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== Christopher Allen == | |||
I am CEO of [http://www.skotos.net Skotos Tech], and the Publisher for [http://www.rpg.net RPGnet]. | |||
My paper game credits include: | |||
* Producer for [http://www.yog-sothoth.com/cocdbdetail.php?ID=189 Beyond the Mountains of Madness] ([http://www.yog-sothoth.com/modules.php?name=Reviews&rop=showcontent&id=13 review]), published by Chaosium. Winner of the 1999 Origin Award for "Best Roleplaying Adventure". | |||
* Author of [http://www.asmrb.org/members/gmfangs/Monster_Smash_2001.pdf Monster Smash], a one page Play-Doh game. It is a popular game at a number of west coast game conventions. | |||
* Author of [[FANGS:_Main_Page|FANGS]] - Fantasy Adventure Networked Gaming System. Originally written in the late 80s, I've now made it available as open content. | |||
I prefer my games in the middle between a gamism, simulationism, and narrativism. Too much structure I find confining, too little means loosing control, and all must combine to tell a story that I'm ultimately must be interested in. | |||
I am not currently GM'ing, but I'm in a long running Call of Cthulhu and RuneQuest II campaign, both which have been running for over 20 years. I LARP anything except Vampire at various bay area game conventions, play german-style board games on Thursdays, and otherwise spend a lot of time hanging out with other local [http://www.asmrb.org ASMRB] gamers. | |||
Professionally, I am a designer of what is now known as "social software", which I write about in my blog at [http://www.LifeWithAlacrity.com Life With Alacrity]. |
Latest revision as of 00:35, 8 December 2019
Christopher Allen[edit]
I am CEO of Skotos Tech, and the Publisher for RPGnet.
My paper game credits include:
- Producer for Beyond the Mountains of Madness (review), published by Chaosium. Winner of the 1999 Origin Award for "Best Roleplaying Adventure".
- Author of Monster Smash, a one page Play-Doh game. It is a popular game at a number of west coast game conventions.
- Author of FANGS - Fantasy Adventure Networked Gaming System. Originally written in the late 80s, I've now made it available as open content.
I prefer my games in the middle between a gamism, simulationism, and narrativism. Too much structure I find confining, too little means loosing control, and all must combine to tell a story that I'm ultimately must be interested in.
I am not currently GM'ing, but I'm in a long running Call of Cthulhu and RuneQuest II campaign, both which have been running for over 20 years. I LARP anything except Vampire at various bay area game conventions, play german-style board games on Thursdays, and otherwise spend a lot of time hanging out with other local ASMRB gamers.
Professionally, I am a designer of what is now known as "social software", which I write about in my blog at Life With Alacrity.