Character:Ripe as Summer Fruit Waiting to be Plucked: Difference between revisions
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[[Category:Player_character]] | |||
'''Ripe as Summer Fruit Waiting to be Plucked'''<br> | '''Ripe as Summer Fruit Waiting to be Plucked'''<br> | ||
[[Image:Summer_Fruit.png|right]] | |||
Character in [[Once more with feeling]], played by Meriss.<br> | |||
Caste: Night<br> | Caste: Night<br> | ||
Concept: Slave Girl with a Secret | Concept: Slave Girl with a Secret | ||
'' A waif like young djala woman. She stands strongly without care despite her minimal attire. She seems ready to challange any notions anyone may have of her.'' | '' A waif like young djala woman. She stands strongly without care despite her minimal attire. She seems ready to challange any notions anyone may have of her.'' | ||
==Motivation== | ==Motivation== | ||
Line 19: | Line 18: | ||
==Anima== | ==Anima== | ||
Night Caste: One mote surcharge, per charm, obvious or not, to prevent the motes spent from counting towards the Night's anima banner. The difficulty of the muting effect is equal to the Night's permanent essence AND cloaks the exalt from the eyes of heaven (Outside of Fate) for the duration. | '''Anima Power'''<br> | ||
Night Caste: One mote surcharge, per charm, obvious or not, to prevent the motes spent from counting towards the Night's anima banner. The difficulty of the muting effect is equal to the Night's permanent essence AND cloaks the exalt from the eyes of heaven (Outside of Fate) for the duration. | |||
Summer's Anima manifests as an eight foot tall shadowy masked figure which trails behind her. It seems to judge her every word and action. Strangely enough the figure is clothed in the colors of Saturn, the Maiden of endings. | '''Anima Appearence'''<br> | ||
Summer's Anima manifests as an eight foot tall shadowy masked figure which trails behind her. It seems to judge her every word and action. Strangely enough the figure is clothed in the colors of Saturn, the Maiden of endings. An eerie silence seems to surround the shadowy presence. | |||
==Attributes== | ==Attributes== | ||
PHYSICAL: Strength 4 | *PHYSICAL: | ||
SOCIAL: Charisma 4 | **Strength 4 | ||
MENTAL: Perception 4 | **Dexterity 5 | ||
**Stamina 5 | |||
*SOCIAL: | |||
**Charisma 4 | |||
**Manipulation 5 | |||
**Appearance 5 | |||
*MENTAL: | |||
**Perception 4 | |||
**Intelligence 4 | |||
**Wits 5 | |||
==Abilities== | ==Abilities== | ||
===Caste Abilities=== | ===Caste Abilities=== | ||
Athletics 5 | *Athletics 5 | ||
Awareness 4 | *Awareness 4 | ||
Dodge 5 | *Dodge 5 | ||
Larceny 4 | *Larceny 4 | ||
Stealth 5 | *Stealth 5 | ||
===Favored Abilities=== | ===Favored Abilities=== | ||
Martial Arts 3 | *Martial Arts 3 | ||
Performance 5 | *Performance 5 | ||
Investigation 3 | **Sitar 3 | ||
Linguistics 3 | **Song 4 | ||
Socialize 5 | **Dance 3 | ||
Integrity 3 | *Investigation 3 | ||
Medicine 3 | *Linguistics 3 | ||
**Riverspeak | |||
**Low Realm | |||
**High Realm | |||
*Socialize 5 | |||
*Integrity 3 | |||
*Medicine 3 | |||
===Unfavored Abilities=== | ===Unfavored Abilities=== | ||
Lore 1 | *Lore 1 | ||
==Backgrounds== | ==Backgrounds== | ||
=== | ===Ally 3=== | ||
*[[Character:Darin Feathershard|'''Darin Feathershard''']] | |||
*Lunar Bond 5 (Eternal Vow) (True Love) | |||
===Artifact 2 (Mask)=== | |||
A rare and valuable First Age artefact that Summer Fruit stole from a Nexus collector, after she finished with him. | A rare and valuable First Age artefact that Summer Fruit stole from a Nexus collector, after she finished with him. | ||
===Artifact 3=== | |||
* Gauntlets of Distant Claws | |||
These fingerless gauntlets of a dark alloy do not restrict manual dexterity in the slightest. There are three depressions on the metal of the back of the hand. The gauntlets always come in pairs and require four motes each to attune. Although the gauntlets do not look like weapons, a character wearing them may reflexively extrude three sharp steel claws from the depressions in the back of one gauntlet or both. These make fearsome weapons, add two dice to climbing rolls and may be retracted reflexively. | These fingerless gauntlets of a dark alloy do not restrict manual dexterity in the slightest. There are three depressions on the metal of the back of the hand. The gauntlets always come in pairs and require four motes each to attune. Although the gauntlets do not look like weapons, a character wearing them may reflexively extrude three sharp steel claws from the depressions in the back of one gauntlet or both. These make fearsome weapons, add two dice to climbing rolls and may be retracted reflexively. | ||
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Melee stats | Melee stats | ||
*Spd 5 | |||
*Acc +4 | |||
*Dmg +5L | |||
*Def +2 | |||
*Rate 3 | |||
*Min Str •, Dex ••• | |||
*Tags M | |||
Ranged stats | Ranged stats | ||
*Spd 5 | |||
*Acc +2 | |||
*Dmg 8L | |||
*Rate 1 | |||
*Range 15 | |||
*Min - | |||
*Tags F*, P* | |||
Though not a flame weapon, the rules for flame weapons apply. | |||
Summer swiped these rare artefacts from one of the Anathema’s tombs in Nexus. Only after evading about twenty traps and barely surviving to the second level. Apparently the ancient Twilight really didn’t like intruders. | |||
===Ally 1=== | |||
*Liberus - Small God of Freedom | |||
Nexus with its Guild controlled slave trade is about the poorest place for Liberus to be. But he has little choice in the matter. The being is bound by an ancient pact with a Lawgiver which holds him to a small shrine. The same pact also makes it impossible for anyone to see the shrine unless they truly seek freedom. Liberus uses the shrine as sort of a home base for escapees and attempts to free slaves. It is also a minor Water aspected manse, Liberus refuses to discuss why this is so. He will often lend out the Hearthstone; a Freedom Stone. | Nexus with its Guild controlled slave trade is about the poorest place for Liberus to be. But he has little choice in the matter. The being is bound by an ancient pact with a Lawgiver which holds him to a small shrine. The same pact also makes it impossible for anyone to see the shrine unless they truly seek freedom. Liberus uses the shrine as sort of a home base for escapees and attempts to free slaves. It is also a minor Water aspected manse, Liberus refuses to discuss why this is so. He will often lend out the Hearthstone; a Freedom Stone. | ||
Backing 2 | ===Backing 2=== | ||
*The Silk Society | |||
Summer is fairly well respected and beloved member of the Silk Society. On the surface they seem to be merely a group of well meaning people who are interested in getting the most out of their slaves. In reality they are dedicated to freeing and liberating a many slaves as possible. Summer often serves as their eyes and ears. | Summer is fairly well respected and beloved member of the Silk Society. On the surface they seem to be merely a group of well meaning people who are interested in getting the most out of their slaves. In reality they are dedicated to freeing and liberating a many slaves as possible. Summer often serves as their eyes and ears. | ||
Manse 1 | ===Manse 1=== | ||
*The Shrine of Liberus | |||
Influence 1 | ===Influence 1=== | ||
Summer is fairly well known | *Slaves | ||
Summer is fairly well known among the slaves of the Bastion as a fine musician and expert courtesan. She is also known for her kind and loving demeanor, as well as her quick wit. | |||
==Charms== | ==Charms== | ||
===Athletics=== | ===Athletics=== | ||
Graceful Crane Stance | Graceful Crane Stance<br> | ||
Spider Foot Style | Spider Foot Style<br> | ||
===Awareness=== | ===Awareness=== | ||
Keen Hearing and Touch Technique | Keen Hearing and Touch Technique<br> | ||
===Dodge=== | ===Dodge=== | ||
Shadow over Water | Shadow over Water<br> | ||
Seven Shadow Evasion | Seven Shadow Evasion<br> | ||
===Martial Arts=== | ===Martial Arts=== | ||
Demure Carp Feint | Demure Carp Feint<br> | ||
Lethal Paper Fan Attack | Lethal Paper Fan Attack<br> | ||
===Larceny=== | ===Larceny=== | ||
Flawlessly Impenetrable Disguise | Flawlessly Impenetrable Disguise<br> | ||
Flawless Pickpocketing Technique | Flawless Pickpocketing Technique<br> | ||
Lock Opening Touch | Lock Opening Touch<br> | ||
===Stealth=== | ===Stealth=== | ||
Easily Overlooked Presence Method | Easily Overlooked Presence Method<br> | ||
===Performance=== | ===Performance=== | ||
Heart Compelling Attitude | Heart Compelling Attitude<br> | ||
===Socialize=== | ===Socialize=== | ||
Wild Revelry Approach | Wild Revelry Approach<br> | ||
Mastery of Small Manners | Mastery of Small Manners<br> | ||
===Investigation=== | ===Investigation=== | ||
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==Willpower== | ==Willpower== | ||
10 | OOOOO, OOOOO (10) | ||
==Virtues== | ==Virtues== | ||
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===Limit Break=== | ===Limit Break=== | ||
'''Foolhardy Contempt'''<br> | |||
The character knows no fear. She places herself in the forefront of battle, thoughtlessly challenges enemies to single | |||
combat, volunteers for all dangerous missions and won’t retreat under any circumstances. | |||
'''Partial Control:'''<br> | |||
The character is without fear, but not without sense. She can retreat if tactically advisable and | |||
needn’t rush heedlessly into combat. However, she leads all charges and does not take personal risk into consideration | |||
when making plans. | |||
'''Duration:''' One full day | |||
'''Limit Break Condition:''' The character fights against losing odds, is challenged to single combat by a foe or otherwise has an opportunity to prove her bravery. | |||
==Equipment== | ==Equipment== |
Latest revision as of 10:57, 13 June 2009
Ripe as Summer Fruit Waiting to be Plucked
Character in Once more with feeling, played by Meriss.
Caste: Night
Concept: Slave Girl with a Secret
A waif like young djala woman. She stands strongly without care despite her minimal attire. She seems ready to challange any notions anyone may have of her.
Motivation[edit]
To Free the Slaves of Creation
Intimacies[edit]
- Nexus
- Freedom of Action
Anima[edit]
Anima Power
Night Caste: One mote surcharge, per charm, obvious or not, to prevent the motes spent from counting towards the Night's anima banner. The difficulty of the muting effect is equal to the Night's permanent essence AND cloaks the exalt from the eyes of heaven (Outside of Fate) for the duration.
Anima Appearence
Summer's Anima manifests as an eight foot tall shadowy masked figure which trails behind her. It seems to judge her every word and action. Strangely enough the figure is clothed in the colors of Saturn, the Maiden of endings. An eerie silence seems to surround the shadowy presence.
Attributes[edit]
- PHYSICAL:
- Strength 4
- Dexterity 5
- Stamina 5
- SOCIAL:
- Charisma 4
- Manipulation 5
- Appearance 5
- MENTAL:
- Perception 4
- Intelligence 4
- Wits 5
Abilities[edit]
Caste Abilities[edit]
- Athletics 5
- Awareness 4
- Dodge 5
- Larceny 4
- Stealth 5
Favored Abilities[edit]
- Martial Arts 3
- Performance 5
- Sitar 3
- Song 4
- Dance 3
- Investigation 3
- Linguistics 3
- Riverspeak
- Low Realm
- High Realm
- Socialize 5
- Integrity 3
- Medicine 3
Unfavored Abilities[edit]
- Lore 1
Backgrounds[edit]
Ally 3[edit]
- Darin Feathershard
- Lunar Bond 5 (Eternal Vow) (True Love)
Artifact 2 (Mask)[edit]
A rare and valuable First Age artefact that Summer Fruit stole from a Nexus collector, after she finished with him.
Artifact 3[edit]
- Gauntlets of Distant Claws
These fingerless gauntlets of a dark alloy do not restrict manual dexterity in the slightest. There are three depressions on the metal of the back of the hand. The gauntlets always come in pairs and require four motes each to attune. Although the gauntlets do not look like weapons, a character wearing them may reflexively extrude three sharp steel claws from the depressions in the back of one gauntlet or both. These make fearsome weapons, add two dice to climbing rolls and may be retracted reflexively.
Alternately, the character may fire the central claw of either gauntlet as a projectile, which remains connected to the gauntlet by a thin, nearly unbreakable chain. These claws can serve as weapons or grappling hooks, striking with enough force to pierce armour or embed themselves in walls and ceilings. Retracting a fired claw is a reflexive action and occurs with great force. The character can cause the claw to release its grip and return; otherwise, either the object attached to the claw flies to the character or the character flies to the claw as the chain winds up, depending on which is better secured. Using this method to move rapidly counts as the character’s move action in a tick.
Melee stats
- Spd 5
- Acc +4
- Dmg +5L
- Def +2
- Rate 3
- Min Str •, Dex •••
- Tags M
Ranged stats
- Spd 5
- Acc +2
- Dmg 8L
- Rate 1
- Range 15
- Min -
- Tags F*, P*
Though not a flame weapon, the rules for flame weapons apply.
Summer swiped these rare artefacts from one of the Anathema’s tombs in Nexus. Only after evading about twenty traps and barely surviving to the second level. Apparently the ancient Twilight really didn’t like intruders.
Ally 1[edit]
- Liberus - Small God of Freedom
Nexus with its Guild controlled slave trade is about the poorest place for Liberus to be. But he has little choice in the matter. The being is bound by an ancient pact with a Lawgiver which holds him to a small shrine. The same pact also makes it impossible for anyone to see the shrine unless they truly seek freedom. Liberus uses the shrine as sort of a home base for escapees and attempts to free slaves. It is also a minor Water aspected manse, Liberus refuses to discuss why this is so. He will often lend out the Hearthstone; a Freedom Stone.
Backing 2[edit]
- The Silk Society
Summer is fairly well respected and beloved member of the Silk Society. On the surface they seem to be merely a group of well meaning people who are interested in getting the most out of their slaves. In reality they are dedicated to freeing and liberating a many slaves as possible. Summer often serves as their eyes and ears.
Manse 1[edit]
- The Shrine of Liberus
Influence 1[edit]
- Slaves
Summer is fairly well known among the slaves of the Bastion as a fine musician and expert courtesan. She is also known for her kind and loving demeanor, as well as her quick wit.
Charms[edit]
Athletics[edit]
Graceful Crane Stance
Spider Foot Style
Awareness[edit]
Keen Hearing and Touch Technique
Dodge[edit]
Shadow over Water
Seven Shadow Evasion
Martial Arts[edit]
Demure Carp Feint
Lethal Paper Fan Attack
Larceny[edit]
Flawlessly Impenetrable Disguise
Flawless Pickpocketing Technique
Lock Opening Touch
Stealth[edit]
Easily Overlooked Presence Method
Performance[edit]
Heart Compelling Attitude
Socialize[edit]
Wild Revelry Approach
Mastery of Small Manners
Investigation[edit]
Courtiers Eye Technique
Essence[edit]
Essence: 4
Personal: 20
Peripheral: 49
Committed: 13
Willpower[edit]
OOOOO, OOOOO (10)
Virtues[edit]
Compassion: 2
Conviction: 4
Temperance: 1
Valor: 4
Limit Break[edit]
Foolhardy Contempt
The character knows no fear. She places herself in the forefront of battle, thoughtlessly challenges enemies to single
combat, volunteers for all dangerous missions and won’t retreat under any circumstances.
Partial Control:
The character is without fear, but not without sense. She can retreat if tactically advisable and
needn’t rush heedlessly into combat. However, she leads all charges and does not take personal risk into consideration
when making plans.
Duration: One full day
Limit Break Condition: The character fights against losing odds, is challenged to single combat by a foe or otherwise has an opportunity to prove her bravery.
Equipment[edit]
List your stuff here, including combat stats if you have weapons
History[edit]
Give us at least two or three short paragraphs
Personality[edit]
Give at least one short paragraph
Merits and Flaws[edit]
Each Merit and Flaw[edit]
Describe the Merit/Flaw and it's cost