Difference between revisions of "World of Project VIGILANCE Factbook"

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Back to [[Prject_VIGILANCE_MnM.PbP]] Main page
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=Project Vigilance PbP wiki page=
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==GM - Green Karl==
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===='''The SENTINELS'''====
  
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====='''Team Members'''=====
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*[[Vice]] as played by '''witamous'''
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*[[G-Man]] as played by '''EpicHero'''
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*[[BlackWidow]] as played by '''Cultist of Sooty'''
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*[[Amp]] as played by '''tobygrandjean'''
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*[[Starshine]] as played by '''Paradisio'''
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*[[Gargoyle]] as played by '''Bent Paperclip'''
  
Some setting notes…
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====Game Related Info====
* '''The ‘Vigilance’ Act of 1971''' – passed under the Nixon Administration, this Act was in response to increased Metahuman activities across the U.S., both costumed vigilantes and villains. The act created two federal agencies; the ''Federal Office of Metahuman Control'' (FOMC) and the ''Federal Investigations and Security Headquarters'' (FISH), who were tasked with creating a coordinated response from so-called ‘masked heroes’. FISH would sponsor teams of superheroes in major cities around the country. In agreeing to responding U.S. government requests for aid (if available and capable), FISH would provide these semi-independent teams with money for a base of operation and equipment (basically the ‘team’ will get so many Equipment Points for free that could be spend on a Headquarters, Vehicles, and minor equipment like communicators, night goggles, etc). FISH would also then provide these team legal representation and insures to cover any expenses they might incur while acting on the governments behalf. Team members are allowed to maintain a secret identity, only need to file their ‘supers’ name with the government. Those metahumans who do not register with the government in this way are subject to fines, incarceration, revelations of their true identities if apprehended and are denied access to government faculties and resources in all cases. 
 
  
* '''FOMC''' – Federal Office of Metahuman Control is based out of Washington DC and coordinates metahuman laws and legal issues. They present detailed reports every quarter to a Senate Subcommittee on Metahuman Activity over the last quarter, budget issues for themselves and FISH, and response and research any laws or bills dealing with metahumans.
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[[World of Project VIGILANCE]]
  
* '''FISH''' – Federal Investigations and Security Headquarters is the elite federal agency that deals mostly with the metahuman community most directly. Their operate off of one of three Super-Flying Carriers code-named ''Hammerheads'' (think of them as Marvel’s SHIELD, and the Flying Fortresses). Headed by General Marcus Hammer, the agency projects stability to the general population of the U.S. in controlling (or at least containing) the metahuman population (and they also run the various federal metahuman prisons in the U.S.). They also have offices in Washington DC and every city where there is a Project VIGINANCE sponsored team. They can provide access to federal databases and files on known meta-villains, along with agent support in cases of emergency.
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[[Team Info]]
  
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[[Character Sheet Format]]
  
The five other FISH sponsored super teams, the members and their locations…
 
* the Crusaders – based in L.A., they are lead by '''Manta-Man''' (super-science; battlesuit. An advanced SCUBA suit that also allows him to fly and fire electrical bolts). Other members include '''Evergreen''' (elemental? Has powers over Plants, is very resistant to damage and as a poisonous venom), '''Enforcer''' (accident. Former super-spy who can create powerful force fields), '''Dreamer''' (psionic. Powerful illusionist), '''Blizzard''' (mutant. Cold Controller), and '''LaserFire''' (empowered, alien force? Controls fire and light elementals). 
 
* the Protectors – based out of New York City, team leader is '''Captain Cold''' (accident. Cold Control). Other members include '''Empress''' (empowered? Magic and Hellfire? Control), '''Archangel''' (empowered, or alien. Winged flight, low-level super strength, carries a ‘magic’ flaming sword), and the '''Blue Knight''' (super-science; battlesuit. Advanced power armor that looks like Medieval plate-and-chain armor and carries a battleaxe that can project energy bolts).   
 
* the Centurions – bases out of Washington DC, lead by '''Action Man''' (mutant, super-science. With limited Cosmic Energy control – fires blasts and heightened awareness, he also wears an advanced combat battle suit). Other members are '''Avenger''' (accident. Super-strength and limited invulnerability), '''Magnetic Man''' (mutant. Magnetic control), '''Micro-Girl''' (mutant. Shrinking powers but retains her original weight and gets stronger the smaller she shrinks), '''Morning Star''' (super-science; battlesuit. Wears an advanced combat powered armor with two heavy ‘mace’ weapons that can extended out from each arm up to 100ft), and '''Raven''' (skilled. Trained athletic, with superior fighting skills)
 
* the Guardians – based out of Miami, has no dedicated team leader. Members include '''Jane-Be-Quick''' (accident. Super-speedster), '''Mammoth''' (mutant. Super strength, who looks something like a big-foot), the '''Mouser''' (skilled. Olympic gymnast, with superior fighting abilities), and the '''Pharaoh''' (empowered. Carries the magical ‘Staff of Ra’ that grants him various powers including flight, magical energy control, force-field projection. 
 
* the Seekers – based out of Chicago, has no dedicated team leader. Members include '''Warbird''' (super-science and skilled. Older hero whom wears a special suit that provides him winged flight, super-strength and limited resistance, and is very skilled combatant), '''Big Chill''' (mutant. Super-strength and Cold Control), '''Portal''' (accident. Portal teleporter), and the '''Magnus''' (magic. Sorcerer from Earth past, magic wielder) 
 
  
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* '''What''' – M&M 2nd ed. Superheroes game, based somewhat on my old ''Villains and Vigilantes'' game setting. I would use some/many of the Villains and Vigilantes villains and heroes (like the Crusaders, and the Crushers, the Protectors, the Centurions, FORCE, V.I.L.E., the Destroyers, Doctor Apocalypse, etc) along with a lot of original ones.   
  
Seattle WA facts you might not know (as they are unique to the World of Project Vigilance)
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* '''Style''' – Modern Day Supers setting, with a mix of ‘campy’ heroes and villains but a bit more lethal/realistic(?). Powers and all Weapons that do not specially say that they do ‘Bruise’ damage now default to Lethal damage and any Strength/Unarmed Attacks do Bruised damage only up to Human levels (Strength 25 or lower) or if you total Strength Bonus plus Super-Strength levels are +7 or lower. It requires a Power Stunt too allow a power, weapon and/or super-strength to be either Bruise or Lethal (then the player can choice each time the power is used what type of damage they with to deal).
  
* the Seattle of this world has a population of 8.6 million (''in real world today, the greater Puget Sound region has a population of 2.2 or 2.3 million''), with the downtown core spreading north through the Downtown core, Belltown, the Seattle Center, Capital Hill, the University District, Queen Anne and Fremont.  
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* '''Power Level''' – PL 8, Power Points: 120 (Trade-Offs maximum +4/-4). Should have at least 2 Complications listed also. Try to limit the number of Drawbacks though (not really going to set a limit, just try not to take too many without a good reason).
  
* the Seattle Monorail encircles much of the great Puget Sound region, originating in downtown Seattle, heading south through Sea-Tac (international airport), to Tacoma, then back north east through Renton, Belleview and Redmond and all the way north to Everett and finally back south into Seattle. There is also an East-West line from Seattle to Belleview, across Lake Washington over I-90.
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* '''Origin''' and '''Power Source''': in true comic-book fashion, almost any Origin and Power Source listed in M&M 2nd ed core rules and/or in Ultimate Power is going to be allowed. So Alien Mystics and Avatars of Old Gods wearing Power Armor do battle with Psionics Mutants on the streets almost every days!
 
* 20 years ago, Jeff Dee, billionaire, inventor, CEO of Newtronics Corporation (world-leading computer technology company) and one-time super-hero (Gauntlet) helped found the creation of the Seattle Space Needle Elevator. Built on the grounds of the Seattle Central and replacing the old Space Needle that was built back during the 1961 Worlds Fair. Completed in just four short years, it transformed Seattle into a world destination for cargo and travelers wishing to visit space at a reasonable price! Today Seattle has one of the most important seaports are tons of cargo is set up and down the elevator every day. Newtronics Corporation ran daily operations for the elevator for the next 11 years until CWI out bid them. There was another Space Elevator built just south of Tokyo 5 years ago, and plans for additional ones in China, and the EU. This has also lead to a fairly large number of space stations located in near earth orbit around these elevators, and the International Space Ring, which houses over 100 scientist and staff. 
 
  
* Cross World Industry (CWI) was founded 15 years ago by Randall Cross, who took his small family owned business (Puget Power Systems, a small power provider with geo-thermal heat sinks into Mount Rainer) into a world spanning company that is involved in hundreds of industries. Cross purchased the rights to operate the Space Needle from Newtronics Corporation and the US government 5 years ago and moved his company’s headquarters into the new constructed Sky-City Towers [[http://en.wikipedia.org/wiki/Image:Skycity1000_01.jpg]] (''based on Tokyo Sky-City idea'') located in Belltown about two miles away from the Space Needle Elevator).
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* '''Very Basic Setting Info''' – the year is now, the history is very similar to our own, with superheroes making their public appearance during WWI and WWII, fading out during the 50’s and 60’s and returning in a big way in the late 60’s and early 70’s. There is a great deal of ‘super-technology’ out there but it is too expensive to really trickle down to the ‘masses’ and does not affect their everyday lives to much. There are exceptions of course - most notably the Seattle Space Needle Elevator, etc. See the ''World of Project Vigilance'' link for more information on this and other changes..
  
* MacroWorks (MW) is an outgrowth of Microsoft Corporation, headed by former employee Andrew Works. Located in downtown Seattle they have revolutionized wireless computer communication and are a world leader in this field. (''i.e. the MircoWorks™ Headware Microcomputer™ allows you to buy rank 1 of '''Datalink''' with equipment points'')
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====PbP Rules====
 
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* This is a friendly game, no telling other how they should play there characters and please no none 'in-game' arguments. In-game arguments can be cool if everyone is on board that it is their characters that are fighting not the players.
* the Seattle Institute for the Criminally Insane (SICI) is based on the old US Navy Hospital [[http://www.flickr.com/photos/fallenpegasus/2741059584/in/photostream/]] (''the Pac-Med Building, which of course in the real-world today this is the Amazon corporate headquarters in Seattle, but it was a US Navy Hospital'') it has housed such notorious villains as the Beekeeper, Mother Superior and the Comic Zoom (all non-powered villains). There is a 4 meter stone wall, topped with razor wire that surrounds the building in addition to the latest advanced prison security system around.  
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* I will make a few of the rolls for your characters are times, but often I will also ask you to make them. I want to use Invisible Castle and then post the results at the bottom of your post over in RPG.net
 
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* If you disappear for more then a week without posting I am going to limit NPC your character. During combat, action, or NPC interaction I might cut this down a bit to make sure the rest of the group is not just sitting around doing nothing. You are welcome to come back, but I want to keep the game going.
* the location for the newest Project VIGILANCE headquarters is going up in Seattle own '''Smith Towers''' [[http://upload.wikimedia.org/wikipedia/commons/thumb/b/bb/SmithTower_Seattle_WA_USA2.jpg/487px-SmithTower_Seattle_WA_USA2.jpg]], and said to be opening to answer the call of the
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* Questions and Comments are welcome!

Latest revision as of 16:05, 24 October 2008

Project Vigilance PbP wiki page[edit]

GM - Green Karl[edit]

The SENTINELS[edit]

Team Members[edit]
  • Vice as played by witamous
  • G-Man as played by EpicHero
  • BlackWidow as played by Cultist of Sooty
  • Amp as played by tobygrandjean
  • Starshine as played by Paradisio
  • Gargoyle as played by Bent Paperclip

Game Related Info[edit]

World of Project VIGILANCE

Team Info

Character Sheet Format


  • What – M&M 2nd ed. Superheroes game, based somewhat on my old Villains and Vigilantes game setting. I would use some/many of the Villains and Vigilantes villains and heroes (like the Crusaders, and the Crushers, the Protectors, the Centurions, FORCE, V.I.L.E., the Destroyers, Doctor Apocalypse, etc) along with a lot of original ones.
  • Style – Modern Day Supers setting, with a mix of ‘campy’ heroes and villains but a bit more lethal/realistic(?). Powers and all Weapons that do not specially say that they do ‘Bruise’ damage now default to Lethal damage and any Strength/Unarmed Attacks do Bruised damage only up to Human levels (Strength 25 or lower) or if you total Strength Bonus plus Super-Strength levels are +7 or lower. It requires a Power Stunt too allow a power, weapon and/or super-strength to be either Bruise or Lethal (then the player can choice each time the power is used what type of damage they with to deal).
  • Power Level – PL 8, Power Points: 120 (Trade-Offs maximum +4/-4). Should have at least 2 Complications listed also. Try to limit the number of Drawbacks though (not really going to set a limit, just try not to take too many without a good reason).
  • Origin and Power Source: in true comic-book fashion, almost any Origin and Power Source listed in M&M 2nd ed core rules and/or in Ultimate Power is going to be allowed. So Alien Mystics and Avatars of Old Gods wearing Power Armor do battle with Psionics Mutants on the streets almost every days!
  • Very Basic Setting Info – the year is now, the history is very similar to our own, with superheroes making their public appearance during WWI and WWII, fading out during the 50’s and 60’s and returning in a big way in the late 60’s and early 70’s. There is a great deal of ‘super-technology’ out there but it is too expensive to really trickle down to the ‘masses’ and does not affect their everyday lives to much. There are exceptions of course - most notably the Seattle Space Needle Elevator, etc. See the World of Project Vigilance link for more information on this and other changes..

PbP Rules[edit]

  • This is a friendly game, no telling other how they should play there characters and please no none 'in-game' arguments. In-game arguments can be cool if everyone is on board that it is their characters that are fighting not the players.
  • I will make a few of the rolls for your characters are times, but often I will also ask you to make them. I want to use Invisible Castle and then post the results at the bottom of your post over in RPG.net
  • If you disappear for more then a week without posting I am going to limit NPC your character. During combat, action, or NPC interaction I might cut this down a bit to make sure the rest of the group is not just sitting around doing nothing. You are welcome to come back, but I want to keep the game going.
  • Questions and Comments are welcome!