River Valley Federation: Junius Walpurga: Difference between revisions

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| [[Flying Circus: River Valley Federation|Main Page]]
| [[Flying Circus: River Valley Federation|Main Page]]
| [[Flying Circus: River Valley Federation: The Pilots: Charlotte von Ribbeck: Plane|Charlotte - Plane]]
| [[Flying Circus: River Valley Federation: The Pilots: Junius Walpurga: Plane|Junius - Plane]]
| [[Flying Circus: River Valley Federation: The Pilots: Charlotte von Ribbeck: Notes and Story Record|Charlotte - Notes and Story Record]]
|}
|}


=Junius Walpurga=
=Junius Walpurga=


[[file:The_Magnificent_Kotobuki_-_Emma.png|thumb|right]]
[[file:junius_walpurga.jpg|thumb|right]]


{| class="wikitable"
{| class="wikitable"
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! '''Triggers'''
! '''Triggers'''
! '''(cost)'''
! '''(cost)'''
|rowspan="7"|
|rowspan="9"|
! '''Vents'''
! '''Vents'''
|-  
|-  
| If you were wounded
| If you used magic violently
| 1 Stress
| 1 Stress
| Take money from your estate for something frivolous.
| Lose one of your Bonds.
|-
|-
| If you were disobeyed...
| If you failed your mission
| 1 Stress
| 1 Stress
| Insult the heritage of a comrade.
| Wander out into the Wild.
|-  
|-  
| ...but everything worked out
| If you missed a spell
| 2 Stress
| 1 Stress
| Claim something that isn't yours.
| Hex somebody who has it coming.
|-
| If you faced down the fae
| 1 Stress
| Use yourself as a focus.
|-  
|-  
| If your plane was damaged
| ... and you lost
| 1 Stress
| 1 Stress
| Challenge somebody to a duel.
| Make an unwise pact with the fae.
|-  
|-  
| If you had to fight family
| If a comrade crashed
| 1 Stress
| 1 Stress
| Blame somebody else for your failures.
| Break a piece of needed technology.
|-
| If you were injured
| 2 Stress
| Call somebody out. Make it hurt.
|-  
|-  
| ... if you passed out
| 1 Stress
|
|
|
|-
| Go to the law with a complaint.
|}
|}


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| Garen Bauer
| Garen Bauer
| Yes
| Yes
| Drinking
| Casual Sex
|-  
|-  
| Junius Walpurga
| Charlotte von Ribbeck
|
| Yes
| Theatre & Music
| Stunt Flying
|-  
|-  
| Rini Hamann
| Rini Hamann
Line 88: Line 96:
==Moves==
==Moves==


===Estate===
===Bond===
'''Wealth: +1
When you invest yourself in a person, place, or thing, come to a consensus with the player most responsible for it (or the GM) about the Nature of that thing, and take 1 Stress. You may now use it in magic as a focus. If an object of your bond is badly damaged, destroyed, or lost, take another Stress.
 
Start with a bond with yourself, your blood relatives, your existing lovers, and any elemental items you took as Assets.
===As the Crow Flies===
Sacrifice a focus of Air to imbue an item with the power of flight. It becomes a plane with a max speed of 5+Wild, a Thrust of 2, a Handling of 90 + 10 x Daring, 10 Authority, 2 Turn Bleed, and 2 Energy Loss. The ‘engine’ doesn’t have RPM or fuel. You are only hit on a critical, but all hits strike you, the only vital component.
 
===Reach Out===
You do not need to be physically touching your Focus. You only need to know where it is.
 
===Out of Mind===
When you shut off your engine or hide your face, you will pass unseen by anyone who hasn’t already spotted you.
 
===Cast a Spell===
When you cast a spell, hold your Focus, choose a Target, describe a spell based on an effect from the Focus’ Nature, and roll +Wild.


As a Scion, Charlotte has an Estate: she is the nominal ruler of the town of Ribbeck and its associated people and industry. It is a Town in every sense of the word. Every routine, roll 2d10+Wealth. On a 16+ it gains +2 Wealth, on a miss it loses 1 Wealth (Max.5).
On a hit, the spell works. On an 11-15, the GM also chooses 1 Effect from the Target’s Nature to apply to you, beneficially or maliciously. When you cast with Blood, you take 1 Injury on a full success, 2 Injury on a partial, and 3 Injury on a miss. You may ask the GM to take something else, but it will always be worse.


At any time, Charlotte can tap the resources of her Estate, reducing its Wealth by 1 to gain 10 thaler.  
When you cast as a ritual, it costs a great deal of time and materials, but any hit counts as a full success, and 11 or less counts as a partial hit.


When you visit your Estate, you can give up to 15 thaler, equivalent goods, or do a pro bono job to increase its Wealth by 1, max. once per Routine. If the Estate hits -3 Wealth, they revolt.
===Intimacy: Of Blood===
When you share an intimate moment with with someone, gain a bond of Blood with them, in addition to the bond you may already have. If you already have a bond, take +3 forward to use them as a focus or target.


===The Finer Things (Core)===
If you use this move in the air, the next time you use them as a Focus they are immune to the Injury from being used as a Focus.
Every Routine, Charlotte must spend an additional Thaler on personal upkeep. If she does not, she takes 2 Stress. The second time she Breaks, cross this move out.


===Glorious History===
===Mastery: Slipstream===
The power of your family name adds +1 to Charlotte's personal Combat Value. This move can only be learned by other characters if they are an Ace already.
Slipstream Mastery None of this stuff matters if somebody shoots you dead.


===Old Tales===
Victories: Aircraft shot down, crashed, or lured to their destruction.
When you tell a story of your family history, true or not, hold 1. When you follow or defy the lesson of that story, spend the hold for Advantage!


===Entrusted (Intimacy)===
====Tables have Turned====
When you hold those you care for close, figure out among your partners who takes charge. If it's you, add +1 to a Stat for the rest of the routine. If it's one of them, clear 2 Stress immediately.  
In Dogfight! you can use Keen to turn the tables on your
attacker (normally +Daring), and Daring to go on the offensive (normally +Hard).


If you use this move in the air, all of you get the benefits, though you should still figure it out!
When you Draw a Bead, you can opt to take G-force equal to Speed factor rather than a Hard Move.


==Personal Affects==
==Personal Affects==


'''Wealth:''' 1 Thaler
Cash:
 
===Assets===
* A vial of pure spring Water
* An ember pendant, imbued with Fire
* A feather from a beast of the Air


* A beautifully crafted sword (Hits 2, Damage 3, AP 1, Range Melee) [One-Handed, Holstered]
===Baggage===
* A silvered breastplate (3 coverage, armour 2)
* Gismo, my cat familiar
* The key to my Clockwerk Attendant
* a broom, not yet magical
* Titles and deeds proving my identity as Charlotte Tannhäuser von Ribbeck!
* an esoteric map to a mythical place

Latest revision as of 02:09, 19 June 2020

Main Page Junius - Plane

Junius Walpurga[edit]

Hard Keen Calm Daring Wild Stress XP
-1 -2 +1 +4 +3 0/10 0
Triggers (cost) Vents
If you used magic violently 1 Stress Lose one of your Bonds.
If you failed your mission 1 Stress Wander out into the Wild.
If you missed a spell 1 Stress Hex somebody who has it coming.
If you faced down the fae 1 Stress Use yourself as a focus.
... and you lost 1 Stress Make an unwise pact with the fae.
If a comrade crashed 1 Stress Break a piece of needed technology.
If you were injured 2 Stress Call somebody out. Make it hurt.
... if you passed out 1 Stress
Comrades Trust? Familiar Vices
Garen Bauer Yes Casual Sex
Charlotte von Ribbeck Yes Stunt Flying
Rini Hamann Yes
Mira Ananda Yes

Moves[edit]

Bond[edit]

When you invest yourself in a person, place, or thing, come to a consensus with the player most responsible for it (or the GM) about the Nature of that thing, and take 1 Stress. You may now use it in magic as a focus. If an object of your bond is badly damaged, destroyed, or lost, take another Stress.

Start with a bond with yourself, your blood relatives, your existing lovers, and any elemental items you took as Assets.

As the Crow Flies[edit]

Sacrifice a focus of Air to imbue an item with the power of flight. It becomes a plane with a max speed of 5+Wild, a Thrust of 2, a Handling of 90 + 10 x Daring, 10 Authority, 2 Turn Bleed, and 2 Energy Loss. The ‘engine’ doesn’t have RPM or fuel. You are only hit on a critical, but all hits strike you, the only vital component.

Reach Out[edit]

You do not need to be physically touching your Focus. You only need to know where it is.

Out of Mind[edit]

When you shut off your engine or hide your face, you will pass unseen by anyone who hasn’t already spotted you.

Cast a Spell[edit]

When you cast a spell, hold your Focus, choose a Target, describe a spell based on an effect from the Focus’ Nature, and roll +Wild.

On a hit, the spell works. On an 11-15, the GM also chooses 1 Effect from the Target’s Nature to apply to you, beneficially or maliciously. When you cast with Blood, you take 1 Injury on a full success, 2 Injury on a partial, and 3 Injury on a miss. You may ask the GM to take something else, but it will always be worse.

When you cast as a ritual, it costs a great deal of time and materials, but any hit counts as a full success, and 11 or less counts as a partial hit.

Intimacy: Of Blood[edit]

When you share an intimate moment with with someone, gain a bond of Blood with them, in addition to the bond you may already have. If you already have a bond, take +3 forward to use them as a focus or target.

If you use this move in the air, the next time you use them as a Focus they are immune to the Injury from being used as a Focus.

Mastery: Slipstream[edit]

Slipstream Mastery None of this stuff matters if somebody shoots you dead.

Victories: Aircraft shot down, crashed, or lured to their destruction.

Tables have Turned[edit]

In Dogfight! you can use Keen to turn the tables on your attacker (normally +Daring), and Daring to go on the offensive (normally +Hard).

When you Draw a Bead, you can opt to take G-force equal to Speed factor rather than a Hard Move.

Personal Affects[edit]

Cash: 3þ

Assets[edit]

  • A vial of pure spring Water
  • An ember pendant, imbued with Fire
  • A feather from a beast of the Air

Baggage[edit]

  • Gismo, my cat familiar
  • a broom, not yet magical
  • an esoteric map to a mythical place