Difference between revisions of "TROS in the Hammer:Characters ThundersRumble"
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+ | [[Category:The_Riddle_of_Steel]] | ||
+ | Back to [[TROS in the Hammer]] | ||
+ | |||
{| | {| | ||
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| Player's Name: Justin | | Player's Name: Justin | ||
|- | |- | ||
− | | Philosophy: | + | | Philosophy: The ways of the People have always been what defines the People; upholding the old traditions is the only way to see the people be free from tyranny. |
− | | Faith/Creed: | + | | Faith/Creed: None, agnostic |
|- | |- | ||
| Gifts:<br> | | Gifts:<br> | ||
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| Flaws: None | | Flaws: None | ||
|- | |- | ||
− | | Allies: | + | | Allies: Talks to Lightning - 2nd Aunt of the Fog Among the Trees tribe and mother of Dawn's First Light. She will help out Thunder's Rumble if asked nicely and the request is reasonable. |
− | | Enemies: | + | | Enemies: Maple Seed Swirling |
|- | |- | ||
− | | colspan="2"|Background & Notes: | + | | colspan="2"|Background & Notes: |
|- | |- | ||
| Race: Human | | Race: Human | ||
| Social Class: Peasant | | Social Class: Peasant | ||
|- | |- | ||
− | | Nationality: | + | | Nationality: the People |
− | | Concept: | + | | Concept: Future savior of his people |
|- | |- | ||
− | | Personality: | + | | Personality: |
− | | Appearance: | + | | Appearance: 38 year old male. 6' tall, 210 lbs. Brown eyes, hair, and skin. Shaved head by ears, in ths style of Fog Among the Trees tribe. |
|} | |} | ||
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|Etiquette (Tourney)||8 | |Etiquette (Tourney)||8 | ||
|- | |- | ||
− | |Leadership|| | + | |Leadership||6 |
|- | |- | ||
− | |Intimidate||8 | + | |Intimidate||7 |
+ | |- | ||
+ | |Survival||8 | ||
+ | |- | ||
+ | |Orienteering||8 | ||
|} | |} | ||
{|Border="1" | {|Border="1" | ||
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|Wit (Wit)||'''6''' | |Wit (Wit)||'''6''' | ||
|- | |- | ||
− | |Mental Aptitude (MA)||''' | + | |Mental Aptitude (MA)||'''3''' |
|- | |- | ||
|Social (Soc)||'''6''' | |Social (Soc)||'''6''' | ||
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|colspan="3"|<center>'''Spiritual'''</center> | |colspan="3"|<center>'''Spiritual'''</center> | ||
|- | |- | ||
− | |Destiny||''to free the tribes and make them a great nation''||''' | + | |Destiny||''to free the tribes and make them a great nation''||'''2''' |
|- | |- | ||
− | |Drive||''to unite the tribes''||''' | + | |Drive||''to unite the tribes''||'''1''' |
|- | |- | ||
− | | | + | |Passion||''love of the Fog Among the Trees tribe''||'''2''' |
|- | |- | ||
− | |Passion||''love of | + | |Passion||''love of Dawn's First Light, daughter of Talks to Lightning''||'''2''' |
|- | |- | ||
− | |Oath||''protect tribe over self | + | |Oath||''protect tribe over self, the "Peoples Oath"||'''3''' |
|} | |} | ||
− | |<center>'''Insight Points'''</center> | + | |<center>'''Insight Points''' |
+ | 8</center> | ||
|} | |} | ||
{| | {| | ||
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|'''Piece'''||'''AV'''||'''CP Mod'''||'''Other Notes''' | |'''Piece'''||'''AV'''||'''CP Mod'''||'''Other Notes''' | ||
|- | |- | ||
− | |Chain shirt with sleeves|| | + | |Chain shirt with sleeves||4||-||- |
|- | |- | ||
|Chain coif||3||-1 or 0 if under helm||-1 Per | |Chain coif||3||-1 or 0 if under helm||-1 Per | ||
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|Pot Helm||5||-1||-1 Per | |Pot Helm||5||-1||-1 Per | ||
|- | |- | ||
− | |Medium Round Shield||6||-||-1 Move | + | |Medium Round Shield||6||-||-1 Move, DTN 5 |
|} | |} | ||
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|colspan="8"|<center>'''Weapons Carried'''</center> | |colspan="8"|<center>'''Weapons Carried'''</center> | ||
|- | |- | ||
− | |'''Weapon'''||'''Length'''||''' | + | |'''Weapon'''||'''Length'''||'''ATN'''||'''DAM'''||'''DTN'''||'''Notes''' |
+ | |- | ||
+ | |Warhammer (Blunt)||Medium||Swing 6||Swing 8b||8||+DL+1 Shock, +1 Dam vs. Hard armors. W/in a round, 1 CP to flip from blunt to point. | ||
|- | |- | ||
− | |Warhammer ( | + | |Warhammer (Point)||Medium||Swing 6||Swing 9p||8||+DL Shock, +2 Dam vs. Hard armors. W/in a round, 1 CP to flip from point to blunt. |
|- | |- | ||
− | | | + | |Gezag Recurve Bow||Missle||7||6||-||2-4 rounds prep time [Pull arrow: 0 (on ground), 2 (from quiver); knock and draw: 2)]. 2 MP to reduce prep time by one round (Reflex/TN8). Min Str 5. +1 ATN per 45 feet. |
|} | |} | ||
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|- | |- | ||
|Mass Weapon and Shield||'''11/10''' | |Mass Weapon and Shield||'''11/10''' | ||
+ | |- | ||
+ | |Bow||'''4/3''' | ||
|} | |} | ||
|} | |} | ||
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|'''Name'''||'''Prof'''||'''Mechanic'''||'''MoS'''||'''Cost''' | |'''Name'''||'''Prof'''||'''Mechanic'''||'''MoS'''||'''Cost''' | ||
|- | |- | ||
− | |Bash||Mass Wpn/Shield||Select swing loc. | + | |Bash||Mass Wpn/Shield||Select swing loc. Assigned CP vs. Wpn ATN. Can spend 1 CP prior to roll to add 1 to Dam.||Damage. Range becomes agressor wpn range.||0 |
+ | |- | ||
+ | |Bind & Strike||Mass Wpn/Shield||Must have two wpns or wpn and shield. Assigned CP vs. Wpn ATN or Shield DTN.||Opponent loses 1 CP per MoS in next exchange.||0 | ||
+ | |- | ||
+ | |Cut||Mass Wpn/Shield||Select swing loc. Assigned CP vs. Wpn Cut ATN. Can spend 1 CP prior to roll to add 1 to Dam.||Damage. Range becomes agressor wpn range.||0 | ||
+ | |- | ||
+ | |Hook||Mass Wpn/Shield||Hook capable wpn. Assigned CP vs. Wpn ATN.||Reduce tgt knockdown by 1 per MoS. Tgt makes Knockdown vs. 8.||1 | ||
+ | |- | ||
+ | |Simultaneous Block/Strike||Mass Wpn/Shield||Two wpns or wpn+shield. Both parties attacking. Assign CP to both block/parry and bash/cut/thrust. Each must be at least half as large as the other. Assigned CP vs. Wpn ATN for attack; assigned CP vs. wpn/shield DTN for defense.||Damage for attack, reduce attack successes for defense. Range becomes agressor wpn range. If defense succeeds, may be agressor in next exchange.||0 | ||
+ | |- | ||
+ | |Thrust||Mass Wpn/Shield||Thrust capable wpn. Select thrust loc. Assigned CP vs. Wpn Thrust ATN. Can spend 1 CP prior to roll to add 1 to Dam. Agressor Ref+1 against non-thrust if init tie on simultaneous attack.||Damage. Range becomes agressor wpn range.||1 | ||
+ | |} | ||
+ | | | ||
+ | {|border="1" | ||
+ | |colspan="5"|<center>'''Defensive Manuevers'''</center> | ||
+ | |- | ||
+ | |'''Name'''||'''Prof'''||'''Mechanic'''||'''MoS'''||'''Cost''' | ||
+ | |- | ||
+ | |Block Open and Strike||Mass Wpn/Shield||Wpn+Shield or two wpns. Prof 6. Assigned CP vs. Shield/Wpn DTN.||Reduce attack successes. If successful, can be agressor in next exchange, and MoS added to attack roll.||2 | ||
+ | |- | ||
+ | |Block||Mass Wpn/Shield||Shield. Assigned CP vs. Shield DTN.||Reduce attack successes. If successful, can be agressor in next exchange.||0 | ||
+ | |- | ||
+ | |Parry||Mass Wpn/Shield||Any wpn. Assigned CP vs. Wpn DTN.||Reduce attack successes. If successful, can be agressor in next exchange.||1 | ||
+ | |- | ||
+ | |Full Evasion||Any||Assigned CP vs. 4. Cannot use if attack on immediately previous exchange.||Reduce attack successes. Can be used against multiple attacks in one exchange. If successful, pause in combat, requiring new initiative. If fumble, DL+2.||0 | ||
+ | |- | ||
+ | |Partial Evasion||Any||Assigned CP vs. 7. Spend 2 CP if want to take initiative.||Reduce attack successes. If spent 2 CP, can be agressor in next exchange. If fumble, DL+2.||0/2 | ||
+ | |- | ||
+ | |Duck and Weave||Any||Assigned CP vs. 9.||Reduce attack successes. If successful, may be agressor next round and treat opponent as if botched. If fumble, DL+2.||0 | ||
+ | |} | ||
+ | |} | ||
+ | {| | ||
+ | | | ||
+ | {| | ||
+ | |colspan="2"|<center>'''Location Chart'''</center> | ||
+ | |- | ||
+ | | | ||
+ | {|border="1" | ||
+ | |colspan="4"|'''Swings''' | ||
+ | |- | ||
+ | |'''Location'''||'''Body Part'''||'''Attack Mod'''||'''AV''' | ||
+ | |- | ||
+ | |I||Lower Legs||+1 CP vs. Shield||0 | ||
+ | |- | ||
+ | |II||Upper Legs||-||4 | ||
+ | |- | ||
+ | |III||Torso||-||L10/R4 | ||
+ | |- | ||
+ | |IV||Downward/Shoulder||-||L10/R4 | ||
+ | |- | ||
+ | |V||Vertical/Head||-||8 | ||
|- | |- | ||
− | | | + | |VI||Upward/Groin||-||10 |
|- | |- | ||
− | | | + | |VII||Arms||+1 CP||L10/R4 |
+ | |} | ||
+ | | | ||
+ | {|border="1" | ||
|- | |- | ||
− | | | + | |colspan="4"|'''Thrusts''' |
|- | |- | ||
− | | | + | |'''Location'''||'''Body Part'''||'''Attack Mod'''||'''AV''' |
|- | |- | ||
− | | | + | |VIII||Lower Legs||-2 CP||0 |
+ | |- | ||
+ | |IX||Upper Legs||-||4 | ||
+ | |- | ||
+ | |X||Groin||-||10 | ||
+ | |- | ||
+ | |XI||Belly||-||L10/R4 | ||
+ | |- | ||
+ | |XII||Chest||-||L10/R4 | ||
+ | |- | ||
+ | |XIII||Head/Face||-1 CP||8/0 | ||
+ | |- | ||
+ | |XIV||Arms||-1 CP||L10/R4 | ||
+ | |} | ||
+ | |} | ||
+ | | | ||
+ | {|border="1" | ||
+ | |colspan="3"|Wounds | ||
+ | |- | ||
+ | |'''Locale'''||'''Level'''||'''Other Effects''' | ||
+ | |- | ||
+ | | - || - || - | ||
+ | |} | ||
+ | | | ||
+ | {|Border="1" | ||
+ | |'''Fatigue''' | ||
+ | |- | ||
+ | | - | ||
+ | |- | ||
+ | |'''Pain''' | ||
+ | |- | ||
+ | | - | ||
+ | |- | ||
+ | |'''Blood Loss''' | ||
+ | |- | ||
+ | | - | ||
+ | |} | ||
|} | |} | ||
+ | '''Other Notes, Other Equipment Owned, etc.:''' | ||
+ | :'''Equipment and possessions:'''1 Gold and 1 Silver coin, Short Bow + 12 arrows, honeycomb of the Sweet but Painful tribe. | ||
+ | |||
+ | Back to [[TROS in the Hammer]] |
Latest revision as of 15:33, 29 October 2006
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Other Notes, Other Equipment Owned, etc.:
- Equipment and possessions:1 Gold and 1 Silver coin, Short Bow + 12 arrows, honeycomb of the Sweet but Painful tribe.
Back to TROS in the Hammer