Difference between revisions of "S*** City Characters"
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== Thanks for visiting Shit City! We hope you took a little something with you. == | == Thanks for visiting Shit City! We hope you took a little something with you. == | ||
− | + | Starring, in no particular order: | |
+ | |||
+ | ===Hammer the Chopper=== | ||
'''''Stats and Basic Moves'''''<br> | '''''Stats and Basic Moves'''''<br> | ||
− | Cool +1 (Do something under fire)<br> | + | Cool +1* (Do something under fire)<br> |
− | Hard +2 (Go aggro, seize by force)<br> | + | Hard +2* (Go aggro, seize by force)<br> |
Hot 0 (Seduce or manipulate)<br> | Hot 0 (Seduce or manipulate)<br> | ||
Sharp +1 (Read a sitch, read a person)<br> | Sharp +1 (Read a sitch, read a person)<br> | ||
Weird -1 (Open yer brain)<br> | Weird -1 (Open yer brain)<br> | ||
− | ''''Special Moves''''<br> | + | '''''Special Moves'''''<br> |
− | Pack Alpha<br> | + | Pack Alpha: Roll +Hard to impose will on gang.<br> |
− | Fucking Thieves<br> | + | Fucking Thieves: Roll +Hard to shake out pockets and saddlebags for that thing you really, really need.<br> |
+ | |||
+ | '''''Crap'''''<br> | ||
+ | 1-armor<br> | ||
+ | Sawed-off (3-harm close reload messy)<br> | ||
+ | Machete (3-harm hand messy)<br> | ||
+ | Hammer's Gang, the 2-Harm Medium Disciplined Obliged Scorpions! Starred ones have suffered hurt and aren't riding.<br> | ||
+ | *Turk, Guzz, Spokes*, Chum, Rust, Tucker, Newt, Koz, Lucky, No-Nose, Stump, Tubby*, Vix, Fork, Joker, Torch, Roadkill, Orly, 8-Ball, Therm, Tiny, Zilla*, Sark, Wino, Cap, Gutshot, Drip, Grinder, Zed, Scuff* | ||
+ | |||
+ | |||
+ | |||
+ | ===Wakeman the Gunlugger=== | ||
+ | '''''Stats and Basic Moves'''''<br> | ||
+ | Cool -1 (Do something under fire)<br> | ||
+ | Hard +3* (Go aggro, seize by force)<br> | ||
+ | Hot -2 (Seduce or manipulate)<br> | ||
+ | Sharp +1* (Read a sitch, read a person)<br> | ||
+ | Weird +2 (Open yer brain)<br> | ||
+ | |||
+ | '''''Special Moves'''''<br> | ||
+ | Insano Like Drano: +1 Hard<br> | ||
+ | NOT TO BE FUCKED WITH: Counts as a 3-Harm Small gang in battle, with appropriate armor.<br> | ||
+ | Battle-Hardened: When ''Acting Under Fire'', roll +Hard instead of +Cool.<br> | ||
+ | |||
+ | '''''Crap'''''<br> | ||
+ | 2-armor<br> | ||
+ | Silenced sniper rifle (3-harm ap far hi-tech)<br> | ||
+ | SMG(2-harm ap close area loud)<br> | ||
+ | Grenades (4-harm hand area reload messy)<br> | ||
+ | Oddments worth 1-barter | ||
+ | |||
+ | ===Hx Chart of Still Too Confusing=== | ||
+ | |||
+ | {| border="1" class="wikitable" style="text-align:center" | ||
+ | ! Names! !! Wakeman !! Hammer | ||
+ | |- | ||
+ | ! Wakeman | ||
+ | | x || +1 | ||
+ | |- | ||
+ | ! Hammer | ||
+ | | +2 || x | ||
+ | |} | ||
+ | |||
+ | Horizontal is who's rolling the roll. Vertical is the name of the PC helped/hindered. | ||
+ | |||
+ | ===Personages Not Noted Elsewhere=== | ||
+ | *Fianelly the Dirt Merchant | ||
+ | *Thuy the Fake Market Angel | ||
+ | *Dog Head, Purveyor of Fine Barbecued Dogs and Rats-on-a-Stick | ||
+ | *Barnum, formerly a PC and now a dude in clown makeup who has a place. Adieu, Danny_K. | ||
+ | *Robinson, likewise. | ||
+ | *Kreider, a hardholder to whom Barnum owes tribute | ||
+ | *Rice, Mercer, East: Thugs in Kreider's employ. | ||
+ | |||
+ | |||
− | + | [[S***_City_Main_Page| Return to Shit City]] | |
− |
Latest revision as of 08:41, 24 January 2011
Contents
Thanks for visiting Shit City! We hope you took a little something with you.[edit]
Starring, in no particular order:
Hammer the Chopper[edit]
Stats and Basic Moves
Cool +1* (Do something under fire)
Hard +2* (Go aggro, seize by force)
Hot 0 (Seduce or manipulate)
Sharp +1 (Read a sitch, read a person)
Weird -1 (Open yer brain)
Special Moves
Pack Alpha: Roll +Hard to impose will on gang.
Fucking Thieves: Roll +Hard to shake out pockets and saddlebags for that thing you really, really need.
Crap
1-armor
Sawed-off (3-harm close reload messy)
Machete (3-harm hand messy)
Hammer's Gang, the 2-Harm Medium Disciplined Obliged Scorpions! Starred ones have suffered hurt and aren't riding.
- Turk, Guzz, Spokes*, Chum, Rust, Tucker, Newt, Koz, Lucky, No-Nose, Stump, Tubby*, Vix, Fork, Joker, Torch, Roadkill, Orly, 8-Ball, Therm, Tiny, Zilla*, Sark, Wino, Cap, Gutshot, Drip, Grinder, Zed, Scuff*
Wakeman the Gunlugger[edit]
Stats and Basic Moves
Cool -1 (Do something under fire)
Hard +3* (Go aggro, seize by force)
Hot -2 (Seduce or manipulate)
Sharp +1* (Read a sitch, read a person)
Weird +2 (Open yer brain)
Special Moves
Insano Like Drano: +1 Hard
NOT TO BE FUCKED WITH: Counts as a 3-Harm Small gang in battle, with appropriate armor.
Battle-Hardened: When Acting Under Fire, roll +Hard instead of +Cool.
Crap
2-armor
Silenced sniper rifle (3-harm ap far hi-tech)
SMG(2-harm ap close area loud)
Grenades (4-harm hand area reload messy)
Oddments worth 1-barter
Hx Chart of Still Too Confusing[edit]
Names! | Wakeman | Hammer |
---|---|---|
Wakeman | x | +1 |
Hammer | +2 | x |
Horizontal is who's rolling the roll. Vertical is the name of the PC helped/hindered.
Personages Not Noted Elsewhere[edit]
- Fianelly the Dirt Merchant
- Thuy the Fake Market Angel
- Dog Head, Purveyor of Fine Barbecued Dogs and Rats-on-a-Stick
- Barnum, formerly a PC and now a dude in clown makeup who has a place. Adieu, Danny_K.
- Robinson, likewise.
- Kreider, a hardholder to whom Barnum owes tribute
- Rice, Mercer, East: Thugs in Kreider's employ.