Difference between revisions of "G2W: Shal Rocca"
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*Name: Shal Rocca | *Name: Shal Rocca | ||
*Class: Adventurer (Partial Warrior/Partial Expert) | *Class: Adventurer (Partial Warrior/Partial Expert) | ||
− | *Level: | + | *Level: 2 |
− | *XP: | + | *XP: 4/6 |
*Age: 24 | *Age: 24 | ||
*Languages: Common | *Languages: Common | ||
Line 14: | Line 14: | ||
*Dexterity 05 (-1) | *Dexterity 05 (-1) | ||
*Constitution 09 | *Constitution 09 | ||
− | *Intelligence | + | *Intelligence 14 (+1) |
*Wisdom 08 | *Wisdom 08 | ||
*Charisma 14 (+1) | *Charisma 14 (+1) | ||
Line 20: | Line 20: | ||
==Other Stats:== | ==Other Stats:== | ||
*Movement Rate: 30" | *Movement Rate: 30" | ||
− | * HP: | + | * HP: 14 |
* System Strain: 9 | * System Strain: 9 | ||
* AC: 13 | * AC: 13 | ||
− | * Attacks: Heavy Spear + | + | * Attacks: Heavy Spear +4 to hit, 1d10+1 dmg, Shock 3/AC15 |
* Saves: | * Saves: | ||
** Evasion: 15 | ** Evasion: 15 | ||
Line 31: | Line 31: | ||
==Skills:== | ==Skills:== | ||
* Administer | * Administer | ||
− | * Connect | + | * '''Connect''' |
* '''Convince''' | * '''Convince''' | ||
− | * Craft | + | * '''Craft +1''' |
* '''Exert''' | * '''Exert''' | ||
− | * Heal | + | * '''Heal''' |
− | * Know | + | * '''Know''' |
* Lead | * Lead | ||
* Magic | * Magic | ||
Line 50: | Line 50: | ||
* Survive | * Survive | ||
* '''Trade''' | * '''Trade''' | ||
− | |||
* Work | * Work | ||
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*Shocking Assault | *Shocking Assault | ||
**Deal shock damage as if enemy has AC 10 | **Deal shock damage as if enemy has AC 10 | ||
+ | |||
+ | *Artisan | ||
+ | **Craft skill is one higher for making and maintaining mods. Mods take 1 less salvage (min 1). Can craft in any field. | ||
Latest revision as of 18:21, 4 August 2023
- Main Page; Gateway to the West:Main_Page
- Name: Shal Rocca
- Class: Adventurer (Partial Warrior/Partial Expert)
- Level: 2
- XP: 4/6
- Age: 24
- Languages: Common
- Background: Soldier
- Description: The oldest son of a once prosperous merchant family, reduced to genteel poverty due to political upheaval. Briefly served in his town's militia before striking out on his own to earn back a fortune for his family.
Contents
Attributes:[edit]
- Strength 15 (+1)
- Dexterity 05 (-1)
- Constitution 09
- Intelligence 14 (+1)
- Wisdom 08
- Charisma 14 (+1)
Other Stats:[edit]
- Movement Rate: 30"
- HP: 14
- System Strain: 9
- AC: 13
- Attacks: Heavy Spear +4 to hit, 1d10+1 dmg, Shock 3/AC15
- Saves:
- Evasion: 15
- Mental: 14
- Physical: 14
Skills:[edit]
- Administer
- Connect
- Convince
- Craft +1
- Exert
- Heal
- Know
- Lead
- Magic
- Notice
- Perform
- Pray
- Punch
- Ride
- Sail
- Shoot
- Sneak
- Stab +1
- Survive
- Trade
- Work
Magic Powers:[edit]
Class Abilities:[edit]
Quick Learner - 1 extra skill point when advancing, must be spent on non-combat skills.
Foci:[edit]
- Dealmaker
- With a half-hour of effort in an inhabited area, find a buyer or seller for any reasonable good or service.
- Lucky
- Once per week, something that would've killed me doesn't happen.
- Roll twice take the best on any rolls related to games of chance
- Shocking Assault
- Deal shock damage as if enemy has AC 10
- Artisan
- Craft skill is one higher for making and maintaining mods. Mods take 1 less salvage (min 1). Can craft in any field.
Equipment[edit]
- Readied (6/7)
- Pieced Armor (AC 14)
- Heavy Spear (1d10+1 damage, Shock 2/AC 15)
- Dagger (1d4+1 damage, Shock 1/AC 15)
- Common clothes
- Backpack
- Stowed (12/15)
- 7 days food (4)
- Waterskin (1)
- Metal flask (crude spirits) (1)
- Tent (2)
- Bedroll (1)
- Blanket (1)
- Tinderbox (0)
- 6 Torches (2)
- Treasure:
- 24 sp, 8 cp