attack: Dagger | **Secondary Melee Attack: Dagger 8+ [1d4+1] | ||
**Primary Ranged Attack: Crossbow | **Primary Ranged Attack: Crossbow 8+ [1d6+1] | ||
*Saves: | *Saves: | ||
**Petrification & Paralysis | **Petrification & Paralysis 12+ | ||
**Poison & Death | **Poison & Death 11+ | ||
**Blast & Breath | **Blast & Breath 15+ | ||
**Staves & Wands | **Staves & Wands 12+ | ||
**Spells | **Spells 14+ | ||
== Abilities == | == Abilities == | ||
Line 71: | Line 71: | ||
***50' of rope [2] | ***50' of rope [2] | ||
****Two medium draft horses pulling Wagon | ****Two medium draft horses pulling Wagon | ||
*GP | *GP 3359 |
Latest revision as of 11:37, 26 October 2018
Name[edit]
Quintia Julius
Rank[edit]
- Human Venturer 4
- XP: 9,250/12,200
- Alignment Neutral
- Henchman -> Septimus Seneca
Attributes[edit]
- STR 14 (+1)
- INT 12 (0)
- WIS 12 (0)
- DEX 13 (+1)
- CON 7 (-1)
- CHA 13 (+1)
Skills[edit]
- Languages
- Common
- General Proficiencies
- Adventuring
- Animal Husbandry [Treat Wounds and Disease in Animals][Pg.58]
- Class Proficiencies
- Precise Shooting [-4 to attack targets in melee]
- Navigation [+4 to avoid getting lost in the Wilderness]
Combat[edit]
- AC 3
- HP 5
- Movement Rate 90'/30'
- Initiative Modifier +1
- Attacks
- Primary Melee Attack: Short sword 8+ [1d6+1]
- Secondary Melee Attack: Dagger 8+ [1d4+1]
- Primary Ranged Attack: Crossbow 8+ [1d6+1]
- Saves:
- Petrification & Paralysis 12+
- Poison & Death 11+
- Blast & Breath 15+
- Staves & Wands 12+
- Spells 14+
Abilities[edit]
- Mercantile Network [Treat Markets as 1 Class larger]
- Expert Bargainers [Purchase for 10% less and Sell for 10% more]
- Hear Noises [As Thieves]
- Read Languages [5+]
- Avoid Getting Lost [+4 to roll]
- Diplomacy [+2 Reaction rolls to parley]
- Bribery
Equipment[edit]
- Gear, Armor, Weapons:
- Crossbow with 20 bolts
- Short sword
- Dagger
- Leather armour
- Dusty robes
- Leather belt
- Low boots
- High leather gloves
- Light riding horse
- Riding Saddle and tack
- Leather saddle bags
- Water skins [4]
- Iron Rations [14]
- 50' of rope [2]
- Two medium draft horses pulling Wagon
- GP 3359