S*** City Characters: Difference between revisions

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'''''Stats and Basic Moves'''''<br>
'''''Stats and Basic Moves'''''<br>
Cool +1* (Do something under fire)<br>
Cool +1* (Do something under fire)<br>
Hard +2 (Go aggro, seize by force)<br>
Hard +2* (Go aggro, seize by force)<br>
Hot 0 (Seduce or manipulate)<br>
Hot 0 (Seduce or manipulate)<br>
Sharp +1 (Read a sitch, read a person)<br>
Sharp +1 (Read a sitch, read a person)<br>
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Sawed-off (3-harm close reload messy)<br>
Sawed-off (3-harm close reload messy)<br>
Machete (3-harm hand messy)<br>
Machete (3-harm hand messy)<br>
Hammer's Gang, the 2-Harm Medium Disciplined Obliged Scorpions!<br>
Hammer's Gang, the 2-Harm Medium Disciplined Obliged Scorpions! Starred ones have suffered hurt and aren't riding.<br>
*Turk, Guzz, Spokes, Chum, Rust, Tucker, Newt, Koz, Lucky, No-Nose, Stump, Tubby, Vix, Fork, Joker, Torch, Roadkill, Orly, 8-Ball, Therm, Tiny, Zilla, Sark, Wino, Cap, Gutshot, Drip, Grinder, Zed, Scuff
*Turk, Guzz, Spokes*, Chum, Rust, Tucker, Newt, Koz, Lucky, No-Nose, Stump, Tubby*, Vix, Fork, Joker, Torch, Roadkill, Orly, 8-Ball, Therm, Tiny, Zilla*, Sark, Wino, Cap, Gutshot, Drip, Grinder, Zed, Scuff*
 




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'''''Stats and Basic Moves'''''<br>
'''''Stats and Basic Moves'''''<br>
Cool -1 (Do something under fire)<br>
Cool -1 (Do something under fire)<br>
Hard +3 (Go aggro, seize by force)<br>
Hard +3* (Go aggro, seize by force)<br>
Hot -2 (Seduce or manipulate)<br>
Hot -2 (Seduce or manipulate)<br>
Sharp +1* (Read a sitch, read a person)<br>
Sharp +1* (Read a sitch, read a person)<br>
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Oddments worth 1-barter
Oddments worth 1-barter


===Hx Chart of Still Too Confusing===


===Barnum the Hardholder===
{| border="1" class="wikitable" style="text-align:center"
'''''Stats and Basic Moves'''''<br>
! Names! !! Wakeman !! Hammer
Cool +1 (Do something under fire)<br>
|-
Hard +2 (Go aggro, seize by force)<br>
! Wakeman
Hot +1* (Seduce or manipulate)<br>
| x || +1
Sharp +1 (Read a sitch, read a person)<br>
|-
Weird -2 (Open yer brain)<br>
! Hammer
 
| +2 || x 
'''''Special Moves'''''<br>
|}
Leadership: Roll +Hard to command gang in a fight.<br>
Wealth: Roll +Hard at the beginning of the session to determine the Hold's state of surplus or want.<br>
 
'''''Crap'''''<br>
Shotgun (3-harm close messy)<br>
Silenced Sniper Rifle (3-harm far hi-tech)<br>
Oddments-a-plenty, including much delightful lucre: 2-barter<br>
Barnum's Gang, the 4-Harm Medium Unruly 1-armor Executors, aka The Firm, etc.!<br>
*Dustwich (Executive VP), Swiss Miss, Barker, various other peculiar suits
 
 
===Robinson the Savvyhead===
'''''Stats and Basic Moves'''''<br>
Cool +1* (Do something under fire)<br>
Hard -1 (Go aggro, seize by force)<br>
Hot 0 (Seduce or manipulate)<br>
Sharp +1 (Read a sitch, read a person)<br>
Weird +2 (Open yer brain)<br>
 
'''''Special Moves'''''<br>
Oftener Right: +1 to others' rolls made when following your honest advice: mark experience when they do so.<br>
Bonefeel: Roll +Weird at the beginning of the session to establish hold for being in the right place at the right time.<br>


'''''Crap'''''<br>
Horizontal is who's rolling the roll. Vertical is the name of the PC helped/hindered.
A sprawling basement workspace with weird-ass electronica, machining tools, and a proving range.<br>
Various hi-tech and luxe oddments: 3-barter
<br>
<br>


==Personages Not Noted Elsewhere===
===Personages Not Noted Elsewhere===
*Fianelly the Dirt Merchant
*Fianelly the Dirt Merchant
*Thuy the Fake Market Angel
*Thuy the Fake Market Angel
*Dog Head, Purveyor of Fine Barbecued Dogs and Rats-on-a-Stick
*Dog Head, Purveyor of Fine Barbecued Dogs and Rats-on-a-Stick
*Barnum, formerly a PC and now a dude in clown makeup who has a place.  Adieu, Danny_K.
*Robinson, likewise.
*Kreider, a hardholder to whom Barnum owes tribute
*Rice, Mercer, East: Thugs in Kreider's employ.






[[S***_City_Main_Page| Return to Shit City]]
[[S***_City_Main_Page| Return to Shit City]]

Latest revision as of 15:41, 24 January 2011

Thanks for visiting Shit City! We hope you took a little something with you.[edit]

Starring, in no particular order:

Hammer the Chopper[edit]

Stats and Basic Moves
Cool +1* (Do something under fire)
Hard +2* (Go aggro, seize by force)
Hot 0 (Seduce or manipulate)
Sharp +1 (Read a sitch, read a person)
Weird -1 (Open yer brain)

Special Moves
Pack Alpha: Roll +Hard to impose will on gang.
Fucking Thieves: Roll +Hard to shake out pockets and saddlebags for that thing you really, really need.

Crap
1-armor
Sawed-off (3-harm close reload messy)
Machete (3-harm hand messy)
Hammer's Gang, the 2-Harm Medium Disciplined Obliged Scorpions! Starred ones have suffered hurt and aren't riding.

  • Turk, Guzz, Spokes*, Chum, Rust, Tucker, Newt, Koz, Lucky, No-Nose, Stump, Tubby*, Vix, Fork, Joker, Torch, Roadkill, Orly, 8-Ball, Therm, Tiny, Zilla*, Sark, Wino, Cap, Gutshot, Drip, Grinder, Zed, Scuff*


Wakeman the Gunlugger[edit]

Stats and Basic Moves
Cool -1 (Do something under fire)
Hard +3* (Go aggro, seize by force)
Hot -2 (Seduce or manipulate)
Sharp +1* (Read a sitch, read a person)
Weird +2 (Open yer brain)

Special Moves
Insano Like Drano: +1 Hard
NOT TO BE FUCKED WITH: Counts as a 3-Harm Small gang in battle, with appropriate armor.
Battle-Hardened: When Acting Under Fire, roll +Hard instead of +Cool.

Crap
2-armor
Silenced sniper rifle (3-harm ap far hi-tech)
SMG(2-harm ap close area loud)
Grenades (4-harm hand area reload messy)
Oddments worth 1-barter

Hx Chart of Still Too Confusing[edit]

Names! Wakeman Hammer
Wakeman x +1
Hammer +2 x

Horizontal is who's rolling the roll. Vertical is the name of the PC helped/hindered.

Personages Not Noted Elsewhere[edit]

  • Fianelly the Dirt Merchant
  • Thuy the Fake Market Angel
  • Dog Head, Purveyor of Fine Barbecued Dogs and Rats-on-a-Stick
  • Barnum, formerly a PC and now a dude in clown makeup who has a place. Adieu, Danny_K.
  • Robinson, likewise.
  • Kreider, a hardholder to whom Barnum owes tribute
  • Rice, Mercer, East: Thugs in Kreider's employ.


Return to Shit City