Firefly Prime: Advancement: Difference between revisions
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[[Firefly_Prime:_I_Aim_to_Misbehave | < < < Return to Main Page]] | [[Firefly_Prime:_I_Aim_to_Misbehave | < < < Return to Main Page]] | ||
[[File:Hegemony0002.png|600px|center]] | |||
This game will be broken up into | This game will be broken up into Episodes with each episode focusing on a specific job that unfolds in a series of scenes that roughly map to an arc of (usually) five acts. Characters receive '''2 xp''' for each job they complete (successfully or otherwise). | ||
Experience can be spent to advance characters as follows: | |||
==Tier 0== | ==Tier 0== | ||
Sometimes the game experience doesn't quite match with chargen expectations. Tier 0 adjustments exist specifically to deal with those sorts of tweaks and changes without leveling an xp tax for the privilege. Tier 0 adjustments are only available during and immediately following a character's first episode. Not all Tier 0 changes are subsequently available via regular xp spends. | Sometimes the game experience doesn't quite match with chargen expectations. Tier 0 adjustments exist specifically to deal with those sorts of tweaks and changes without leveling an xp tax for the privilege. Tier 0 adjustments are only available during and immediately following a character's first episode. Not all Tier 0 changes are subsequently available via regular xp spends. | ||
* | *Change how an Attribute couplet is defined: '''0 Experience''' during or immediately following character's first episode ''Starting Maximums must be observed.'' | ||
*Swap out a current Role ranking for another: '''0 Experience''' during or immediately following character's first episode | *Swap out a current Role ranking for another: '''0 Experience''' during or immediately following character's first episode | ||
*Change a Knack: '''0 Experience''' during or immediately following character's first episode | *Change a Knack: '''0 Experience''' during or immediately following character's first episode. | ||
*Change a Signature Asset: '''0 Experience''' during or immediately following character's first episode. | |||
*Swap out one Relationship rating for another. '''0 Experience''' during or immediately following character's first episode | *Swap out one Relationship rating for another. '''0 Experience''' during or immediately following character's first episode | ||
::'''Special:''' When a character leaves the game, remaining players may reassign that character's die to another character: '''0 Experience''' | |||
::Likewise, when a new character joins the game, existing characters start with a new [[File:d6a.png|24px]] Relationship die for that character. '''0 Experience''' | |||
*Swap out a Distinction | *Swap out a Distinction: '''0 Experience''' during or immediately following character's first episode. ''If the distinction had an active SFX, activate new SFX appropriate to the new Distinction.'' | ||
*Swap out | *Swap out a Distinction SFX: '''0 Experience''' during or immediately following character's first episode. ''May not swap out Hinder'' | ||
[[Firefly_Prime:_I_Aim_to_Misbehave | < < < Return to Main Page]] | [[Firefly_Prime:_I_Aim_to_Misbehave | < < < Return to Main Page]] | ||
==Tier 1== | ==Tier 1== | ||
*Change a Knack: '''1 Experience''' | *Change a Knack: '''1 Experience''' | ||
*Change a Distinction: '''1 Experience''' ''If the distinction had active SFX, activate new SFX appropriate to the new Distinction. There should always be good fictional support to change a distinction outside of Tier 0 changes''. | *Change a Distinction: '''1 Experience''' ''If the distinction had active SFX, activate new SFX appropriate to the new Distinction. There should always be good fictional support to change a distinction outside of Tier 0 changes''. | ||
*Change a Distinction SFX | *Change a Distinction SFX: '''1 Experience''' ''May not swap out Hinder'' | ||
*Swap out one | *Swap out one Signature Asset SFX for another: '''1 Experience''' | ||
*Swap out one Relationship rating for another. '''1 Experience''' | |||
*Add a new [[file:d6a.png|24px|d6]] Knack to a [[file:d6a.png|24px|d6]] or higher Role: '''1 Experience''' | *Add a new [[file:d6a.png|24px|d6]] Knack to a [[file:d6a.png|24px|d6]] or higher Role: '''1 Experience''' | ||
* | *Add a new [[File:d6a.png|24px]] Signature Asset: '''1 Experience''' | ||
[[File:Jaala0001.jpg|300px|center]] | |||
[[Firefly_Prime:_I_Aim_to_Misbehave | < < < Return to Main Page]] | [[Firefly_Prime:_I_Aim_to_Misbehave | < < < Return to Main Page]] | ||
==Tier 2== | ==Tier 2== | ||
* Step up a [[File:d6a.png|24px]] Signature Asset to [[File:d8a.png|24px]] '''2 Experience''' | |||
* Step up a Knack by one die type: '''2 Experience''' ''Knacks may not be stepped up higher than the Role they are attached to.'' | * Step up a Knack by one die type: '''2 Experience''' ''Knacks may not be stepped up higher than the Role they are attached to.'' | ||
* Step up a Relationship die by one step: '''2 Experience''' | * Step up a Relationship die by one step: '''2 Experience''' ''Only one (1) Relationship may be ranked at [[file:d12a.png|24px|d12]] Relationships may not be stepped up beyond'' [[File:d12a.png|24px]] | ||
[[Firefly_Prime:_I_Aim_to_Misbehave | < < < Return to Main Page]] | [[Firefly_Prime:_I_Aim_to_Misbehave | < < < Return to Main Page]] | ||
==Tier 3== | ==Tier 3== | ||
* | *Add a Distinction SFX: '''3 Experience''' ''Distinctions may have no more than three (3) SFX apiece, including Hinder'' | ||
* | * Add a Signature Asset SFX: '''3 Experience''' ''[[File:d6a.png|24px]] Signature Assets may have a max of one (1) SFX. [[File:d8a.png|24px]] Signature Assets may have a max of two (2).'' | ||
---- | ---- | ||
Custom SFX guidelines may be found in the Prime handbook on pages '''61-63''' (excepting limits). Do not use the guidelines for distinctions found on pages '''191-213'''. | |||
---- | |||
[[Firefly_Prime:_I_Aim_to_Misbehave | < < < Return to Main Page]] | |||
==Tier 4== | |||
*Step up a [[file:d6a.png|24px|d6]] or higher Role by one die step: '''4 Experience''' ''No Role may be stepped up beyond'' [[file:d12a.png|24px|d12]] ''and'' [[file:d4a.png|24px|d4]] ''Roles may not be advanced.'' | |||
*Move one (1) Attribute couplet one step closer to <u>Balanced</u> or one step closer to <u>Extreme</u>: '''4 Experience''' | |||
---- | |||
Players may also donate earned character experience to buff their ship. See [[Firefly_Prime:_Ship_Advancement | '''Ship Advancement''']] | |||
---- | |||
[[Firefly_Prime:_I_Aim_to_Misbehave | < < < Return to Main Page]] | [[Firefly_Prime:_I_Aim_to_Misbehave | < < < Return to Main Page]] | ||
[[File:Hegemony0002.png|600px|center]] |
Latest revision as of 17:07, 18 June 2023
This game will be broken up into Episodes with each episode focusing on a specific job that unfolds in a series of scenes that roughly map to an arc of (usually) five acts. Characters receive 2 xp for each job they complete (successfully or otherwise).
Experience can be spent to advance characters as follows:
Tier 0[edit]
Sometimes the game experience doesn't quite match with chargen expectations. Tier 0 adjustments exist specifically to deal with those sorts of tweaks and changes without leveling an xp tax for the privilege. Tier 0 adjustments are only available during and immediately following a character's first episode. Not all Tier 0 changes are subsequently available via regular xp spends.
- Change how an Attribute couplet is defined: 0 Experience during or immediately following character's first episode Starting Maximums must be observed.
- Swap out a current Role ranking for another: 0 Experience during or immediately following character's first episode
- Change a Knack: 0 Experience during or immediately following character's first episode.
- Change a Signature Asset: 0 Experience during or immediately following character's first episode.
- Swap out one Relationship rating for another. 0 Experience during or immediately following character's first episode
- Swap out a Distinction: 0 Experience during or immediately following character's first episode. If the distinction had an active SFX, activate new SFX appropriate to the new Distinction.
- Swap out a Distinction SFX: 0 Experience during or immediately following character's first episode. May not swap out Hinder
Tier 1[edit]
- Change a Knack: 1 Experience
- Change a Distinction: 1 Experience If the distinction had active SFX, activate new SFX appropriate to the new Distinction. There should always be good fictional support to change a distinction outside of Tier 0 changes.
- Change a Distinction SFX: 1 Experience May not swap out Hinder
- Swap out one Signature Asset SFX for another: 1 Experience
- Swap out one Relationship rating for another. 1 Experience
- Add a new Knack to a or higher Role: 1 Experience
- Add a new Signature Asset: 1 Experience
Tier 2[edit]
- Step up a Signature Asset to 2 Experience
- Step up a Knack by one die type: 2 Experience Knacks may not be stepped up higher than the Role they are attached to.
- Step up a Relationship die by one step: 2 Experience Only one (1) Relationship may be ranked at Relationships may not be stepped up beyond
Tier 3[edit]
- Add a Distinction SFX: 3 Experience Distinctions may have no more than three (3) SFX apiece, including Hinder
- Add a Signature Asset SFX: 3 Experience Signature Assets may have a max of one (1) SFX. Signature Assets may have a max of two (2).
Custom SFX guidelines may be found in the Prime handbook on pages 61-63 (excepting limits). Do not use the guidelines for distinctions found on pages 191-213.
Tier 4[edit]
- Step up a or higher Role by one die step: 4 Experience No Role may be stepped up beyond and Roles may not be advanced.
- Move one (1) Attribute couplet one step closer to Balanced or one step closer to Extreme: 4 Experience
Players may also donate earned character experience to buff their ship. See Ship Advancement