Difference between revisions of "MTH:Flight"
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Effect: As part of a flyby attack where he flies at least 10 yards before and after attacking, the character can spend a point of Willpower to make a special area attack that deals bashing damage and ignores Defense but not Armor. His pool for this attack is Dexterity + Flight, and the radius is Power Level yards. He makes one attack roll and applies it to each target. | Effect: As part of a flyby attack where he flies at least 10 yards before and after attacking, the character can spend a point of Willpower to make a special area attack that deals bashing damage and ignores Defense but not Armor. His pool for this attack is Dexterity + Flight, and the radius is Power Level yards. He makes one attack roll and applies it to each target. | ||
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Latest revision as of 22:45, 6 December 2015
Contents
Flight[edit]
Evasive Maneuver (*)[edit]
Prerequisites: Flight 1+
Effect: If the character flies at least 10 yards on his turn, he adds 1 to his Defense until his next turn. This bonus is added before calculating his Dodge pool if he chooses to Dodge.
Blurred Target (*)[edit]
Prerequisites: Flight 1+
Effect: While flying, the character may apply his dots in Flight to his Defense in place of Athletics. This effect may stack with Barrel Roll.
Barrel Roll (*)[edit]
Prerequisites: Flight 2+
Effect: Add the character's Flight to any Dodge pool. This effect may stack with Blurred Target.
Sonic Boom (***)[edit]
Prerequisites: Flight 3+ or Super Speed 1+
Effect: As part of a flyby attack where he flies at least 10 yards before and after attacking, the character can spend a point of Willpower to make a special area attack that deals bashing damage and ignores Defense but not Armor. His pool for this attack is Dexterity + Flight, and the radius is Power Level yards. He makes one attack roll and applies it to each target.