Ironclaw Fur and Fury/PCTemplate: Difference between revisions
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==Weapons== | ==Weapons== | ||
{| class="wikitable" | {| class="wikitable" | ||
|+ | |+Weapons | ||
|- | |- | ||
|Weapon | |Weapon | ||
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|Cheap (1/2D) | |Cheap (1/2D) | ||
|1/8 Stone | |1/8 Stone | ||
|} | |||
==Shields== | |||
{| class="wikitable" | |||
|+Shields | |||
|- | |||
|Shield | |||
|Use | |||
|Cover Dice | |||
|Carried | |||
|Price | |||
|Weight | |||
|- | |||
|Wooden Shield | |||
|Strapped to arm | |||
|d8 | |||
|Carried | |||
|Average (6D) | |||
|1/2 Stone | |||
|} | |} | ||
==Armor== | ==Armor== | ||
{| class="wikitable" | |||
|+Armor | |||
|- | |||
|Armour | |||
|effect | |||
|Notes | |||
|Carried | |||
|Price | |||
|Weight | |||
|- | |||
|Leather Armor | |||
|Soak d6 | |||
| | |||
|On Body | |||
| | |||
|1/2 Stone | |||
|} | |||
==Sundries== | |||
= | {| class="wikitable" | ||
|+Sundries | |||
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|Item | |||
|Notes | |||
|Carried | |||
|Price | |||
|Weight | |||
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=Battle= | =Battle= |
Latest revision as of 23:52, 3 March 2019
Name[edit]
Species Career
Description[edit]
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Sheet[edit]
Basics[edit]
Habitat | |
Cycle | |
Diet | |
Senses | |
Weapons |
Age | |
Gender | |
Height | |
Weight | |
Eyes | |
Pelt | |
Distinguishing Characteristic | |
Distinguishing Characteristic |
Personal Motto[edit]
Just the bear necessities
Goals[edit]
- Food
- Friends
- Singing
Dice[edit]
Species: Bear | d8 |
Career: Hobo | d6 |
Body | d10 |
Speed | d6 |
Mind | d4 |
Will | d6 |
Skills[edit]
Name | Favorite Use | Marks | Species | Career |
Academics | Medicine | / d4 | ||
Brawling | ____ | // d6 | ||
Climbing | ||||
Craft | ||||
Deceit | ||||
Digging | ||||
Dodge | Vs. Melee | /// d8 | d8 | |
Endurance | d8 | |||
Gossip | ||||
Inquiry | ||||
Jumping | ||||
Leadership | ||||
Melee Combat | ||||
Negotiation | ||||
Observation | ||||
Presence | ||||
Ranged Combat | ||||
Riding | ||||
Searching | ||||
Stealth | ||||
Supernatural | ||||
Swimming | ||||
Tactics | ||||
Throwing | ||||
Vehicles | ||||
Weather Sense |
Gifts[edit]
Type | Name | Exhausted | Refresh? | Description |
Personality | Hangry | [] | Respite | After any roll that is somehow relevant to the personality, exhaust this Gift to roll a bonus d12. |
Language | Calabrese | Permits speaking this language (reading/writing requires Literacy). Without this, Gossip and Negotiation are impossible, Inquiry is limited, Presence is unaffected. | ||
Local Knowledge | Bonus d12 to know where things are, gossip with the natives, elude pursuit, and otherwise apply knowledge of the area. | |||
Initial | Combat Save | [] | Respite | After rolling Soak & Armor from a failed attack/defense, exhaust this gift to negate results of Unconscious, Dying, or Dead. Or reduce Overkilled to Dying. |
Species | ||||
Species | ||||
Species | ||||
Career | ||||
Career | ||||
Career | ||||
General | ||||
General | ||||
General |
Gear and cash[edit]
Cash: (Career die) Denarii
Weapons[edit]
Weapon | Hand | Range | Roll | Effect | Notes | Carried | Price | Weight |
Knife | Good hand | Close | Body,melee combat Vs Defense | Damage+1 | Blade, Concealable, | On Body | Cheap (1/2D) | 1/8 Stone |
Shields[edit]
Shield | Use | Cover Dice | Carried | Price | Weight |
Wooden Shield | Strapped to arm | d8 | Carried | Average (6D) | 1/2 Stone |
Armor[edit]
Armour | effect | Notes | Carried | Price | Weight |
Leather Armor | Soak d6 | On Body | 1/2 Stone |
Sundries[edit]
Item | Notes | Carried | Price | Weight |
Battle[edit]
Initiative: d4, d6
Movement[edit]
Stride: 1 Dash: 4 (1/2 Max Speed +1 if Body>speed) Sprint: d6 (Speed die) Run: 20 (Max body + Max speed + Dash)
Attack[edit]
Attack | Hand | Range | Attack Dice | Effect |
Attack | Hand | Range | Attack Dice | Effect |
Defense[edit]
Defense---Defense Dice---Effect
Speed & dodge dice---d6,d8---dodge
Soak and armor[edit]
Soak d10, d6 and Armor none