Difference between revisions of "Firefly Prime: Advancement"

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[[Firefly_Prime:_I_Aim_to_Misbehave | < < < Return to Main Page]]
 
[[Firefly_Prime:_I_Aim_to_Misbehave | < < < Return to Main Page]]
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[[File:Hegemony0002.png|600px|center]]
  
This game will be broken up into Episodes with each episode focusing on a specific job that unfolds in a series of scenes that roughly map to an arc of (usually) five acts. Each job the crew completes (successfully or otherwise) earns each character two (2) experience. Experience can be spent to advance characters as follows:
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This game will be broken up into Episodes with each episode focusing on a specific job that unfolds in a series of scenes that roughly map to an arc of (usually) five acts. Characters receive '''2 xp''' for each job they complete (successfully or otherwise).  
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Experience can be spent to advance characters as follows:
  
 
==Tier 0==
 
==Tier 0==
 
Sometimes the game experience doesn't quite match with chargen expectations. Tier 0 adjustments exist specifically to deal with those sorts of tweaks and changes without leveling an xp tax for the privilege. Tier 0 adjustments are only available during and immediately following a character's first episode. Not all Tier 0 changes are subsequently available via regular xp spends.
 
Sometimes the game experience doesn't quite match with chargen expectations. Tier 0 adjustments exist specifically to deal with those sorts of tweaks and changes without leveling an xp tax for the privilege. Tier 0 adjustments are only available during and immediately following a character's first episode. Not all Tier 0 changes are subsequently available via regular xp spends.
*Swap out a current Attribute Rank for another, or replace a [[file:d8a.png|24px|d8]]|[[file:d8a.png|24px|d8]]|[[file:d8a.png|24px|d8]] configuration for [[file:d6a.png|24px|d6]]|[[file:d8a.png|24px|d8]]|[[file:d10a.png|24px|d10]] or vise versa: '''0 Experience''' during or immediately following character's first episode
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*Change how an Attribute couplet is defined: '''0 Experience''' during or immediately following character's first episode ''Starting Maximums must be observed.''
  
 
*Swap out a current Role ranking for another: '''0 Experience''' during or immediately following character's first episode
 
*Swap out a current Role ranking for another: '''0 Experience''' during or immediately following character's first episode
  
 
*Change a Knack:  '''0 Experience''' during or immediately following character's first episode.
 
*Change a Knack:  '''0 Experience''' during or immediately following character's first episode.
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*Change a Signature Asset: '''0 Experience''' during or immediately following character's first episode.
  
 
*Swap out one Relationship rating for another. '''0 Experience''' during or immediately following character's first episode
 
*Swap out one Relationship rating for another. '''0 Experience''' during or immediately following character's first episode
  
*Swap out a Distinction: '''0 Experience''' during or immediately following character's first episode. ''If the distinction had an active SFX, activate new SFX appropriate to the new Distinction. ''
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::'''Special:''' When a character leaves the game, remaining players may reassign that character's die to another character: '''0 Experience'''  
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::Likewise, when a new character joins the game, existing characters start with a new [[File:d6a.png|24px]] Relationship die for that character. '''0 Experience'''
  
*Swap out a Distinction SFX. Cannot swap out Hinder: '''0 Experience''' during or immediately following character's first episode.
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*Swap out a Distinction: '''0 Experience''' during or immediately following character's first episode. ''If the distinction had an active SFX, activate new SFX appropriate to the new Distinction.''
  
*Swap out one Attribute SFX for another: '''0 Experience''' during or immediately following character's first episode.
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*Swap out a Distinction SFX: '''0 Experience''' during or immediately following character's first episode. ''May not swap out Hinder''
  
 
[[Firefly_Prime:_I_Aim_to_Misbehave | < < < Return to Main Page]]
 
[[Firefly_Prime:_I_Aim_to_Misbehave | < < < Return to Main Page]]
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*Change a Knack: '''1 Experience'''  
 
*Change a Knack: '''1 Experience'''  
 
*Change a Distinction: '''1 Experience''' ''If the distinction had active SFX, activate new SFX appropriate to the new Distinction. There should always be good fictional support to change a distinction outside of Tier 0 changes''.
 
*Change a Distinction: '''1 Experience''' ''If the distinction had active SFX, activate new SFX appropriate to the new Distinction. There should always be good fictional support to change a distinction outside of Tier 0 changes''.
*Change a Distinction SFX. Cannot swap out Hinder: '''1 Experience'''  
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*Change a Distinction SFX: '''1 Experience''' ''May not swap out Hinder''  
*Swap out one Attribute SFX for another: '''1 Experience'''
+
*Swap out one Signature Asset SFX for another: '''1 Experience'''
 
*Swap out one Relationship rating for another. '''1 Experience'''
 
*Swap out one Relationship rating for another. '''1 Experience'''
 
*Add a new [[file:d6a.png|24px|d6]] Knack to a [[file:d6a.png|24px|d6]] or higher Role: '''1 Experience'''
 
*Add a new [[file:d6a.png|24px|d6]] Knack to a [[file:d6a.png|24px|d6]] or higher Role: '''1 Experience'''
*Turn an asset from the previous episode into a [[File:d6a.png|24px]] Signature Asset: '''2 Experience'''
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*Add a new [[File:d6a.png|24px]] Signature Asset: '''1 Experience'''
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[[File:Jaala0001.jpg|300px|center]]
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[[Firefly_Prime:_I_Aim_to_Misbehave | < < < Return to Main Page]]
 
[[Firefly_Prime:_I_Aim_to_Misbehave | < < < Return to Main Page]]
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* Step up a [[File:d6a.png|24px]] Signature Asset to [[File:d8a.png|24px]] '''2 Experience'''  
 
* Step up a [[File:d6a.png|24px]] Signature Asset to [[File:d8a.png|24px]] '''2 Experience'''  
 
* Step up a Knack by one die type: '''2 Experience''' ''Knacks may not be stepped up higher than the Role they are attached to.''
 
* Step up a Knack by one die type: '''2 Experience''' ''Knacks may not be stepped up higher than the Role they are attached to.''
* Step up a Relationship die by one step: '''2 Experience''' ''Relationships may not be stepped up beyond'' [[File:d12a.png|24px]]
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* Step up a Relationship die by one step: '''2 Experience''' ''Only one (1) Relationship may be ranked at [[file:d12a.png|24px|d12]] Relationships may not be stepped up beyond'' [[File:d12a.png|24px]]
  
 
[[Firefly_Prime:_I_Aim_to_Misbehave | < < < Return to Main Page]]
 
[[Firefly_Prime:_I_Aim_to_Misbehave | < < < Return to Main Page]]
  
 
==Tier 3==
 
==Tier 3==
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*Add a Distinction SFX: '''3 Experience''' ''Distinctions may have no more than three (3) SFX apiece, including Hinder''
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* Add a Signature Asset SFX: '''3 Experience''' ''[[File:d6a.png|24px]] Signature Assets may have a max of one (1) SFX. [[File:d8a.png|24px]] Signature Assets may have a max of two (2).''
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----
 
Custom SFX guidelines may be found in the Prime handbook on pages '''61-63''' (excepting limits). Do not use the guidelines for distinctions found on pages '''191-213'''.
 
Custom SFX guidelines may be found in the Prime handbook on pages '''61-63''' (excepting limits). Do not use the guidelines for distinctions found on pages '''191-213'''.
 
----
 
----
*Add a Distinction SFX: '''3 Experience''' ''Distinctions may have no more than three (3) SFX apiece, including Hinder''
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[[Firefly_Prime:_I_Aim_to_Misbehave | < < < Return to Main Page]]
* Add a Signature Asset SFX: '''3 Experience''' ''[[File:d6a.png|24px]] Signature Assets may have a max of one (1) SFX. [[File:d8a.png|24px]] Signature Assets may have a max of two (2) SFX.''
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*Step up a [[file:d6a.png|24px|d6]] or higher Role by one die step: '''3 Experience''' ''No Role may be stepped up beyond'' [[file:d12a.png|24px|d12]] ''Your'' [[file:d4a.png|24px|d4]] ''Roles may not be advanced.''
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==Tier 4==
*Step up one Attribute and step back another: '''3 Experience''' ''No Attribute may be stepped up beyond [[file:d12a.png|24px|d12]] or stepped back below [[file:d4a.png|24px|d4]]''
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*Step up a [[file:d6a.png|24px|d6]] or higher Role by one die step: '''4 Experience''' ''No Role may be stepped up beyond'' [[file:d12a.png|24px|d12]] ''and'' [[file:d4a.png|24px|d4]] ''Roles may not be advanced.''
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*Move one (1) Attribute couplet one step closer to <u>Balanced</u> or one step closer to <u>Extreme</u>: '''4 Experience'''
 
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Players may also donate character experience to buff their ship. See [[Firefly_Prime:_Ship_Advancement | '''Ship Advancement''']]
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Players may also donate earned character experience to buff their ship. See [[Firefly_Prime:_Ship_Advancement | '''Ship Advancement''']]
 
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[[Firefly_Prime:_I_Aim_to_Misbehave | < < < Return to Main Page]]
 
[[Firefly_Prime:_I_Aim_to_Misbehave | < < < Return to Main Page]]
 +
[[File:Hegemony0002.png|600px|center]]

Latest revision as of 10:07, 18 June 2023

< < < Return to Main Page

Hegemony0002.png

This game will be broken up into Episodes with each episode focusing on a specific job that unfolds in a series of scenes that roughly map to an arc of (usually) five acts. Characters receive 2 xp for each job they complete (successfully or otherwise).

Experience can be spent to advance characters as follows:

Tier 0[edit]

Sometimes the game experience doesn't quite match with chargen expectations. Tier 0 adjustments exist specifically to deal with those sorts of tweaks and changes without leveling an xp tax for the privilege. Tier 0 adjustments are only available during and immediately following a character's first episode. Not all Tier 0 changes are subsequently available via regular xp spends.

  • Change how an Attribute couplet is defined: 0 Experience during or immediately following character's first episode Starting Maximums must be observed.
  • Swap out a current Role ranking for another: 0 Experience during or immediately following character's first episode
  • Change a Knack: 0 Experience during or immediately following character's first episode.
  • Change a Signature Asset: 0 Experience during or immediately following character's first episode.
  • Swap out one Relationship rating for another. 0 Experience during or immediately following character's first episode
Special: When a character leaves the game, remaining players may reassign that character's die to another character: 0 Experience
Likewise, when a new character joins the game, existing characters start with a new D6a.png Relationship die for that character. 0 Experience
  • Swap out a Distinction: 0 Experience during or immediately following character's first episode. If the distinction had an active SFX, activate new SFX appropriate to the new Distinction.
  • Swap out a Distinction SFX: 0 Experience during or immediately following character's first episode. May not swap out Hinder

< < < Return to Main Page

Tier 1[edit]

  • Change a Knack: 1 Experience
  • Change a Distinction: 1 Experience If the distinction had active SFX, activate new SFX appropriate to the new Distinction. There should always be good fictional support to change a distinction outside of Tier 0 changes.
  • Change a Distinction SFX: 1 Experience May not swap out Hinder
  • Swap out one Signature Asset SFX for another: 1 Experience
  • Swap out one Relationship rating for another. 1 Experience
  • Add a new d6 Knack to a d6 or higher Role: 1 Experience
  • Add a new D6a.png Signature Asset: 1 Experience


Jaala0001.jpg


< < < Return to Main Page

Tier 2[edit]

  • Step up a D6a.png Signature Asset to D8a.png 2 Experience
  • Step up a Knack by one die type: 2 Experience Knacks may not be stepped up higher than the Role they are attached to.
  • Step up a Relationship die by one step: 2 Experience Only one (1) Relationship may be ranked at d12 Relationships may not be stepped up beyond D12a.png

< < < Return to Main Page

Tier 3[edit]

  • Add a Distinction SFX: 3 Experience Distinctions may have no more than three (3) SFX apiece, including Hinder
  • Add a Signature Asset SFX: 3 Experience D6a.png Signature Assets may have a max of one (1) SFX. D8a.png Signature Assets may have a max of two (2).

Custom SFX guidelines may be found in the Prime handbook on pages 61-63 (excepting limits). Do not use the guidelines for distinctions found on pages 191-213.


< < < Return to Main Page

Tier 4[edit]

  • Step up a d6 or higher Role by one die step: 4 Experience No Role may be stepped up beyond d12 and d4 Roles may not be advanced.
  • Move one (1) Attribute couplet one step closer to Balanced or one step closer to Extreme: 4 Experience

Players may also donate earned character experience to buff their ship. See Ship Advancement


< < < Return to Main Page

Hegemony0002.png