Gilded Piety: Difference between revisions
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Back to [[At_Galaxys_Edge|the main page]] | |||
== Background == | == Background == | ||
After the destruction of the old Ruelbach Fleet, 'Old Al' scraped together all that he could in the following decades to start over. A repurposed warship, the Gilded Piety was fitted out for fast, secret trade. Her spirit still longs for a fight, however. At times during the void run, her cogitators 'practice' calculating firing solutions on the passing detritus of the void. | |||
== Stats == | == Stats == | ||
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! Ship Name !! Class!!Speed !! Detection !! Maneuverability !!Hull Integrity!! Armor !! Turret Rating !!Weapon Capacity | ! Ship Name !! Class!!Speed !! Detection !! Maneuverability !!Hull Integrity!! Armor !! Turret Rating !!Weapon Capacity | ||
|- | |- | ||
| | | Gilded Piety|| Meritech Shrike|| 13|| +20 || +30|| 30|| 16|| 2|||1xDorsal,1xProw | ||
| | |||
|} | |} | ||
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! Weapon Name !! Skill !! Location!! Class !! Range !! Crit Rating !! Damage !! Strength !! Power !! space | ! Weapon Name !! Skill !! Location!! Class !! Range !! Crit Rating !! Damage !! Strength !! Power !! space | ||
|- | |- | ||
| | | Mars Pattern Macrocannons|| Bs (+5 for Command Bridge, +5 for Martial Hubris, +5 for Shrike-Class cogitators)|| Prow || Macrobattery || 6 || 5 || 1d10+2 || 3 || 4 || 2 | ||
|- | |- | ||
! Weapon Name !! Skill !! Location!! Class !! Range !! Crit Rating !! Damage !! Strength !! Power !! space | ! Weapon Name !! Skill !! Location!! Class !! Range !! Crit Rating !! Damage !! Strength !! Power !! space | ||
|- | |- | ||
| | | Mars Pattern Macrocannons|| Bs (+5 for Command Bridge, +5 for Martial Hubris, +5 for Shrike-Class cogitators)|| Dorsal || Macrobattery || 6 || 5 || 1d10+2 || 3 || 4|| 2 | ||
|} | |} | ||
* '''Initiative''' | * '''Initiative''' 1d10+2 | ||
* '''Current Hull integrity:''' | * '''Current Hull integrity:''' 30 | ||
* '''Crew skill level:''' | * '''Crew skill level:''' Competant (30) | ||
* '''Supplies:''' | * '''Supplies:''' Full | ||
* '''Morale:''' | * '''Morale:''' 98% | ||
* '''Crew:'''' | * '''Crew:'''' 100% | ||
==Traits== | ==Traits== | ||
* '''Name''' | * '''Name''' Martial Hubris | ||
** '''Effect''' | ** '''Effect''' +5 BS for weapons, -15 to Piloting tests made to escape combat | ||
* '''Name''' Wolf in Sheep's Clothing | |||
** '''Effect''' Three components are hidden/disguised from all but a thorough internal inspection. (these are the Viperdrive Engine, Empyrean Mantle, and Evacuation Bay) | |||
==Components== | ==Components== | ||
* '''Essentials''' | * '''Essentials''' | ||
** '''Drive:''' | ** '''Drive:''' Segrazian 'Viperdrive' (disguised by WiSC) | ||
** '''Warp Engine:''' | ** '''Warp Engine:''' Markov-1 Warp Drive | ||
** '''Geller field:''' | ** '''Geller field:''' Mezoa Gellar-Void Integrant | ||
** '''Shield:''' | ** '''Shield:''' Mezoa Gellar-Void Integrant | ||
** '''Bridge:''' | ** '''Bridge:''' Command Bridge | ||
** '''Life Sustainer:''' | ** '''Life Sustainer:''' Euphoric Life Sustainer | ||
** '''Crew Quarters:''' | ** '''Crew Quarters:''' Slave Quarters | ||
** ''' Auger Array:''' | ** ''' Auger Array:''' W-240 Passive Detection Array | ||
* '''Non-Essentials''' | * '''Non-Essentials''' | ||
** '''Component:''' | ** '''Component:''' Auto Temple, Empyrean Mantle (hidden by WiSC), Evacuation Bay (Hidden by WiSC), Broadband Hymn-Casters | ||
==Ship Roles== | ==Ship Roles== | ||
* '''First Officer:''' None Npc= No benefit | * '''First Officer:''' None Npc= No benefit | ||
* '''Enginseer Prime:''' | * '''Enginseer Prime:''' Magos Hoyt Beleron, Npc= No benefit | ||
* '''High Factotum:''' None/NPC = No benefit | * '''High Factotum:''' None/NPC = No benefit | ||
* '''Master of arms:''' | * '''Master of arms:''' Ash Nickto, NPC (currently)= No Benefit | ||
* '''Master Helmsmen:''' | * '''Master Helmsmen:''' Robyn Leftjack,+10 bonus to Evasive Manoeuvres action | ||
* '''Master of Ordnance:''' None Npc= No benefit | * '''Master of Ordnance:''' None Npc= No benefit | ||
* '''Master of Etherics:''' None Npc= No benefit | * '''Master of Etherics:''' None Npc= No benefit | ||
* '''Chief Chirurgeon:''' | * '''Chief Chirurgeon:''' Torin Krinith, +10 Triage Extended Action | ||
* '''Master of whispers:''' | * '''Master of whispers:''' Macharius Salazar, Npc= No benefit | ||
* '''Choir-master Telepathica:''' | * '''Choir-master Telepathica:''' Xanatov, Increases the range of Astropathic signals by one step | ||
* '''Navigator Primaris:''' | * '''Navigator Primaris:''' Victrix na Xan'tai, Npc= No benefit | ||
* '''Ship’s Confessor;''' None Npc= No benefit | * '''Ship’s Confessor;''' None Npc= No benefit | ||
* '''Drive master:''' | * '''Drive master:''' Stiehr 116-Delta, Npc= No benefit | ||
* '''Omnissianic Congregator:''' None Npc= No benefit | * '''Omnissianic Congregator:''' None Npc= No benefit | ||
* '''Chief Bosun:''' None Npc= No benefit | * '''Chief Bosun:''' None Npc= No benefit |
Latest revision as of 23:31, 22 March 2012
Back to the main page
Background[edit]
After the destruction of the old Ruelbach Fleet, 'Old Al' scraped together all that he could in the following decades to start over. A repurposed warship, the Gilded Piety was fitted out for fast, secret trade. Her spirit still longs for a fight, however. At times during the void run, her cogitators 'practice' calculating firing solutions on the passing detritus of the void.
Stats[edit]
Ship Name | Class | Speed | Detection | Maneuverability | Hull Integrity | Armor | Turret Rating | Weapon Capacity |
---|---|---|---|---|---|---|---|---|
Gilded Piety | Meritech Shrike | 13 | +20 | +30 | 30 | 16 | 2 | 1xDorsal,1xProw |
Combat Stats[edit]
Weapon Name | Skill | Location | Class | Range | Crit Rating | Damage | Strength | Power | space |
---|---|---|---|---|---|---|---|---|---|
Mars Pattern Macrocannons | Bs (+5 for Command Bridge, +5 for Martial Hubris, +5 for Shrike-Class cogitators) | Prow | Macrobattery | 6 | 5 | 1d10+2 | 3 | 4 | 2 |
Weapon Name | Skill | Location | Class | Range | Crit Rating | Damage | Strength | Power | space |
Mars Pattern Macrocannons | Bs (+5 for Command Bridge, +5 for Martial Hubris, +5 for Shrike-Class cogitators) | Dorsal | Macrobattery | 6 | 5 | 1d10+2 | 3 | 4 | 2 |
- Initiative 1d10+2
- Current Hull integrity: 30
- Crew skill level: Competant (30)
- Supplies: Full
- Morale: 98%
- Crew:' 100%
Traits[edit]
- Name Martial Hubris
- Effect +5 BS for weapons, -15 to Piloting tests made to escape combat
- Name Wolf in Sheep's Clothing
- Effect Three components are hidden/disguised from all but a thorough internal inspection. (these are the Viperdrive Engine, Empyrean Mantle, and Evacuation Bay)
Components[edit]
- Essentials
- Drive: Segrazian 'Viperdrive' (disguised by WiSC)
- Warp Engine: Markov-1 Warp Drive
- Geller field: Mezoa Gellar-Void Integrant
- Shield: Mezoa Gellar-Void Integrant
- Bridge: Command Bridge
- Life Sustainer: Euphoric Life Sustainer
- Crew Quarters: Slave Quarters
- Auger Array: W-240 Passive Detection Array
- Non-Essentials
- Component: Auto Temple, Empyrean Mantle (hidden by WiSC), Evacuation Bay (Hidden by WiSC), Broadband Hymn-Casters
Ship Roles[edit]
- First Officer: None Npc= No benefit
- Enginseer Prime: Magos Hoyt Beleron, Npc= No benefit
- High Factotum: None/NPC = No benefit
- Master of arms: Ash Nickto, NPC (currently)= No Benefit
- Master Helmsmen: Robyn Leftjack,+10 bonus to Evasive Manoeuvres action
- Master of Ordnance: None Npc= No benefit
- Master of Etherics: None Npc= No benefit
- Chief Chirurgeon: Torin Krinith, +10 Triage Extended Action
- Master of whispers: Macharius Salazar, Npc= No benefit
- Choir-master Telepathica: Xanatov, Increases the range of Astropathic signals by one step
- Navigator Primaris: Victrix na Xan'tai, Npc= No benefit
- Ship’s Confessor; None Npc= No benefit
- Drive master: Stiehr 116-Delta, Npc= No benefit
- Omnissianic Congregator: None Npc= No benefit
- Chief Bosun: None Npc= No benefit
- Infernus Master: None Npc= No benefit
- Twistcatcher: None Npc= No benefit
- Master of the Vox: None Npc= No benefit
- Purser: None Npc= No benefit
- Carto-artifex: None Npc= No benefit
- Ships Steward: None Npc= No benefit
Ship actions[edit]
- Manoeuvre Actions
- Adjust bearing: 60
- Adjust speed: 60
- Adjust speed and bearing: 40
- Come to a new Heading: 50
- Disengage: 60 vs Challenging(+0) Detection+Scrutiny Test
- evasive manoeuvres: 50(-10 to shooting per degree of success
- Attack action
- Shooting: 51
- Extended actions
- Active Augury: Scrutiny+Detection+0 (30)
- Aid the Machine Spirit :Tech use+0 (30) ; +5 to maneuverability or detection, +5 per every 2 degrees over the first.
- Disinformation Blather or Deceive -10 (20) : increase morale by 1d5 per degree of success.
- Emergency Repairs: tech use -10 (20) :Repair one unpowered, damaged or depressurized component. Takes 1d5 turns -1 per degree of success.
- Flank speed: Tech-Use +0 (30) :+1 VU move per degree of success. If failed by 2 or more degrees engines are crippled.
- Focused Augury: Scrutiny+Detection +0(60): All components except Agure and void shields. One degree: All weapons. Two Degrees Auger and void shields + combat components. Three degrees All components.
- Hail the Enemy: Special
- Hit and Run: Pilot +0 (30): if successful make a Command +0 (30) if successful I crit {1d5 twice and pick} +1 Hull damage per degree of success.
- Hold Fast!: Will power (must have Air of Authority) reduce morale damage by 1 +1 per degree of success.
- Jame Communications: Tech Use -10 (20): Enemy unable to use Vox
- Lock on Target: Scrutiny+Detection +0 (60):+5 BS for one weapon, +5 per two degrees of success over the first.
- Prepare to Repel Borders!: Command +0 (30): +10 to opposed command tests+5 per degree of success.
- Put your back into it!: Intimidate or charm +0 (30): +5 BS to weapon, Emergency repairs or attempt to put out a fire., 1 extra per Evey three degrees of success.
- Triage: Medicae -10 (20) : Reduce crew damage by 1 per degree of success.