Difference between revisions of "Captain's Wager: Dakota Class Light Freighter"

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(Dakota Class)
 
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[[File:CaptainsWager0002.png|500px]]
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[[File:CaptainsWager0003.png|500px]]
 
   
 
   
 
==Distinctions [[file:d8a.png|32px|d8]]==
 
==Distinctions [[file:d8a.png|32px|d8]]==
 
===Dakota Class===  
 
===Dakota Class===  
''She don't look like much, but she's much more than she seems.'' The Dakota is an Independent freighter with a small profile and large payload capacity. Boasting double bays and additional cabins for the transport of passengers and/or VIPs, the freighter has a light hull and heavy engines and a varied and complex sensor array. Particularly adept at avoidance and evasion, both in the blue and in the black, the Dakota Class saw extensive use as blockade runners during the war.
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''Mule kick in a prairie dog package.'' The Dakota boasts a small profile and large payload capacity. Boasting double bays and additional cabins for the transport of passengers and/or VIPs, she has a light hull and heavy engines and a varied and complex sensor array. Particularly adept at avoidance and evasion, both in the blue and in the black, the Dakota Class Freighters saw extensive use as blockade runners during the war.
  
 
: '''☑ Step Back:''' <u>Roll [[file:d4a.png|18px|d4]] Instead of [[file:d8a.png|18px|d8]] for 1 PP</u>
 
: '''☑ Step Back:''' <u>Roll [[file:d4a.png|18px|d4]] Instead of [[file:d8a.png|18px|d8]] for 1 PP</u>
  
: Turbo!: ''You really are built for speed.'' Spend 1 PP to create a [[file:d10a.png|24px|d10]] ''Afterburners'' Asset. Each time you include ''Afterburners'' in a dice pool, step it back after you roll.
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: '''☑ Turbo!:''' ''You really are built for speed.'' <u>Spend 1 PP to create a [[file:d10a.png|24px|d10]] ''Afterburners'' Asset. Each time you include ''Afterburners'' in a dice pool, step it back after you roll</u>.
  
 
: ☐ Airfoil Stablizers: ''Nobody expects a ship to perform well in atmo.'' While flying in atmo, spend 1 PP to step up or double engines for an action.
 
: ☐ Airfoil Stablizers: ''Nobody expects a ship to perform well in atmo.'' While flying in atmo, spend 1 PP to step up or double engines for an action.
  
  
[[Firefly:_Can't_Stop_the_Signal | < < < Return to Main Page]]
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[[Firefly:_Can't_Take_the_Sky_from_Me | < < < Return to Main Page]]
  
==='''Ghost Ship'''===  
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==='''Battle Scarred'''===  
''The ship's history is one big blind spot, but one thing is certain - whoever had her before you went to great lengths to make her hard to identify.'' Your ship never got properly registered, and subsequent attempts to do so never quite take, no matter how straightforward or sneaky you go about it.
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''A little famous, more than a little infamous.'' Your ship proudly displays the scars of many battles fought during the Unification War. Though she’s showing signs of wear, your boat’s still here when so many others are gone, and flying for the losing side didn't tarnish her pride one bit.
  
 
: '''☑ Step Back:''' <u>Roll [[file:d4a.png|18px|d4]] Instead of [[file:d8a.png|18px|d8]] for 1 PP</u>
 
: '''☑ Step Back:''' <u>Roll [[file:d4a.png|18px|d4]] Instead of [[file:d8a.png|18px|d8]] for 1 PP</u>
  
: ☐ Where Did She Go?: ''Yeah, they're looking for her. It's finding her that's the trick.'' Spend 1 PP to create a [[file:d8a.png|24px|d8]] ''No Record Found'' Asset when trying to prevent someone from tracking you through the Cortex.
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: ☐ Yeah, She's THAT Ship: ''Whether in fear or in awe, your ship is known throughout the verse.'' When you’re tryin’ to intimidate someone with your ship, spend 1 PP to create a [[file:d8a.png|24px|d8]] ''Scary Ship'' Asset.
  
: ☐ Things Go Smooth...er: ''If you can't dazzle 'em with brilliance, baffle 'em with bullshit.'' Take or step up a Complication related to your ship’s missing identification to re-roll a die when dealing with the Law.
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: '''☑ Never Challenge Worse:''' ''Your old girl is solid and true, but she has her recurring aches and pains.'' <u>Start every Episode with a [[file:d6a.png|24px|d6]] ''Old Wound'' Complication. Step it up to re-roll a die on a failed Action. Once the complication exceeds [[file:d12a.png|24px|d12]], your ship is '''Taken Out''' until the end of the scene</u>.
  
  
[[Firefly:_Can't_Stop_the_Signal | < < < Return to Main Page]]
+
[[Firefly:_Can't_Take_the_Sky_from_Me | < < < Return to Main Page]]
  
===Smuggler's Delight===
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===Interdiction Mods===
''Gotta know where to look to see what you need to see.'' Certain ships have been modified to address the needs of “privacy-minded” crews.
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''Lots of ships get pressed into service in war; yours was specially outfitted for it.'' Your ship has been equipped with EMP weapons, specialized gravity drive maneuvering compensators, and tractor beams. These modifications allow your ship to be more maneuverable in capturing smaller, more agile ships. However, the armor plating on your ship had to be pared back.  
  
 
: '''☑ Step Back:''' - <u>Roll [[file:d4a.png|18px|d4]] Instead of [[file:d8a.png|18px|d8]] for 1 PP</u>
 
: '''☑ Step Back:''' - <u>Roll [[file:d4a.png|18px|d4]] Instead of [[file:d8a.png|18px|d8]] for 1 PP</u>
  
: ☐ Hidey Holes: ''You wouldn't believe all the places we have to stash people and things aboard this tub.'' When a crewmember is trying to conceal cargo, add the ship’s Hull die to the roll.
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: ☐ Gannosuke Clutch: ''Alliance don't classify this gear as weapons, but it's military grade from the height of the war, and it's no joke.'' The ship’s pilot may spend 1 PP to automatically '''Take Out''' a ship that is inflicted with a [[file:d12a.png|24px|d12]] Complication associated with being grabbed by a tractor beam.  
  
: ☐ Covert: ''Shadows inside of shadows.'' When making a Sneak roll with the ship, the pilot may spend 1 PP to re-roll their pool.
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: ☐ Thin Skinned: ''Your ship's physical defenses are most kindly described as '''low density'''.'' The pilot may step back the ship’s Hull for the rest of the scene to step up Engines for one Action.
  
  
[[Firefly:_Can't_Stop_the_Signal | < < < Return to Main Page]]
+
[[Firefly:_Can't_Take_the_Sky_from_Me | < < < Return to Main Page]]
  
 
==Signature Assets==
 
==Signature Assets==
 
'''Flares & Chaff:''' [[file:d8a.png|24px|d8]] ''When you can’t outrun pirates and the Alliance, not allowing ’em to lock onto your ship can be a mite useful. By releasin’ burning flares and metallic chaff you can spoof missiles and give yourself enough time to escape''
 
'''Flares & Chaff:''' [[file:d8a.png|24px|d8]] ''When you can’t outrun pirates and the Alliance, not allowing ’em to lock onto your ship can be a mite useful. By releasin’ burning flares and metallic chaff you can spoof missiles and give yourself enough time to escape''
  
'''Hidden Storage:''' [[file:d8a.png|24px|d8]] ''Salvaging derelicts is good work, providing a captain has the license for it. For those operating outside the Law, hidden storage compartments provide ways to stash precious cargo, illegal salvage, and the like.''
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'''Grapplers:''' [[file:d8a.png|24px|d8]] ''Most grapplers are large, magnetic clamps that are fired at a second spaceship with the intent to attack. Once secured, the clamp retracts and pulls the second ship closer to the first''
  
'''Reinforced EVA suits:''' [[file:d8a.png|24px|d8]] ''Reinforced against both physical and energy damage, these self sealing suits boast extended air, feeding, and water as well as automated first aid medical protocols.'' (Enough for crew, but not passengers).
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'''Military Grade Vacsuits:''' [[file:d6a.png|24px|d6]] ''Reinforced against both physical and energy damage, these self sealing EVA suits boast extended air, feeding, water and waste tanks as well as automated first aid medical protocols.'' (Enough for crew, but not passengers).
  
  
[[Firefly:_Can't_Stop_the_Signal | < < < Return to Main Page]]
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[[Firefly:_Can't_Take_the_Sky_from_Me | < < < Return to Main Page]]
  
 
==Diceless Assets==
 
==Diceless Assets==
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: '''Mule''' (GravLev overland cargo/personnel transport)
 
: '''Mule''' (GravLev overland cargo/personnel transport)
  
: '''Shuttle''' (Independent Military JumpShuttle) || '''Engines''' [[file:d6a.png|24px|d6]] || '''Hull''' [[file:d6a.png|24px|d6]] || '''Systems''' [[file:d6a.png|24px|d6]] ||
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: '''Shuttle''' (Independent Military Jump Shuttle) || '''Engines''' [[file:d6a.png|24px|d6]] || '''Hull''' [[file:d6a.png|24px|d6]] || '''Systems''' [[file:d6a.png|24px|d6]] ||
  
 
: '''Standard EVA Suits''' (enough for crew and passengers)
 
: '''Standard EVA Suits''' (enough for crew and passengers)
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: '''Crew Armory''' (personal weapons armory)
 
: '''Crew Armory''' (personal weapons armory)
  
==[[Firefly:_Can't_Stop_the_Signal|Back to Main Page]]==
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==[[Firefly:_Can't_Take_the_Sky_from_Me|Back to Main Page]]==

Latest revision as of 21:12, 16 May 2020

ENGINES d8 SYSTEMS d6 HULL d10

CaptainsWager0003.png

Distinctions d8[edit]

Dakota Class[edit]

Mule kick in a prairie dog package. The Dakota boasts a small profile and large payload capacity. Boasting double bays and additional cabins for the transport of passengers and/or VIPs, she has a light hull and heavy engines and a varied and complex sensor array. Particularly adept at avoidance and evasion, both in the blue and in the black, the Dakota Class Freighters saw extensive use as blockade runners during the war.

☑ Step Back: Roll d4 Instead of d8 for 1 PP
☑ Turbo!: You really are built for speed. Spend 1 PP to create a d10 Afterburners Asset. Each time you include Afterburners in a dice pool, step it back after you roll.
☐ Airfoil Stablizers: Nobody expects a ship to perform well in atmo. While flying in atmo, spend 1 PP to step up or double engines for an action.


< < < Return to Main Page

Battle Scarred[edit]

A little famous, more than a little infamous. Your ship proudly displays the scars of many battles fought during the Unification War. Though she’s showing signs of wear, your boat’s still here when so many others are gone, and flying for the losing side didn't tarnish her pride one bit.

☑ Step Back: Roll d4 Instead of d8 for 1 PP
☐ Yeah, She's THAT Ship: Whether in fear or in awe, your ship is known throughout the verse. When you’re tryin’ to intimidate someone with your ship, spend 1 PP to create a d8 Scary Ship Asset.
☑ Never Challenge Worse: Your old girl is solid and true, but she has her recurring aches and pains. Start every Episode with a d6 Old Wound Complication. Step it up to re-roll a die on a failed Action. Once the complication exceeds d12, your ship is Taken Out until the end of the scene.


< < < Return to Main Page

Interdiction Mods[edit]

Lots of ships get pressed into service in war; yours was specially outfitted for it. Your ship has been equipped with EMP weapons, specialized gravity drive maneuvering compensators, and tractor beams. These modifications allow your ship to be more maneuverable in capturing smaller, more agile ships. However, the armor plating on your ship had to be pared back.

☑ Step Back: - Roll d4 Instead of d8 for 1 PP
☐ Gannosuke Clutch: Alliance don't classify this gear as weapons, but it's military grade from the height of the war, and it's no joke. The ship’s pilot may spend 1 PP to automatically Take Out a ship that is inflicted with a d12 Complication associated with being grabbed by a tractor beam.
☐ Thin Skinned: Your ship's physical defenses are most kindly described as low density. The pilot may step back the ship’s Hull for the rest of the scene to step up Engines for one Action.


< < < Return to Main Page

Signature Assets[edit]

Flares & Chaff: d8 When you can’t outrun pirates and the Alliance, not allowing ’em to lock onto your ship can be a mite useful. By releasin’ burning flares and metallic chaff you can spoof missiles and give yourself enough time to escape

Grapplers: d8 Most grapplers are large, magnetic clamps that are fired at a second spaceship with the intent to attack. Once secured, the clamp retracts and pulls the second ship closer to the first

Military Grade Vacsuits: d6 Reinforced against both physical and energy damage, these self sealing EVA suits boast extended air, feeding, water and waste tanks as well as automated first aid medical protocols. (Enough for crew, but not passengers).


< < < Return to Main Page

Diceless Assets[edit]

Medsuite (Fully stocked, partially automated surgical theater)
Mule (GravLev overland cargo/personnel transport)
Shuttle (Independent Military Jump Shuttle) || Engines d6 || Hull d6 || Systems d6 ||
Standard EVA Suits (enough for crew and passengers)
Luxury Cabins (6) (for paying passengers and VIP guests)
Crew Armory (personal weapons armory)

Back to Main Page[edit]