Difference between revisions of "Victorian Justice League: Zatanna"

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(Super Powers (45 + 5 spp, limit 15))
 
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__TOC__
 
__TOC__
  
Background, description and miscellaneous information here.
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'''MISS ZATARA THE MAGNIFICENT AKA ZATANNA'''
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Bennies: 3/3
  
 
== Hindrances ==
 
== Hindrances ==
  
Hindrance 1 (minor/major)
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''Reckless'' (Major) (SPC)
  
Hindrance 2
+
''Heroic'' (Major) (SW)
  
Etc.
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''Pacifist'' (Minor) (SW)
 +
 
 +
''Stubborn'' (Minor) (SW)
  
 
== Traits ==
 
== Traits ==
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=== Attributes ===
 
=== Attributes ===
  
'''Agility''' d
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*''Agility:'' d4
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*''Smarts:'' d8 (+1 from character creation ) (+1 from advance)
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*''Spirit:'' d10 (+3 from character creation)
  
'''Smarts''' d
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*''Strength:'' d4
  
'''Spirit''' d
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*''Vigor:'' d6 (+1 from character creation)
  
'''Strength''' d
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=== Skills ===
  
'''Vigor''' d
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*''Athletic:'' d4
  
Note: Special note about attributes. Another special note about attributes.
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*''Common Knowledge:'' d6 (+1 from character creation)
  
=== Skills ===
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*''Notice:'' d8 (+1 from character creation) (+1 from Advance w/Occult) (+1 from advance w/Performance)
  
'''Athletics*''' d ''(bonuses, special notes etc.)''
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*''Persuasion:'' d8 (+1 from character creation) (+1 from advance w/Performance)
  
'''Common Knowledge*''' d
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*''Stealth:'' d4
  
'''Notice*''' d
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*''Focus:'' d12  (+4 from character creation) (+1 from Super Skill)
  
'''Persuasion*''' d
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*''Performance:'' d10 (+2 from character creation) (+1 from advance w/Persuasion)  (+1 from advance w/Notice)
  
'''Stealth*''' d
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*''Occult:'' d10 (+2 from character creation) (+2 using 3 Hindrance points)
  
Note: Special note about skill use. Another special note about skill use.
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*''Fighting:'' d6 (+1 from character creation) (+1 from advance)
  
 
=== Derived Statistics ===
 
=== Derived Statistics ===
  
'''Pace:''' 6"
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*''Pace:'' 6″
  
'''Parry:'''
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*''Parry:'' 5 (2 + 3)
  
'''Toughness:'''
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*''Toughness:'' 5 (2 + 3)
  
 
== Edges ==
 
== Edges ==
  
Edge 1
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*''Super Powers'' (Free)
  
Edge 2
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*''Fame'' (+1 Persuasion rolls when recognized (Common Knowledge), double usual fee for Performance.) (Human)
  
Etc.
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*''Attractive'' (+1 to Performance and Persuasion rolls) (Hindrance)
  
 
== Super Powers (45 + 5 spp, limit 15) ==  
 
== Super Powers (45 + 5 spp, limit 15) ==  
  
Power 1
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*''Mistress of Magic'' (Super Sorcery) (4) + Limitation: Requires vocal incantation (-1) + Device (Magic Wand) (-2)
  
Power 2
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*''Magic Bolt'' (Ranged Attack) (Element: Magic) – Damage 5d6 (12) + Limitation: Requires vocal incantation (-1) + Device (Magic Wand) (-2)
  
; Group
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*''Protective Enchantment'' (Force Field) – Damage -6 (6) + Area Effect (+2) + Life Support (+2) + Limitation: Requires vocal incantation (-1) + Requires Activation (-1)
* Power in group
 
* Another power in group
 
  
Etc.
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*''Mystic Flight'' (Flight) (Pace 45 (30 MPH)) (6) + Device (Magician’s Cloak) (-1)
  
== Gear ==
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*''Trained Sorceress'' (Super Skill: Focus) (+1) (1)
 +
 
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*''Levitation'' (Telekinesis) (3) + Power X2 (Str d12) (4) + Limitation: Requires vocal incantation (-1) + Device (Magic Wand) (-2)
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 +
*''Magical Portal'' (Teleport) (2) + Portal (2) + Range 48” (2) + Redirect (4) + Traverse (3) + Limitation: Requires vocal incantation (-1) + Device (Magic Wand) (-2)
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 +
*''Hypnosis'' (Stun) (3) + Limitation: Requires vocal incantation (-1)
  
Item 1 ''(notes about use, weight, cost etc.)''
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*''Mind Reading'' (Telepathy) (2) + Range (2)
  
Item 2
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*''Conjuration'' (Illusion) (4) + Area Effect (+2) + Obscurement (+2) + Limitation: Requires vocal incantation (-1) + Device (Magic Wand) (-2)
  
Remember to note the super power point cost of each power as it's important for powers like Copycat!
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*''Environmental Resistance'' (Magic) (-4 Damage from Magic attacks and +4 to resist effects with Magic trappings) (1)
  
; Group/container/location/etc.
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== Gear ==
: Item in group/container/whatever
 
: Another item
 
  
Etc.
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n/a
  
 
== Experience ==
 
== Experience ==
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'''Advances:''' 4
 
'''Advances:''' 4
* '''1.''' advance
 
* '''2.''' etc.
 
* '''3.'''
 
* '''4.'''
 
  
 
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Back to [[Victorian Justice League: A Tale of Two Cities]].
 
Back to [[Victorian Justice League: A Tale of Two Cities]].

Latest revision as of 07:14, 9 September 2022

A player character in Victorian Justice League: A Tale of Two Cities.

MISS ZATARA THE MAGNIFICENT AKA ZATANNA

Bennies: 3/3

Hindrances[edit]

Reckless (Major) (SPC)

Heroic (Major) (SW)

Pacifist (Minor) (SW)

Stubborn (Minor) (SW)

Traits[edit]

Attributes[edit]

  • Agility: d4
  • Smarts: d8 (+1 from character creation ) (+1 from advance)
  • Spirit: d10 (+3 from character creation)
  • Strength: d4
  • Vigor: d6 (+1 from character creation)

Skills[edit]

  • Athletic: d4
  • Common Knowledge: d6 (+1 from character creation)
  • Notice: d8 (+1 from character creation) (+1 from Advance w/Occult) (+1 from advance w/Performance)
  • Persuasion: d8 (+1 from character creation) (+1 from advance w/Performance)
  • Stealth: d4
  • Focus: d12 (+4 from character creation) (+1 from Super Skill)
  • Performance: d10 (+2 from character creation) (+1 from advance w/Persuasion) (+1 from advance w/Notice)
  • Occult: d10 (+2 from character creation) (+2 using 3 Hindrance points)
  • Fighting: d6 (+1 from character creation) (+1 from advance)

Derived Statistics[edit]

  • Pace: 6″
  • Parry: 5 (2 + 3)
  • Toughness: 5 (2 + 3)

Edges[edit]

  • Super Powers (Free)
  • Fame (+1 Persuasion rolls when recognized (Common Knowledge), double usual fee for Performance.) (Human)
  • Attractive (+1 to Performance and Persuasion rolls) (Hindrance)

Super Powers (45 + 5 spp, limit 15)[edit]

  • Mistress of Magic (Super Sorcery) (4) + Limitation: Requires vocal incantation (-1) + Device (Magic Wand) (-2)
  • Magic Bolt (Ranged Attack) (Element: Magic) – Damage 5d6 (12) + Limitation: Requires vocal incantation (-1) + Device (Magic Wand) (-2)
  • Protective Enchantment (Force Field) – Damage -6 (6) + Area Effect (+2) + Life Support (+2) + Limitation: Requires vocal incantation (-1) + Requires Activation (-1)
  • Mystic Flight (Flight) (Pace 45 (30 MPH)) (6) + Device (Magician’s Cloak) (-1)
  • Trained Sorceress (Super Skill: Focus) (+1) (1)
  • Levitation (Telekinesis) (3) + Power X2 (Str d12) (4) + Limitation: Requires vocal incantation (-1) + Device (Magic Wand) (-2)
  • Magical Portal (Teleport) (2) + Portal (2) + Range 48” (2) + Redirect (4) + Traverse (3) + Limitation: Requires vocal incantation (-1) + Device (Magic Wand) (-2)
  • Hypnosis (Stun) (3) + Limitation: Requires vocal incantation (-1)
  • Mind Reading (Telepathy) (2) + Range (2)
  • Conjuration (Illusion) (4) + Area Effect (+2) + Obscurement (+2) + Limitation: Requires vocal incantation (-1) + Device (Magic Wand) (-2)
  • Environmental Resistance (Magic) (-4 Damage from Magic attacks and +4 to resist effects with Magic trappings) (1)

Gear[edit]

n/a

Experience[edit]

Rank: Seasoned

Advances: 4


Back to Victorian Justice League: A Tale of Two Cities.