Victorian Justice League: Zatanna: Difference between revisions

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Created page with "A player character in Victorian Justice League: A Tale of Two Cities. __TOC__ Background, description and miscellaneous information here. == Hindrances == Hindrance 1..."
 
 
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__TOC__
__TOC__


Background, description and miscellaneous information here.
'''MISS ZATARA THE MAGNIFICENT AKA ZATANNA'''
 
Bennies: 3/3


== Hindrances ==
== Hindrances ==


Hindrance 1 (minor/major)
''Reckless'' (Major) (SPC)


Hindrance 2
''Heroic'' (Major) (SW)


Etc.
''Pacifist'' (Minor) (SW)
 
''Stubborn'' (Minor) (SW)


== Traits ==
== Traits ==
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=== Attributes ===
=== Attributes ===


'''Agility''' d
*''Agility:'' d4
 
*''Smarts:'' d8 (+1 from character creation ) (+1 from advance)
 
*''Spirit:'' d10 (+3 from character creation)


'''Smarts''' d
*''Strength:'' d4


'''Spirit''' d
*''Vigor:'' d6 (+1 from character creation)


'''Strength''' d
=== Skills ===


'''Vigor''' d
*''Athletic:'' d4


Note: Special note about attributes. Another special note about attributes.
*''Common Knowledge:'' d6 (+1 from character creation)


=== Skills ===
*''Notice:'' d8 (+1 from character creation) (+1 from Advance w/Occult) (+1 from advance w/Performance)


'''Athletics*''' d ''(bonuses, special notes etc.)''
*''Persuasion:'' d8 (+1 from character creation) (+1 from advance w/Performance)


'''Common Knowledge*''' d
*''Stealth:'' d4


'''Notice*''' d
*''Focus:'' d12  (+4 from character creation) (+1 from Super Skill)


'''Persuasion*''' d
*''Performance:'' d10 (+2 from character creation) (+1 from advance w/Persuasion)  (+1 from advance w/Notice)


'''Stealth*''' d
*''Occult:'' d10 (+2 from character creation) (+2 using 3 Hindrance points)


Note: Special note about skill use. Another special note about skill use.
*''Fighting:'' d6 (+1 from character creation) (+1 from advance)


=== Derived Statistics ===
=== Derived Statistics ===


'''Pace:''' 6"
*''Pace:'' 6″


'''Parry:'''
*''Parry:'' 5 (2 + 3)


'''Toughness:'''
*''Toughness:'' 5 (2 + 3)


== Edges ==
== Edges ==


Edge 1
*''Super Powers'' (Free)
 
*''Fame'' (+1 Persuasion rolls when recognized (Common Knowledge), double usual fee for Performance.) (Human)
 
*''Attractive'' (+1 to Performance and Persuasion rolls) (Hindrance)
 
== Super Powers (45 + 5 spp, limit 15) ==
 
*''Mistress of Magic'' (Super Sorcery) (4) + Limitation: Requires vocal incantation (-1) + Device (Magic Wand) (-2)


Edge 2
*''Magic Bolt'' (Ranged Attack) (Element: Magic) – Damage 5d6 (12) + Limitation: Requires vocal incantation (-1) + Device (Magic Wand) (-2)


Etc.
*''Protective Enchantment'' (Force Field) – Damage -6 (6) + Area Effect (+2) + Life Support (+2) + Limitation: Requires vocal incantation (-1) + Requires Activation (-1)


== Super Powers ==
*''Mystic Flight'' (Flight) (Pace 45 (30 MPH)) (6) + Device (Magician’s Cloak) (-1)


Power 1
*''Trained Sorceress'' (Super Skill: Focus) (+1) (1)


Power 2
*''Levitation'' (Telekinesis) (3) + Power X2 (Str d12) (4) + Limitation: Requires vocal incantation (-1) + Device (Magic Wand) (-2)


; Group
*''Magical Portal'' (Teleport) (2) + Portal (2) + Range 48” (2) + Redirect (4) + Traverse (3) + Limitation: Requires vocal incantation (-1) + Device (Magic Wand) (-2)
* Power in group
* Another power in group


Etc.
*''Hypnosis'' (Stun) (3) + Limitation: Requires vocal incantation (-1)


== Gear ==
*''Mind Reading'' (Telepathy) (2) + Range (2)


Item 1 ''(notes about use, weight, cost etc.)''
*''Conjuration'' (Illusion) (4) + Area Effect (+2) + Obscurement (+2) + Limitation: Requires vocal incantation (-1) + Device (Magic Wand) (-2)


Item 2
*''Environmental Resistance'' (Magic) (-4 Damage from Magic attacks and +4 to resist effects with Magic trappings) (1)


; Group/container/location/etc.
== Gear ==
: Item in group/container/whatever
: Another item


Etc.
n/a


== Experience ==
== Experience ==
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'''Advances:''' 4
'''Advances:''' 4
* '''1.''' advance
* '''2.''' etc.
* '''3.'''
* '''4.'''


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Back to [[Victorian Justice League: A Tale of Two Cities]].
Back to [[Victorian Justice League: A Tale of Two Cities]].

Latest revision as of 14:14, 9 September 2022

A player character in Victorian Justice League: A Tale of Two Cities.

MISS ZATARA THE MAGNIFICENT AKA ZATANNA

Bennies: 3/3

Hindrances[edit]

Reckless (Major) (SPC)

Heroic (Major) (SW)

Pacifist (Minor) (SW)

Stubborn (Minor) (SW)

Traits[edit]

Attributes[edit]

  • Agility: d4
  • Smarts: d8 (+1 from character creation ) (+1 from advance)
  • Spirit: d10 (+3 from character creation)
  • Strength: d4
  • Vigor: d6 (+1 from character creation)

Skills[edit]

  • Athletic: d4
  • Common Knowledge: d6 (+1 from character creation)
  • Notice: d8 (+1 from character creation) (+1 from Advance w/Occult) (+1 from advance w/Performance)
  • Persuasion: d8 (+1 from character creation) (+1 from advance w/Performance)
  • Stealth: d4
  • Focus: d12 (+4 from character creation) (+1 from Super Skill)
  • Performance: d10 (+2 from character creation) (+1 from advance w/Persuasion) (+1 from advance w/Notice)
  • Occult: d10 (+2 from character creation) (+2 using 3 Hindrance points)
  • Fighting: d6 (+1 from character creation) (+1 from advance)

Derived Statistics[edit]

  • Pace: 6″
  • Parry: 5 (2 + 3)
  • Toughness: 5 (2 + 3)

Edges[edit]

  • Super Powers (Free)
  • Fame (+1 Persuasion rolls when recognized (Common Knowledge), double usual fee for Performance.) (Human)
  • Attractive (+1 to Performance and Persuasion rolls) (Hindrance)

Super Powers (45 + 5 spp, limit 15)[edit]

  • Mistress of Magic (Super Sorcery) (4) + Limitation: Requires vocal incantation (-1) + Device (Magic Wand) (-2)
  • Magic Bolt (Ranged Attack) (Element: Magic) – Damage 5d6 (12) + Limitation: Requires vocal incantation (-1) + Device (Magic Wand) (-2)
  • Protective Enchantment (Force Field) – Damage -6 (6) + Area Effect (+2) + Life Support (+2) + Limitation: Requires vocal incantation (-1) + Requires Activation (-1)
  • Mystic Flight (Flight) (Pace 45 (30 MPH)) (6) + Device (Magician’s Cloak) (-1)
  • Trained Sorceress (Super Skill: Focus) (+1) (1)
  • Levitation (Telekinesis) (3) + Power X2 (Str d12) (4) + Limitation: Requires vocal incantation (-1) + Device (Magic Wand) (-2)
  • Magical Portal (Teleport) (2) + Portal (2) + Range 48” (2) + Redirect (4) + Traverse (3) + Limitation: Requires vocal incantation (-1) + Device (Magic Wand) (-2)
  • Hypnosis (Stun) (3) + Limitation: Requires vocal incantation (-1)
  • Mind Reading (Telepathy) (2) + Range (2)
  • Conjuration (Illusion) (4) + Area Effect (+2) + Obscurement (+2) + Limitation: Requires vocal incantation (-1) + Device (Magic Wand) (-2)
  • Environmental Resistance (Magic) (-4 Damage from Magic attacks and +4 to resist effects with Magic trappings) (1)

Gear[edit]

n/a

Experience[edit]

Rank: Seasoned

Advances: 4


Back to Victorian Justice League: A Tale of Two Cities.