Infinity: Quantronic Heat: Lottie: Difference between revisions
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{| class="wikitable" | |||
|+ | |||
| [[Infinity:_Quantronic_Heat:_Lottie:Geist|Guz]] | |||
| [[Infinity:_Quantronic_Heat:_Lottie:Notes|Notes]] | |||
| [[Infinity:_Quantronic_Heat:_Lottie:Lifepath|Lifepath]] | |||
| IC Thread[https://forum.rpg.net/index.php?threads/infinity-quantronic-heat.877037] | |||
| OOC Thread[https://forum.rpg.net/index.php?threads/infinity-quantronic-heat.876706/] | |||
|} | |||
=Charlotte Murakami= | =Charlotte Murakami= | ||
[[File:Lottie.jpeg|thumb|600px|right]] | |||
'''Faction:''' ALEPH <br/> | '''Faction:''' ALEPH <br/> | ||
| Line 6: | Line 17: | ||
'''Lifestyle:''' Elite<br/> | '''Lifestyle:''' Elite<br/> | ||
'''Earnings:''' 5 (Assets = | '''Earnings:''' 5 (Assets = 3) | ||
'''Languages:''' English, Yujingyu | '''Languages:''' English, Yujingyu | ||
| Line 17: | Line 28: | ||
* '''Phantom Memories:''' whether a cube accident, a side-effect of her transhuman nature, or the memories of her doppelganger somehow syncing with her own neural cloud, Lottie sometimes experiences memories that aren't her own... | * '''Phantom Memories:''' whether a cube accident, a side-effect of her transhuman nature, or the memories of her doppelganger somehow syncing with her own neural cloud, Lottie sometimes experiences memories that aren't her own... | ||
==Statistics== | |||
'''Infinity Points:''' 2/4 | |||
{| class="wikitable" | {| class="wikitable" | ||
| Line 40: | Line 55: | ||
! Current<br /> | ! Current<br /> | ||
! Max | ! Max | ||
! colspan="2" | Soak | ! colspan="2" | Soak <br /> | ||
! colspan="2" style="text-align:left;" | Harm | ! colspan="2" style="text-align:left;" | Harm | ||
|- | |- | ||
| Line 47: | Line 62: | ||
| style="text-align:center;" | (15+1)<br /> | | style="text-align:center;" | (15+1)<br /> | ||
| style="font-weight:bold;" | Armour | | style="font-weight:bold;" | Armour | ||
| style="text-align:center;" | | | style="text-align:center;" | ~ | ||
| style="font-weight:bold;" | Wound | | style="font-weight:bold;" | Wound | ||
| [ ] [ ] [ ] [ ] [ ]<br /> | | [ ] [ ] [ ] [ ] [ ]<br /> | ||
|- | |- | ||
| style="font-weight:bold;" | Resolve | | style="font-weight:bold;" | Resolve | ||
| style="text-align:center;" | | | style="text-align:center;" | 13 | ||
| style="text-align:center;" | ( | | style="text-align:center;" | (13) | ||
| style="font-weight:bold;" | Morale | | style="font-weight:bold;" | Morale | ||
| style="text-align:center;" | 3 | | style="text-align:center;" | 3 | ||
| Line 60: | Line 75: | ||
|- | |- | ||
| style="font-weight:bold;" | Firewall | | style="font-weight:bold;" | Firewall | ||
| style="text-align:center;" | | | style="text-align:center;" | 13 | ||
| style="text-align:center;" | (17) | | style="text-align:center;" | (17) | ||
| style="font-weight:bold;" | Security | | style="font-weight:bold;" | Security | ||
| style="text-align:center;" | | | style="text-align:center;" | 5+4CD | ||
| style="font-weight:bold;" | Breach | | style="font-weight:bold;" | Breach | ||
| [ ] [ ] [ ] [ ] [ ]<br /> | | [ ] [ ] [ ] [ ] [ ]<br /> | ||
|- | |- | ||
| style="font-weight:bold;" | Cashflow | | style="font-weight:bold;" | Cashflow | ||
| style="text-align:center;" | | | style="text-align:center;" | 3 | ||
| style="text-align:center;" | (13) | | style="text-align:center;" | (13) | ||
| style="font-weight:bold;" | Earnings | | style="font-weight:bold;" | Earnings | ||
| Line 74: | Line 89: | ||
| style="font-weight:bold;" | Shortfall | | style="font-weight:bold;" | Shortfall | ||
| [ ] [ ] [ ] [ ] [ ]<br /> | | [ ] [ ] [ ] [ ] [ ]<br /> | ||
|} | |||
{| class="wikitable" | |||
|- | |||
! ARMOUR | |||
! Head | |||
! Chest | |||
! Arms | |||
! Legs | |||
! BTS | |||
|- | |||
| Naked | |||
| 1 | |||
| 1 | |||
| 1 | |||
| 1 | |||
| 3<br /> | |||
|- | |||
| Armoured Clothing | |||
| 1 | |||
| 2 | |||
| 2 | |||
| 2 | |||
| 3 | |||
|} | |} | ||
| Line 147: | Line 186: | ||
| style="font-weight:bold;" | Tech | | style="font-weight:bold;" | Tech | ||
| style="background-color:#000000; color:#ffffff;" | 0/0 | | style="background-color:#000000; color:#ffffff;" | 0/0 | ||
|} | |||
=Gear= | |||
{| class="wikitable" style="text-align:center;" | |||
|- style="font-weight:bold; vertical-align:middle; color:#FFF;" | |||
! colspan="7" style="background-color:#000000; color:#ffffff;" | WEAPONS | |||
|- style="vertical-align:middle; font-size:x-small;" | |||
| Name | |||
| Range | |||
| Damage | |||
| Burst | |||
| Size | |||
| Qualities | |||
| Ammo | |||
|- style="vertical-align:middle;" | |||
| Tonfa Bangles | |||
| R | |||
| 1+7CD | |||
| - | |||
| 1H | |||
| Concealed 2, Parry 1 (or 2 w/ dual wield) | |||
| - | |||
|- style="vertical-align:middle;" | |||
| Smart MULTI Pistol | |||
| R/C | |||
| 1+8CD | |||
| 2/1 | |||
| Unb | |||
| Expert 1; Light MULTI*; Vicious 1 | |||
| Standard/Special* | |||
|- | |||
| Nanopulser | |||
| C | |||
| 1+5CD | |||
| 1 | |||
| 1H | |||
| Biotech, Subtle 3, Torrent, Vicious 2 (implanted) | |||
| - | |||
|} | |||
{| class="wikitable" style="text-align:center;" | |||
|- style="text-align:left;" | |||
! colspan="4" style="text-align:center; background-color:#000000; color:#ffffff;" | AMMUNITION | |||
|- style="font-size:x-small;" | |||
| Name | |||
| Reloads | |||
| Type | |||
| Qualities | |||
|- | |||
| Armour Piercing | |||
| 3 | |||
| Standard | |||
| Piercing 2 | |||
|- | |||
| Stun | |||
| 1 | |||
| Standard | |||
| Biotech, Non-lethal, Stun | |||
|- | |||
| Banshee | |||
| 2 | |||
| Special | |||
| Area (Close), Deafening, Non-lethal, Stun, Terrifying 3 | |||
|- | |||
| Smoke Grenade | |||
| 3 | |||
| Grenade | |||
| Disposable, Indiscriminate (Close), Non-lethal, Speculative Fire, Smoke 2, Thrown | |||
|} | |||
{| class="wikitable" style="text-align:center;" | |||
|- style="text-align:left;" | |||
! colspan="8" style="text-align:center; background-color:#000000; color:#ffffff;" | ARMOUR | |||
|- style="font-weight:bold;" | |||
| rowspan="2" style="vertical-align:middle; font-size:small;" | Name | |||
| rowspan="2" style="vertical-align:middle; font-size:small;" | Type | |||
| colspan="4" style="vertical-align:middle; font-size:small;" | Armour Soak | |||
| rowspan="2" style="vertical-align:middle; font-size:small;" | BTS | |||
| rowspan="2" style="vertical-align:middle; font-size:small;" | Qualities | |||
|- | |||
| style="font-size:xx-small;" | Head | |||
| style="font-size:xx-small;" | Torso | |||
| style="font-size:xx-small;" | Arm | |||
| style="font-size:xx-small;" | Leg | |||
|- | |||
| Armoured Clothing | |||
| Civilian | |||
| 0 | |||
| 1 | |||
| 1 | |||
| 1 | |||
| 0 | |||
| Hidden Armour 2, TO-Camo, Kinematica | |||
|} | |} | ||
| Line 173: | Line 306: | ||
* '''Phisher''' | * '''Phisher''' | ||
When making a Fake ID, | When making a Fake ID, the resulting ID gains +1 to its rating. | ||
* '''Piggyback''' | * '''Piggyback''' | ||
When initiating a remote hack, you gain a special pool of 4 momentum which can be spent on tests made to access your target, and also when gaining or improving the quality of authentication. | When initiating a remote hack, you gain a special pool of 4 momentum which can be spent on tests made to access your target, and also when gaining or improving the quality of authentication. | ||
=Hacking= | |||
{| class="wikitable" style="text-align:center;" | |||
|- style="text-align:left;" | |||
! colspan="7" style="text-align:center; background-color:#000000; color:#ffffff;" | HACKING DEVICES | |||
|- style="font-weight:bold; font-size:small;" | |||
| Device | |||
| Claw | |||
| Sword | |||
| Shield | |||
| Gadget | |||
| IC | |||
| Upgrades | |||
|- | |||
| style="text-align:left;" | Hacking Device Plus | |||
| 2 | |||
| 1 | |||
| 2 | |||
| 3 | |||
| 2 | |||
| Cybermask, Sucker Punch, White Noise | |||
|} | |||
{| class="wikitable" style="text-align:center;" | |||
|- style="text-align:left;" | |||
! colspan="4" style="text-align:center; background-color:#000000; color:#ffffff;" | PROGRAMMES | |||
|- style="font-size:small;" | |||
| Type | |||
| Programme | |||
| Damage | |||
| Qualities | |||
|- | |||
| CLAW-1 | |||
| Gotcha! | |||
| 1+5CD | |||
| BE | |||
|- | |||
| CLAW-2 | |||
| Overlord | |||
| 1+5CD | |||
| BE | |||
|- | |||
| CLAW-2 | |||
| Oblivion | |||
| 1+6CD | |||
| BE | |||
|- | |||
| SWORD-1 | |||
| Slasher | |||
| 2+8CD | |||
| Vicious 2 | |||
|- | |||
| SHIELD-1 | |||
| Exorcism | |||
| - | |||
| Special | |||
|- | |||
| SHIELD-2 | |||
| Breakwater | |||
| - | |||
| Special | |||
|- | |||
| GADGET-1 | |||
| Fairy Dust | |||
| - | |||
| Supportwear (long) | |||
|- | |||
| GADGET-1 | |||
| Lockpicker | |||
| - | |||
| Supportwear (personal) | |||
|- | |||
| IC-2 | |||
| Countermeasures | |||
| - | |||
| IC | |||
|} | |||
===CLAW=== | |||
* '''CLAW-1 Gotcha!:''' on a successful attack, 2 momentum can be spent to grant the attack the immobilising quality. | |||
* '''CLAW-1 Overlord:''' on a successful attack, 1 momentum can be spent to inflict a special Breach Effect that forces the target's system to execute one command. | |||
* '''CLAW-2 Oblivion:''' on a successful attack, 2 momentum can be spent to create a special Breach Effect which forces all of the target's equipment into dumb mode (disabling Comms gear and inflicting +1 difficulty to tests using all other non-hackable equipment). | |||
===SWORD=== | |||
* '''SWORD-1 Slasher:''' Slasher cannot inflict Breaches and has no effect if the target has no firewall remaining. | |||
===SHIELD=== | |||
* '''SHIELD-1 Exorcism:''' the programme grants a reaction whenever a Breach Effect is used to issue a command to the user's system. If the user succeeds at a face-to-face Hacking test against the hacker attempting to issue the command, it is ignored and the Breach Effect is immediately removed (though the Breach itself remains). | |||
* '''SHIELD-2 Breakwater:''' when the user of Breakwater makes a Defence of Guard Reaction using their Hacking skill, they inflict +2 difficulty to the opponent's attack test. | |||
===GADGET=== | |||
* '''GADGET-1 Fairy Dust:''' when activated the user makes a Simple (D0) Hacking test. All allies within Long range gain +1CD Interference Soak per Momentum spent (to a maximum of 5). | |||
* '''GADGET-1 Lockpicker:''' when hacking a non-mobile target within Reach in a combat zone, Hacking tests are made at -1 difficulty. | |||
=Host= | =Host= | ||
| Line 202: | Line 433: | ||
* Multithreaded Consciousness Adaptation | * Multithreaded Consciousness Adaptation | ||
* Nanopulser | * Nanopulser | ||
* Attribute Augmentation (Silk) x3 | * Neural Comlog | ||
* Attribute Augmentation (Silk) x3 [full-body augmentation, +1 to all attributes per augmentation] | |||
* Nannie-Pump (cyberwear) [+1 BTS, +1 Resolve] - Aug, Comms | |||
Latest revision as of 23:30, 26 March 2021
| Guz | Notes | Lifepath | IC Thread[1] | OOC Thread[2] |
Charlotte Murakami[edit]

Faction: ALEPH
Heritage: Minor Nations
Homeworld: Earth
Lifestyle: Elite
Earnings: 5 (Assets = 3)
Languages: English, Yujingyu
Character Traits[edit]
- No Good Secrets: Lottie is a free information advocate. This may seem odd for a covert operative, but she is a firm believer in the primacy of ALEPH. Free flow of information is the only safeguard against tyranny. And the less secrets kept from ALEPH, the safer the human sphere becomes.
- IQ-doppelganger: a hosting 'accident' resulted in a backup of Lottie being sleeved in a second LHost. In effect, there are 'two' Lotties at large.
- Phantom Memories: whether a cube accident, a side-effect of her transhuman nature, or the memories of her doppelganger somehow syncing with her own neural cloud, Lottie sometimes experiences memories that aren't her own...
Statistics[edit]
Infinity Points: 2/4
| Bonus Damage | |
|---|---|
| Infowar (Intelligence) | +3 |
| Psywar (Personality) | +3 |
| Melee (Brawn) |
+3(+1) |
| Ranged (Awareness) | +4 |
| STRESS | Current |
Max | Soak |
Harm | ||
|---|---|---|---|---|---|---|
| Vigour |
16 | (15+1) |
Armour | ~ | Wound | [ ] [ ] [ ] [ ] [ ] |
| Resolve | 13 | (13) | Morale | 3 | Metanoia | [ ] [ ] [ ] [ ] [ ] |
| Firewall | 13 | (17) | Security | 5+4CD | Breach | [ ] [ ] [ ] [ ] [ ] |
| Cashflow | 3 | (13) | Earnings | 5 | Shortfall | [ ] [ ] [ ] [ ] [ ] |
| ARMOUR | Head | Chest | Arms | Legs | BTS |
|---|---|---|---|---|---|
| Naked | 1 | 1 | 1 | 1 | 3 |
| Armoured Clothing | 1 | 2 | 2 | 2 | 3 |
Attributes and Skills[edit]
| AGILITY (13) | AWARENESS (15) | BRAWN (13) | COORDINATION (14) | INTELLIGENCE (13) | PERSONALITY (13) | WILLPOWER (11) | |||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Acrobatics | 3/1 | Analysis | 2/1 | Athletics | 0/0 | Ballistics | 3/1 | Education | 2/1 | Animal Handling | 0/0 | Discipline | 1/0 |
| Close Combat | 0/0 | Extraplanetary | 0/0 | Resistance | 0/0 | Pilot | 0/0 | Hacking | 4/1 | Command | 0/0 | ||
| Stealth | 4/2 | Observation | 3/2 | Spacecraft | 0/0 | Medicine | 0/0 | Lifestyle | 3/1 | ||||
| Survival | 0/0 | Psychology | 2/0 | Persuade |
2/0 | ||||||||
| Thievery | 2/0 | Science | 0/0 | ||||||||||
| Tech | 0/0 | ||||||||||||
Gear[edit]
| WEAPONS | ||||||
|---|---|---|---|---|---|---|
| Name | Range | Damage | Burst | Size | Qualities | Ammo |
| Tonfa Bangles | R | 1+7CD | - | 1H | Concealed 2, Parry 1 (or 2 w/ dual wield) | - |
| Smart MULTI Pistol | R/C | 1+8CD | 2/1 | Unb | Expert 1; Light MULTI*; Vicious 1 | Standard/Special* |
| Nanopulser | C | 1+5CD | 1 | 1H | Biotech, Subtle 3, Torrent, Vicious 2 (implanted) | - |
| AMMUNITION | |||
|---|---|---|---|
| Name | Reloads | Type | Qualities |
| Armour Piercing | 3 | Standard | Piercing 2 |
| Stun | 1 | Standard | Biotech, Non-lethal, Stun |
| Banshee | 2 | Special | Area (Close), Deafening, Non-lethal, Stun, Terrifying 3 |
| Smoke Grenade | 3 | Grenade | Disposable, Indiscriminate (Close), Non-lethal, Speculative Fire, Smoke 2, Thrown |
| ARMOUR | |||||||
|---|---|---|---|---|---|---|---|
| Name | Type | Armour Soak | BTS | Qualities | |||
| Head | Torso | Arm | Leg | ||||
| Armoured Clothing | Civilian | 0 | 1 | 1 | 1 | 0 | Hidden Armour 2, TO-Camo, Kinematica |
Talents[edit]
Analysis[edit]
- Pattern Recognition
You may re-roll 1d20 when making an Analysis test.
Stealth[edit]
- Scout
You may re-roll 1d20 when making a Stealth test.
- Quantronic Static
While hacking, any momentum spent to add dice to a Stealth test adds 2d20 instead of 1d20.
Hacking[edit]
- Hacker
When making an Infowar attack, you may re-roll damage dice equal to the number of Hacking talents obtained (4).
- Tricks of the Trade
You may re-roll 1d20 when making a Hacking test.
- Phisher
When making a Fake ID, the resulting ID gains +1 to its rating.
- Piggyback
When initiating a remote hack, you gain a special pool of 4 momentum which can be spent on tests made to access your target, and also when gaining or improving the quality of authentication.
Hacking[edit]
| HACKING DEVICES | ||||||
|---|---|---|---|---|---|---|
| Device | Claw | Sword | Shield | Gadget | IC | Upgrades |
| Hacking Device Plus | 2 | 1 | 2 | 3 | 2 | Cybermask, Sucker Punch, White Noise |
| PROGRAMMES | |||
|---|---|---|---|
| Type | Programme | Damage | Qualities |
| CLAW-1 | Gotcha! | 1+5CD | BE |
| CLAW-2 | Overlord | 1+5CD | BE |
| CLAW-2 | Oblivion | 1+6CD | BE |
| SWORD-1 | Slasher | 2+8CD | Vicious 2 |
| SHIELD-1 | Exorcism | - | Special |
| SHIELD-2 | Breakwater | - | Special |
| GADGET-1 | Fairy Dust | - | Supportwear (long) |
| GADGET-1 | Lockpicker | - | Supportwear (personal) |
| IC-2 | Countermeasures | - | IC |
CLAW[edit]
- CLAW-1 Gotcha!: on a successful attack, 2 momentum can be spent to grant the attack the immobilising quality.
- CLAW-1 Overlord: on a successful attack, 1 momentum can be spent to inflict a special Breach Effect that forces the target's system to execute one command.
- CLAW-2 Oblivion: on a successful attack, 2 momentum can be spent to create a special Breach Effect which forces all of the target's equipment into dumb mode (disabling Comms gear and inflicting +1 difficulty to tests using all other non-hackable equipment).
SWORD[edit]
- SWORD-1 Slasher: Slasher cannot inflict Breaches and has no effect if the target has no firewall remaining.
SHIELD[edit]
- SHIELD-1 Exorcism: the programme grants a reaction whenever a Breach Effect is used to issue a command to the user's system. If the user succeeds at a face-to-face Hacking test against the hacker attempting to issue the command, it is ignored and the Breach Effect is immediately removed (though the Breach itself remains).
- SHIELD-2 Breakwater: when the user of Breakwater makes a Defence of Guard Reaction using their Hacking skill, they inflict +2 difficulty to the opponent's attack test.
GADGET[edit]
- GADGET-1 Fairy Dust: when activated the user makes a Simple (D0) Hacking test. All allies within Long range gain +1CD Interference Soak per Momentum spent (to a maximum of 5).
- GADGET-1 Lockpicker: when hacking a non-mobile target within Reach in a combat zone, Hacking tests are made at -1 difficulty.
Host[edit]
Base adjustments: -1 Brawn|Willpower, +1 Agility|Coordination
Bodhisattva Lhost[edit]
SPECIAL QUALITIES
- Inured to Disease: immunity to the effects and symptoms of disease. Does not prevent being a carrier.
- Keen Senses (Hearing, Sight, Smell): reduces the difficulty of Observation tests using the listed senses by two steps.
- Night Vision: darkness does not increase the difficulty of Tests.
- Quantronic Jump: represents the ability to jump from one Quantronic receptacle (such as an Lhost or remote) to another.
- Superhuman (Agility|Awareness|Brawn) 1: 1 automatic success in the listed attributes. Potentially increases damage bonus and stress totals (pg.418).
- +1 Armour Soak to all locations.
- +2 BTS
Upaya: extensive bio-architectural optimisation grants +4 to Brawn
Virya: High-bandwidth immersion in the Maya datasphere widens one's perspective, providing +3 Morale and +2 Security Soak while connected.
Augmentations[edit]
- Cube 2.0
- Multithreaded Consciousness Adaptation
- Nanopulser
- Neural Comlog
- Attribute Augmentation (Silk) x3 [full-body augmentation, +1 to all attributes per augmentation]
- Nannie-Pump (cyberwear) [+1 BTS, +1 Resolve] - Aug, Comms