Mythic Fate - Enemies: Difference between revisions
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[[Mythic_Fate_A_JRPG|Back to Campaign Page]] | [[Mythic_Fate_A_JRPG|Back to Campaign Page]] | ||
=Enemies= | |||
This page is for the various enemies encountered throughout the game. | This page is for the various enemies encountered throughout the game. | ||
1 | ==Wild animals== | ||
===Alpha Wolves=== | |||
'''High concept''': "Leader of wolves" | |||
'''Aspects''': "Naturally Awakened to Magic" | |||
*+3 Athletics | |||
*+2 Magic | |||
*+1 Fight investigation | |||
Elements Mind and Wind | |||
===Wolves=== | |||
'''High concept''': "Ravenous wolf" | |||
'''Aspects''': "Pack Hunter of the forest" | |||
2 | *+2 Athletics | ||
*+1 Fight investigation | |||
===Bears=== | |||
'''High concept''': "Bulky Bear" | |||
'''Aspects''': Should be hibernating | |||
*+2 Physique | |||
*+1 Fight Notice | |||
===Ogre=== | |||
'''High concept''': "Aggressive Ground Primate" | |||
'''Aspects''': Proto tool user | |||
*+2 Shoot | |||
*+1 Fight Physique | |||
==Green Scar== | ==Green Scar== | ||
===Green Scar Supporter=== | |||
'''High Concept''': "Skilled Green Scar Supporter" | |||
'''Aspect''': "Master of Manipulation" | |||
Skills: | |||
*+3 Deceive | |||
*+2 Rapport Empathy | |||
*+1 Magic craft | |||
Stunts: | |||
1 stunt most likely either racial or poisoner | |||
Some exceptional members may have deceive at +2 and magic (magical members) or craft(poisoners) at +3 and rapport at +1 | |||
===Green Scar Veteran=== | ===Green Scar Veteran=== | ||
High Concept: "Veteran Green Scar Fighter/archer/warlock" | '''High Concept''': "Veteran Green Scar Fighter/archer/warlock" | ||
Other Aspects: "Ambush Specialist" | '''Other Aspects''': "Ambush Specialist" | ||
Skills: | Skills: | ||
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===Green Scar Bandit=== | ===Green Scar Bandit=== | ||
High Concept: "Average Green Scar Fighter/Archer/Warlock" | '''High Concept''': "Average Green Scar Fighter/Archer/Warlock" | ||
Skills: | Skills: |
Latest revision as of 08:49, 27 June 2019
Enemies[edit]
This page is for the various enemies encountered throughout the game.
Wild animals[edit]
Alpha Wolves[edit]
High concept: "Leader of wolves"
Aspects: "Naturally Awakened to Magic"
- +3 Athletics
- +2 Magic
- +1 Fight investigation
Elements Mind and Wind
Wolves[edit]
High concept: "Ravenous wolf"
Aspects: "Pack Hunter of the forest"
- +2 Athletics
- +1 Fight investigation
Bears[edit]
High concept: "Bulky Bear"
Aspects: Should be hibernating
- +2 Physique
- +1 Fight Notice
Ogre[edit]
High concept: "Aggressive Ground Primate"
Aspects: Proto tool user
- +2 Shoot
- +1 Fight Physique
Green Scar[edit]
Green Scar Supporter[edit]
High Concept: "Skilled Green Scar Supporter"
Aspect: "Master of Manipulation"
Skills:
- +3 Deceive
- +2 Rapport Empathy
- +1 Magic craft
Stunts:
1 stunt most likely either racial or poisoner
Some exceptional members may have deceive at +2 and magic (magical members) or craft(poisoners) at +3 and rapport at +1
Green Scar Veteran[edit]
High Concept: "Veteran Green Scar Fighter/archer/warlock"
Other Aspects: "Ambush Specialist"
Skills:
- +3 Fight/shoot/magic
- +2 Steath, Physique/Athletics/Willpower
- +1 Burglary Notice
Stunts:
1 stunt most likely either racial or combat related
Stress:
Green Scar Bandit[edit]
High Concept: "Average Green Scar Fighter/Archer/Warlock"
Skills:
- +1 Fight, Physique OR Shoot, Athletics OR Magic, Will
Stress: None, one shift is enough to take them out.
Note: Average Green Scar Bandits typically operate in mobs of 3 or 4, making them a threat with the teamwork bonus.