Scratch: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
No edit summary |
||
(7 intermediate revisions by 2 users not shown) | |||
Line 4: | Line 4: | ||
===[[Scratch:Basic Rules|Basic Rules]]=== | ===[[Scratch:Basic Rules|Basic Rules]]=== | ||
*[[Scratch:Basic Rules#Rolls|Rolls]] | *[[Scratch:Basic Rules#Rolls|Rolls]] | ||
*[[Scratch:Basic Rules#Turns|Turns]] | *[[Scratch:Basic Rules#Turns|Turns]] | ||
*[[Scratch:Basic Rules# | *[[Scratch:Basic Rules#Hit Points|Hit Points]] | ||
*[[Scratch:Basic Rules#Defenses|Defenses]] | |||
*[[Scratch:Basic Rules#Basic Actions|Basic Actions]] | *[[Scratch:Basic Rules#Basic Actions|Basic Actions]] | ||
*[[Scratch:Basic Rules#Abilities|Abilities]] | *[[Scratch:Basic Rules#Abilities|Abilities]] | ||
*[[Scratch:Basic Rules#Toughness|Toughness]] | *[[Scratch:Basic Rules#Toughness|Toughness]] | ||
*[[Scratch:Basic Rules#Attack Abilities|Attack Abilities]] | *[[Scratch:Basic Rules#Attack Abilities|Attack Abilities]] | ||
*[[Scratch:Basic Rules# | *[[Scratch:Basic Rules#Stalking Abilities|Stalking Abilities]] | ||
*[[Scratch:Basic Rules#Movement Abilities|Movement Abilities]] | |||
*[[Scratch:Basic Rules#Support Abilities|Support Abilities]] | *[[Scratch:Basic Rules#Support Abilities|Support Abilities]] | ||
*[[Scratch:Basic Rules#Combat Example|Combat Example]] | *[[Scratch:Basic Rules#Combat Example|Combat Example]] | ||
===Optional Rules=== | ===Optional Rules=== | ||
*[[Scratch:Vehicles|Vehicles]] | |||
*[[Scratch:Grid|Grid]] | *[[Scratch:Vehicles|Vehicles]] - rules for big machines you can ride | ||
*[[Scratch:Grid|Grid]] - play on hexes and squares | |||
*[[Scratch:Twenty-Sided Die Alternatives|Twenty-Sided Die Alternatives]] | *[[Scratch:Twenty-Sided Die Alternatives|Twenty-Sided Die Alternatives]] | ||
*[[Scratch:Example Characters|Example Characters]] | *[[Scratch:Example Characters|Example Characters]] | ||
===Experimental Rules=== | ===Experimental Rules=== | ||
=== | Ready for Testing: | ||
*[[Scratch:Summary| | *[[Scratch:Jumping, Climbing and Falling|Jumping, Climbing and Falling]] - falling damage and how to avoid it | ||
*[[Scratch:Pace|Pace]] - how long do turns take, and how much time passes between turns? | |||
*[[Scratch:Random Damage|Random Damage]] - use d4, d6, d8, d10 and d12 to roll damage | |||
Work in Progress: | |||
*[[Scratch:Skills Index|Skills]] - extra features for your character's abilities | |||
*[[Scratch:Races|Races]] - choose a race with features and a CP cost | |||
===Supplements=== | |||
*[[Scratch:Summary|basic rules summary]] | |||
*[[:File:Scratch-character-sheet-front.png|character sheet (front - regular character)]] | |||
*[[:File:Scratch-character-sheet-back.png|character sheet (back - command ability minions)]] | |||
*[[:File:Scratch-initiative-cards.png|initiative cards]] |
Latest revision as of 16:04, 22 June 2011
The Scratch Role-Playing System (Scratch RPS) is a simple set of RPG rules used in the Squawk Role-Playing Game and Ancient & Deadly. Scratch uses twenty-sided dice and traditional roll-and-add-bonus game mechanics. Stats for Scratch characters can be as simple as a few abilities and ability levels which are added to rolls when those abilities are used.
The Scratch RPS has a few basic rules and many optional rules that may be used depending on whether they are required or desired:
Basic Rules[edit]
- Rolls
- Turns
- Hit Points
- Defenses
- Basic Actions
- Abilities
- Toughness
- Attack Abilities
- Stalking Abilities
- Movement Abilities
- Support Abilities
- Combat Example
Optional Rules[edit]
- Vehicles - rules for big machines you can ride
- Grid - play on hexes and squares
- Twenty-Sided Die Alternatives
- Example Characters
Experimental Rules[edit]
Ready for Testing:
- Jumping, Climbing and Falling - falling damage and how to avoid it
- Pace - how long do turns take, and how much time passes between turns?
- Random Damage - use d4, d6, d8, d10 and d12 to roll damage
Work in Progress:
- Skills - extra features for your character's abilities
- Races - choose a race with features and a CP cost