Running Sheet Blank for Convention Play: Difference between revisions
Created page with "<big>'''Name ?, Child of ? '''</big> ? '''Father:''' '''Mother:''' '''Description:''' '''Hobbies:''' =='''Ranks'''== =='''Points{}'''== '''''Total: = Sta..." |
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<big>'''Name ?, Child of ? '''</big> | <big>'''Name ?, Child of ? '''</big> | ||
[[?]] | [[?]] Find me an image you like and I'll make up a trump. | ||
'''Father:''' | '''Father:''' | ||
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'''''Total: = Stats+ Powers{c}+ Skills+{c}+ Items +0/0 allies/Enemies + Stuff+Storage''''' | '''''Total: = Stats+ Powers{c}+ Skills+{c}+ Items +0/0 allies/Enemies + Stuff+Storage''''' | ||
* in Stats | * # in Stats | ||
* | * # Points Spent on Powers, (# of Points Gifted on Powers) | ||
* | * # Pips Spent on Skills. See [[Jeweled Amber Skill Points]]. | ||
* ( | * # Pips spent on Creatures and Items. (# of Pips gifted for Creatures and Items) | ||
*0 in Allies ( | * 0 in Allies (# in Allies/# in Enemies). In general i balance Allies and Enemies. If a character has developed an ally, someone is unhappy about it enough to be a enemy. | ||
* Stuff | * # pips in Stuff. Good Stuff is a safe life. Bad Stuff is an exciting Life. | ||
===''Advancement''=== | ===''Advancement''=== | ||
Certain elements of character background might generate a block of advancements pips before the game. | |||
=='''Statistics{}'''== | =='''Statistics{}'''== | ||
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* (50) Basic Imprint of Amber or Avalon | * (50) Basic Imprint of Amber or Avalon | ||
* (35+45) +Basic Shapechange + Basic Imprint Logrus | * (35+45) +Basic Shapechange + Basic Imprint Logrus | ||
* (50) Basic Imprint of Mandalay | |||
* (#) Basic Imprint of a [[Squiggle]] will vary and depend on character history. | |||
=='''Skills {}'''== | =='''Skills {}'''== | ||
In General i suggest about 10 pips in skills ranging from 1 to 3 pips. Remember, the more in a skill, the more it needs to be used and expressed in game play. | |||
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=='''Companions'''== | =='''Companions'''== | ||
Characters will usually start with an [[Elites]] bodyguard/companion | |||
=='''Items {}'''== | =='''Items {}'''== | ||
I will generally work with a player to develop some signature item that fits with their character concept. | |||
* Signature piece | * Signature piece | ||
=='''Shadows {}'''== | =='''Shadows {}'''== | ||
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=='''Miscellany'''== | =='''Miscellany'''== | ||
My general philosophy is that this is a shared experience. If you are not having fun, let me know as soon as possible. I won't have fun if you are not having fun. |
Latest revision as of 15:05, 30 May 2022
Name ?, Child of ?
? Find me an image you like and I'll make up a trump.
Father:
Mother:
Description:
Hobbies:
Ranks[edit]
Points{}[edit]
Total: = Stats+ Powers{c}+ Skills+{c}+ Items +0/0 allies/Enemies + Stuff+Storage
- # in Stats
- # Points Spent on Powers, (# of Points Gifted on Powers)
- # Pips Spent on Skills. See Jeweled Amber Skill Points.
- # Pips spent on Creatures and Items. (# of Pips gifted for Creatures and Items)
- 0 in Allies (# in Allies/# in Enemies). In general i balance Allies and Enemies. If a character has developed an ally, someone is unhappy about it enough to be a enemy.
- # pips in Stuff. Good Stuff is a safe life. Bad Stuff is an exciting Life.
Advancement[edit]
Certain elements of character background might generate a block of advancements pips before the game.
Statistics{}[edit]
- Psyche:
- Strength:
- Endurance:
- Warfare:
Powers {}[edit]
In general a pc will be given permission to walk its main imprint meaning they won't pay pips for it
- (50) Basic Imprint of Amber or Avalon
- (35+45) +Basic Shapechange + Basic Imprint Logrus
- (50) Basic Imprint of Mandalay
- (#) Basic Imprint of a Squiggle will vary and depend on character history.
Skills {}[edit]
In General i suggest about 10 pips in skills ranging from 1 to 3 pips. Remember, the more in a skill, the more it needs to be used and expressed in game play.
Allies & Enemies {0/0 = 0}[edit]
Allies[edit]
- various
Enemies[edit]
- various
Companions[edit]
Characters will usually start with an Elites bodyguard/companion
Items {}[edit]
I will generally work with a player to develop some signature item that fits with their character concept.
- Signature piece
Shadows {}[edit]
Stuff{}[edit]
Miscellany[edit]
My general philosophy is that this is a shared experience. If you are not having fun, let me know as soon as possible. I won't have fun if you are not having fun.