Mythic Fate - Enemies: Difference between revisions

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[[Mythic_Fate_A_JRPG|Back to Campaign Page]]
=Enemies=
This page is for the various enemies encountered throughout the game.
This page is for the various enemies encountered throughout the game.
==Wild animals==
===Alpha Wolves===
'''High concept''': "Leader of wolves"
'''Aspects''': "Naturally Awakened to Magic"
*+3 Athletics
*+2 Magic
*+1 Fight investigation
Elements Mind and Wind
===Wolves===
'''High concept''': "Ravenous wolf"
'''Aspects''': "Pack Hunter of the forest"
*+2 Athletics
*+1 Fight investigation
===Bears===
'''High concept''': "Bulky Bear"
'''Aspects''': Should be hibernating
*+2 Physique
*+1 Fight Notice
===Ogre===
'''High concept''': "Aggressive Ground Primate"
'''Aspects''': Proto tool user
*+2 Shoot
*+1 Fight Physique


==Green Scar==
==Green Scar==
===Green Scar Supporter===
'''High Concept''': "Skilled Green Scar Supporter" 
'''Aspect''': "Master of Manipulation"
Skills:
*+3 Deceive 
*+2 Rapport Empathy 
*+1 Magic craft 
Stunts:
1 stunt most likely either racial or poisoner 
Some exceptional members may have deceive at +2 and magic (magical members) or craft(poisoners) at +3 and rapport at +1
===Green Scar Veteran===
'''High Concept''': "Veteran Green Scar Fighter/archer/warlock"
'''Other Aspects''': "Ambush Specialist"
Skills:
*+3 Fight/shoot/magic
*+2 Steath, Physique/Athletics/Willpower
*+1 Burglary Notice
Stunts:
1 stunt most likely either racial or combat related
Stress:
===Green Scar Bandit===
'''High Concept''': "Average Green Scar Fighter/Archer/Warlock"
Skills:
*+1 Fight, Physique OR Shoot, Athletics OR Magic, Will
Stress: None, one shift is enough to take them out.
Note: Average Green Scar Bandits typically operate in mobs of 3 or 4, making them a threat with the teamwork bonus.

Latest revision as of 08:49, 27 June 2019

Back to Campaign Page

Enemies[edit]

This page is for the various enemies encountered throughout the game.

Wild animals[edit]

Alpha Wolves[edit]

High concept: "Leader of wolves"

Aspects: "Naturally Awakened to Magic"

  • +3 Athletics
  • +2 Magic
  • +1 Fight investigation

Elements Mind and Wind


Wolves[edit]

High concept: "Ravenous wolf"

Aspects: "Pack Hunter of the forest"

  • +2 Athletics
  • +1 Fight investigation


Bears[edit]

High concept: "Bulky Bear"

Aspects: Should be hibernating

  • +2 Physique
  • +1 Fight Notice

Ogre[edit]

High concept: "Aggressive Ground Primate"

Aspects: Proto tool user

  • +2 Shoot
  • +1 Fight Physique


Green Scar[edit]

Green Scar Supporter[edit]

High Concept: "Skilled Green Scar Supporter"

Aspect: "Master of Manipulation"

Skills:

  • +3 Deceive
  • +2 Rapport Empathy
  • +1 Magic craft

Stunts:

1 stunt most likely either racial or poisoner

Some exceptional members may have deceive at +2 and magic (magical members) or craft(poisoners) at +3 and rapport at +1


Green Scar Veteran[edit]

High Concept: "Veteran Green Scar Fighter/archer/warlock"

Other Aspects: "Ambush Specialist"

Skills:

  • +3 Fight/shoot/magic
  • +2 Steath, Physique/Athletics/Willpower
  • +1 Burglary Notice

Stunts:

1 stunt most likely either racial or combat related

Stress:

Green Scar Bandit[edit]

High Concept: "Average Green Scar Fighter/Archer/Warlock"

Skills:

  • +1 Fight, Physique OR Shoot, Athletics OR Magic, Will

Stress: None, one shift is enough to take them out.

Note: Average Green Scar Bandits typically operate in mobs of 3 or 4, making them a threat with the teamwork bonus.