Difference between revisions of "Scum and Villainy - No Disintegrations - The Ship"
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== Name == | == Name == | ||
− | Designation: | + | : Designation: |
− | Ship Size: Freighter | + | : Ship Size: Freighter |
− | + | : Crew Reputation: | |
− | Crew: 0 / 3 | + | : Crew: 0 / 3 |
=== Systems === | === Systems === | ||
Line 54: | Line 54: | ||
scrap, or skulk (up to a max of 3). | scrap, or skulk (up to a max of 3). | ||
− | ; | + | ; ◇ ◇ Veteran |
: Choose a special ability from another source. | : Choose a special ability from another source. | ||
+ | |||
+ | === Crew / Ship Upgrades === | ||
+ | |||
+ | ; Auxiliary | ||
+ | : ◇ AI Module | ||
+ | : ◇ Armory | ||
+ | : ◈ Brig | ||
+ | : ◇ Galley | ||
+ | : ◇ Medical Bay | ||
+ | : ◇ Science Bay | ||
+ | : ◇-◇ Shields | ||
+ | |||
+ | ; Training | ||
+ | : ◇ Insight | ||
+ | : ◈ Prowess | ||
+ | : ◇ Resolve | ||
+ | : ◇ Playbook | ||
+ | |||
+ | ; Ship Gear | ||
+ | : ◇ Holo-Emitters | ||
+ | : ◇ Intruder Alarm | ||
+ | : ◇ Land Rover | ||
+ | : ◇ Power Reserves | ||
+ | : ◇ Shuttle | ||
+ | : ◇ Stasis Pods | ||
+ | : ◇ Vault | ||
+ | |||
+ | ; Crew Gear | ||
+ | : ◇ Alien Pet | ||
+ | : ◇ Land Transport | ||
+ | : ◇ Recon Drone | ||
+ | : ◇ Survival Gear | ||
+ | : ◇ Workshop | ||
+ | |||
+ | ; Cerberus Upgrades | ||
+ | : ◇ Tracers | ||
+ | : ◇ Stun Weapons | ||
+ | : ◇-◇ Personal Vehicles | ||
+ | : ◇-◇ Hard Knocks | ||
+ | : ◇-◇-◇ Smooth Criminals |
Revision as of 20:50, 28 December 2020
Name
- Designation:
- Ship Size: Freighter
- Crew Reputation:
- Crew: 0 / 3
Systems
Comms: 2 / 4
- ◈ Long-Range Scanner
- ◇ Nexus Link
Engines: 1 / 3
- ◈ Jump Drive
Weapons: 1 / 3
- ◈ Grappling Hooks
- ◇ Available: Particle Cannons
Hull: 0 / 2
Special Abilities
- ◇ Licensed
- Take -2 heat on any legitimate bounty hunting job. Your ship
can carry particle weapons, and your crew can carry and legally use heavy blasters in the pursuit of a target.
- ◇ On the Trail
- Your crew gains an extra downtime activity to work on
long-term projects, or acquire assets to track bounties.
- ◇ Light Touch
- You gain potency when tailing a target, or when gathering
info at a target’s previous location.
- ◇ Snatch’N’Grab
- When you use a deception, infiltration, or social plan
to execute a kidnapping or extraction, add +1d to the engagement roll.
- ◇ Loaded for Bear
- Your crew can carry +1 load. They have distinctive
and high-quality armor. When you wear armor, it counts as heavy armor (two uses).
- ◇ Play Both Sides
- When you release a bounty target, make them a
crew contact.
- ◇ Deadly
- Each crew member may add 1 action rating to command,
scrap, or skulk (up to a max of 3).
- ◇ ◇ Veteran
- Choose a special ability from another source.
Crew / Ship Upgrades
- Auxiliary
- ◇ AI Module
- ◇ Armory
- ◈ Brig
- ◇ Galley
- ◇ Medical Bay
- ◇ Science Bay
- ◇-◇ Shields
- Training
- ◇ Insight
- ◈ Prowess
- ◇ Resolve
- ◇ Playbook
- Ship Gear
- ◇ Holo-Emitters
- ◇ Intruder Alarm
- ◇ Land Rover
- ◇ Power Reserves
- ◇ Shuttle
- ◇ Stasis Pods
- ◇ Vault
- Crew Gear
- ◇ Alien Pet
- ◇ Land Transport
- ◇ Recon Drone
- ◇ Survival Gear
- ◇ Workshop
- Cerberus Upgrades
- ◇ Tracers
- ◇ Stun Weapons
- ◇-◇ Personal Vehicles
- ◇-◇ Hard Knocks
- ◇-◇-◇ Smooth Criminals