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Ctrlmaxdel (talk | contribs) Created page with "Basilisk_Hill_Breakdown == Rank == *Human (male) Cleric Level 3 *XP: 3000/YY *Lawful * Retainer of Nerhgui. *Titles and holdings: None == Attributes == *STR: 12 ''*'..." |
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== Rank == | == Rank == | ||
*Human (male) Cleric Level 3 | *Human (male) Cleric Level 3 | ||
*God Volkchona (wolf godess) | |||
*XP: 3000/YY | *XP: 3000/YY | ||
*Lawful | *Lawful | ||
Line 13: | Line 14: | ||
*'''WIS''': 13 (+1 Magic Saves) | *'''WIS''': 13 (+1 Magic Saves) | ||
*DEX: 11 | *DEX: 11 | ||
*CON: 6 | *CON: 6 (-1 hit points) | ||
*CHA: 13 (+1 Reactions, Retainers 5, Loyalty 8) | *CHA: 13 (+1 Reactions, Retainers 5, Loyalty 8) | ||
Line 24: | Line 25: | ||
** | ** | ||
*General Skills | *General Skills | ||
** Healing (WIS) skilled 9+ | ** '''Healing''' (WIS) skilled 9+ | ||
** Survival | ** '''Survival''' | ||
*** Herbalism (stat?) skilled 10+ | *** '''Herbalism''' (stat?) skilled 10+ | ||
*** Naturalist (INT) skilled 11+ | *** '''Naturalist''' (INT) skilled 11+ | ||
*Class Abilities | *Class Abilities | ||
** Weapons - spear, sword, sling | ** Weapons - spear, sword, sling | ||
** Cleave - when a cleric kills an enemy with a physical attack, they may make an attack against an adjacent target. | ** '''Cleave''' - when a cleric kills an enemy with a physical attack, they may make an attack against an adjacent target. | ||
** Turn undead | ** '''Turn undead''' | ||
** Miracle - 1% chance | ** '''Miracle''' - 1% chance | ||
** Armor - Any, including shields | ** Armor - Any, including shields | ||
*Knacks | *Knacks | ||
** Skillful (3 additional skills) | ** Skillful (3 additional skills) | ||
== Combat == | == Combat == | ||
*AC: | *AC: 6 | ||
*HP: | *HP: 11 | ||
*Movement Rate: | *Movement Rate: 90/30 | ||
*Initiative Modifier: +0 | *Initiative Modifier: +0 | ||
*Attacks | *Attacks | ||
**Primary Melee Attack: | **Primary Melee Attack: Spear 1d6 | ||
**Secondary Melee Attack: ( | **Secondary Melee Attack: Silver dagger 1d4 | ||
** | **Primary Ranged Attack: Sling 1d4 ''Blunt, Missile (5’–40’ / 41’–80’ / 81’–160’)'' | ||
**Secondary Ranged Attack: Silver dagger 1d4 ''Missile (5’–10’ / 11’–20’ / 21’–30’)'' | |||
*Saves: | *Saves: | ||
**Petrification & Paralysis 13 | **Petrification & Paralysis 13 | ||
Line 57: | Line 58: | ||
== Spells == | == Spells == | ||
*First Level: 2 | *First Level: 2 | ||
**Cure Light Wounds (D: Instant, R:Touch - 1d6+1 hit points or cure paralysis - reversible) | **'''Cure Light Wounds''' (D: Instant, R:Touch - 1d6+1 hit points or cure paralysis - reversible) | ||
**Detect Evil (D: 6 turns, R:120' - Evil intent only) | **'''Detect Evil''' (D: 6 turns, R:120' - Evil intent only) | ||
**Detect Magic (D: 2 turns, R:120' - Magic objects, areas, and creatures glow) | **'''Detect Magic''' (D: 2 turns, R:120' - Magic objects, areas, and creatures glow) | ||
**Light (D: 12 turns, R:120' - 15' radius, blinding save vs spells, or cancel darkness spell -reversible) | **'''Light''' (D: 12 turns, R:120' - 15' radius, blinding save vs spells, or cancel darkness spell -reversible) | ||
**Protection From Evil (D: 12 turns, R:Caster - +1 against attacks or saving throws, protection from constructs melee attacks) | **'''Protection From Evil''' (D: 12 turns, R:Caster - +1 against attacks or saving throws, protection from constructs melee attacks) | ||
**Remove Fear (D: 2 turns, R: Caster/Touch - save at +1 against magical fear - reversible R:120') | **'''Remove Fear''' (D: 2 turns, R: Caster/Touch - save at +1 against magical fear - reversible R:120') | ||
**Purify Food and Water (D:Permanent R:10' - makes food or water edible) | **'''Purify Food and Water''' (D:Permanent R:10' - makes food or water edible) | ||
**Resist Cold (D:6 turns, R:30' - Normal cold no affect, +2 save vs cold magic/breath, cold damage = -1 point per die rolled) | **'''Resist Cold''' (D:6 turns, R:30' - Normal cold no affect, +2 save vs cold magic/breath, cold damage = -1 point per die rolled) | ||
== Equipment == | == Equipment == | ||
*Gear, Armor | *Gear: | ||
** | ** Scroll case | ||
** | *** Scroll of Elemental Protection | ||
** | ** Lantern | ||
** Backpack | |||
** Holy Water x2 | |||
*** Rope 50' | |||
*** Oil flask x2 | |||
*** Tinderbox | |||
*** Iron Rations x7 | |||
*** Iron Spikes x4 | |||
*** Hammer | |||
*** Waterskin (x2) | |||
** Holy Symbol (Gold) | |||
** Holy Water x2 | |||
** Belt pouch | |||
** Candles x5 | |||
** Chalk x5 | |||
** Mirror | |||
** Wolfsbane | |||
** Garlic | |||
** wine (2 pints) | |||
** Ink | |||
** quill | |||
** paper (4 sheets) | |||
** Magnifying glass | |||
** Riding Horse | |||
*** AC 7 [12], HD 2 (9hp), Att 2 × hoof (1d4), THAC0 18 [+1], MV 240/’ (80/’), SV D12 W13 P14 B15 S16 (1), ML 7, AL Neutral | |||
**** Saddle and bridle | |||
**** Saddle Bags | |||
**** Bedroll | |||
**** Cooking Pots | |||
**** Tent | |||
*Armor: | |||
** Leather (200cn) | |||
** Shield | |||
*Weapons: | |||
** spear 30cn | |||
** silver dagger 10cn | |||
** sling 20cn | |||
*Total Encumbrance: 440cn | |||
==Funds== | |||
Platinum: | |||
Gold: | |||
Electrum: | |||
Silver: | |||
Copper: | |||
Gems: |
Latest revision as of 03:24, 8 November 2022
Rank[edit]
- Human (male) Cleric Level 3
- God Volkchona (wolf godess)
- XP: 3000/YY
- Lawful
- Retainer of Nerhgui.
- Titles and holdings: None
Attributes[edit]
- STR: 12 *
- INT: 7
- WIS: 13 (+1 Magic Saves)
- DEX: 11
- CON: 6 (-1 hit points)
- CHA: 13 (+1 Reactions, Retainers 5, Loyalty 8)
* (lower 2 PTS and 1 to WIS)
Skills[edit]
- Languages
- Native
- Common
- General Skills
- Healing (WIS) skilled 9+
- Survival
- Herbalism (stat?) skilled 10+
- Naturalist (INT) skilled 11+
- Class Abilities
- Weapons - spear, sword, sling
- Cleave - when a cleric kills an enemy with a physical attack, they may make an attack against an adjacent target.
- Turn undead
- Miracle - 1% chance
- Armor - Any, including shields
- Knacks
- Skillful (3 additional skills)
Combat[edit]
- AC: 6
- HP: 11
- Movement Rate: 90/30
- Initiative Modifier: +0
- Attacks
- Primary Melee Attack: Spear 1d6
- Secondary Melee Attack: Silver dagger 1d4
- Primary Ranged Attack: Sling 1d4 Blunt, Missile (5’–40’ / 41’–80’ / 81’–160’)
- Secondary Ranged Attack: Silver dagger 1d4 Missile (5’–10’ / 11’–20’ / 21’–30’)
- Saves:
- Petrification & Paralysis 13
- Poison & Death 10
- Blast & Breath 15
- Staves & Wands 11
- Spells 14
Spells[edit]
- First Level: 2
- Cure Light Wounds (D: Instant, R:Touch - 1d6+1 hit points or cure paralysis - reversible)
- Detect Evil (D: 6 turns, R:120' - Evil intent only)
- Detect Magic (D: 2 turns, R:120' - Magic objects, areas, and creatures glow)
- Light (D: 12 turns, R:120' - 15' radius, blinding save vs spells, or cancel darkness spell -reversible)
- Protection From Evil (D: 12 turns, R:Caster - +1 against attacks or saving throws, protection from constructs melee attacks)
- Remove Fear (D: 2 turns, R: Caster/Touch - save at +1 against magical fear - reversible R:120')
- Purify Food and Water (D:Permanent R:10' - makes food or water edible)
- Resist Cold (D:6 turns, R:30' - Normal cold no affect, +2 save vs cold magic/breath, cold damage = -1 point per die rolled)
Equipment[edit]
- Gear:
- Scroll case
- Scroll of Elemental Protection
- Lantern
- Backpack
- Holy Water x2
- Rope 50'
- Oil flask x2
- Tinderbox
- Iron Rations x7
- Iron Spikes x4
- Hammer
- Waterskin (x2)
- Holy Symbol (Gold)
- Holy Water x2
- Belt pouch
- Candles x5
- Chalk x5
- Mirror
- Wolfsbane
- Garlic
- wine (2 pints)
- Ink
- quill
- paper (4 sheets)
- Magnifying glass
- Scroll case
- Riding Horse
- AC 7 [12], HD 2 (9hp), Att 2 × hoof (1d4), THAC0 18 [+1], MV 240/’ (80/’), SV D12 W13 P14 B15 S16 (1), ML 7, AL Neutral
- Saddle and bridle
- Saddle Bags
- Bedroll
- Cooking Pots
- Tent
- AC 7 [12], HD 2 (9hp), Att 2 × hoof (1d4), THAC0 18 [+1], MV 240/’ (80/’), SV D12 W13 P14 B15 S16 (1), ML 7, AL Neutral
- Riding Horse
- Armor:
- Leather (200cn)
- Shield
- Weapons:
- spear 30cn
- silver dagger 10cn
- sling 20cn
- Total Encumbrance: 440cn
Funds[edit]
Platinum: Gold: Electrum: Silver: Copper: Gems: