Infinity: Quantronic Heat: Lottie: Difference between revisions

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{| class="wikitable"
|+
| [[Infinity:_Quantronic_Heat:_Lottie:Geist|Guz]]
| [[Infinity:_Quantronic_Heat:_Lottie:Notes|Notes]]
| [[Infinity:_Quantronic_Heat:_Lottie:Lifepath|Lifepath]]
| IC Thread[https://forum.rpg.net/index.php?threads/infinity-quantronic-heat.877037]
| OOC Thread[https://forum.rpg.net/index.php?threads/infinity-quantronic-heat.876706/]
|}
=Charlotte Murakami=
[[File:Lottie.jpeg|thumb|600px|right]]
'''Faction:''' ALEPH <br/>
'''Heritage:''' Minor Nations <br/>
'''Homeworld:''' Earth
'''Lifestyle:''' Elite<br/>
'''Earnings:''' 5 (Assets = 3)
'''Languages:''' English, Yujingyu
===Character Traits===
* '''No Good Secrets:''' Lottie is a free information advocate. This may seem odd for a covert operative, but she is a firm believer in the primacy of ALEPH. Free flow of information is the only safeguard against tyranny. And the less secrets kept from ALEPH, the safer the human sphere becomes.
* '''IQ-doppelganger:''' a hosting 'accident' resulted in a backup of Lottie being sleeved in a second LHost. In effect, there are 'two' Lotties at large.
* '''Phantom Memories:''' whether a cube accident, a side-effect of her transhuman nature, or the memories of her doppelganger somehow syncing with her own neural cloud, Lottie sometimes experiences memories that aren't her own...
==Statistics==
'''Infinity Points:''' 2/4
{| class="wikitable"  
{| class="wikitable"  
|- style="font-weight:bold; background-color:#000000; color:#000000;"
|-
! AGILITY
! colspan="2" | Bonus Damage<br />
! colspan="3" style="text-align:center;" | 13
|-
|- style="text-align:center; vertical-align:middle; font-size:10px;"
| '''Infowar''' (Intelligence)
| SKILL<br />
| +3
| EXP
|-
| FOC
| '''Psywar''' (Personality)
| TN
| +3
|-
| '''Melee''' (Brawn)<br />
| +3(+1)<br />
|-
| '''Ranged''' (Awareness)
| +4
|}
 
{| class="wikitable"
|- style="text-align:center;"
! STRESS
! Current<br />
! Max
! colspan="2" | Soak <br />
! colspan="2" style="text-align:left;" | Harm
|-
| style="font-weight:bold;" | Vigour<br />
| style="text-align:center;" | 16
| style="text-align:center;" | (15+1)<br />
| style="font-weight:bold;" | Armour
| style="text-align:center;" | ~
| style="font-weight:bold;" | Wound
| [ ] [ ] [ ] [ ] [ ]<br />
|-
| style="font-weight:bold;" | Resolve
| style="text-align:center;" | 13
| style="text-align:center;" | (13)
| style="font-weight:bold;" | Morale
| style="text-align:center;" | 3
| style="font-weight:bold;" | Metanoia
| [ ] [ ] [ ] [ ] [ ]<br />
|-
| style="font-weight:bold;" | Firewall
| style="text-align:center;" | 13
| style="text-align:center;" | (17)
| style="font-weight:bold;" | Security
| style="text-align:center;" | 5+4CD
| style="font-weight:bold;" | Breach
| [ ] [ ] [ ] [ ] [ ]<br />
|-
| style="font-weight:bold;" | Cashflow
| style="text-align:center;" | 3
| style="text-align:center;" | (13)
| style="font-weight:bold;" | Earnings
| style="text-align:center;" | 5
| style="font-weight:bold;" | Shortfall
| [ ] [ ] [ ] [ ] [ ]<br />
|}
 
{| class="wikitable"
|-
! ARMOUR
! Head
! Chest
! Arms
! Legs
! BTS
|-
| Naked
| 1
| 1
| 1
| 1
| 3<br />
|-
| Armoured Clothing
| 1
| 2
| 2
| 2
| 3
|}
 
=Attributes and Skills=
 
{| class="wikitable"
|-
! colspan="2" style="text-align:right; text-decoration:underline;" | AGILITY (13)
! colspan="2" style="text-align:right; text-decoration:underline;" | AWARENESS (15)
! colspan="2" style="text-align:right; text-decoration:underline;" | BRAWN (13)
! colspan="2" style="text-align:right; text-decoration:underline;" | COORDINATION (14)
! colspan="2" style="text-align:right; text-decoration:underline;" | INTELLIGENCE (13)
! colspan="2" style="text-align:right; text-decoration:underline;" | PERSONALITY (13)
! colspan="2" style="text-align:right; text-decoration:underline;" | WILLPOWER (11)
|- style="font-weight:bold;"
| Acrobatics
| style="text-align:center; background-color:#000000; color:#ffffff; font-weight:normal;" | 3/1
| Analysis
| style="background-color:#000000; color:#ffffff; font-weight:normal;" | 2/1
| Athletics
| style="background-color:#000000; color:#FFF; font-weight:normal;" | 0/0
| Ballistics
| style="background-color:#000000; color:#ffffff; font-weight:normal;" | 3/1
| Education
| style="background-color:#000000; color:#ffffff; font-weight:normal;" | 2/1
| Animal Handling
| style="background-color:#000000; color:#ffffff; font-weight:normal;" | 0/0
| Discipline
| style="background-color:#000000; color:#ffffff; font-weight:normal;" | 1/0
|-
| style="font-weight:bold;" | Close Combat
| style="text-align:center; background-color:#000000; color:#ffffff;" | 0/0
| style="font-weight:bold;" | Extraplanetary
| style="background-color:#000000; color:#ffffff;" | 0/0
| style="font-weight:bold;" | Resistance
| style="background-color:#000000; color:#FFF;" | 0/0
| style="font-weight:bold;" | Pilot
| style="background-color:#000000; color:#ffffff;" | 0/0
| style="font-weight:bold;" | Hacking
| style="background-color:#000000; color:#ffffff;" | 4/1
| style="font-weight:bold;" | Command
| style="background-color:#000000; color:#ffffff;" | 0/0
| rowspan="5" colspan="2" |
|-
| style="font-weight:bold;" | Stealth
| style="text-align:center; background-color:#000000; color:#ffffff;" | 4/2
| style="font-weight:bold;" | Observation
| style="background-color:#000000; color:#ffffff;" | 3/2
| rowspan="4" colspan="2" |
| style="font-weight:bold;" | Spacecraft
| style="background-color:#000000; color:#ffffff;" | 0/0
| style="font-weight:bold;" | Medicine
| style="background-color:#000000; color:#ffffff;" | 0/0
| style="font-weight:bold;" | Lifestyle
| style="background-color:#000000; color:#ffffff;" | 3/1
|-
| rowspan="3" colspan="2" |
| style="font-weight:bold;" | Survival
| style="background-color:#000000; color:#ffffff;" | 0/0
| rowspan="3" colspan="2" |
| style="font-weight:bold;" | Psychology
| style="background-color:#000000; color:#ffffff;" | 2/0
| style="font-weight:bold;" | Persuade<br />
| style="background-color:#000000; color:#ffffff;" | 2/0
|-
| style="font-weight:bold;" | Thievery
| style="background-color:#000000; color:#ffffff;" | 2/0
| style="font-weight:bold;" | Science
| style="background-color:#000000; color:#ffffff;" | 0/0
| rowspan="2" colspan="2" |
|-
| colspan="2" |
| style="font-weight:bold;" | Tech
| style="background-color:#000000; color:#ffffff;" | 0/0
|}
 
=Gear=
 
{| class="wikitable" style="text-align:center;"
|- style="font-weight:bold; vertical-align:middle; color:#FFF;"
! colspan="7" style="background-color:#000000; color:#ffffff;" | WEAPONS
|- style="vertical-align:middle; font-size:x-small;"
| Name
| Range
| Damage
| Burst
| Size
| Qualities
| Ammo
|- style="vertical-align:middle;"
| Tonfa Bangles
| R
| 1+7CD
| -
| 1H
| Concealed 2, Parry 1 (or 2 w/ dual wield)
| -
|- style="vertical-align:middle;"
|- style="vertical-align:middle;"
| Acrobatics<br />
| Smart MULTI Pistol
| R/C
| 1+8CD
| 2/1
| Unb
| Expert 1; Light MULTI*; Vicious 1
| Standard/Special*
|-
| Nanopulser
| C
| 1+5CD
| 1
| 1H
| Biotech, Subtle 3, Torrent, Vicious 2 (implanted)
| -
|}
 
{| class="wikitable" style="text-align:center;"
|- style="text-align:left;"
! colspan="4" style="text-align:center; background-color:#000000; color:#ffffff;" | AMMUNITION
|- style="font-size:x-small;"
| Name
| Reloads
| Type
| Qualities
|-
| Armour Piercing
| 3
| 3
| Standard
| Piercing 2
|-
| Stun
| 1
| 1
| 16
| Standard
|- style="vertical-align:middle;"
| Biotech, Non-lethal, Stun
| Close Combat
|-
| Banshee
| 2
| Special
| Area (Close), Deafening, Non-lethal, Stun, Terrifying 3
|-
| Smoke Grenade
| 3
| Grenade
| Disposable, Indiscriminate (Close), Non-lethal, Speculative Fire, Smoke 2, Thrown
|}
 
{| class="wikitable" style="text-align:center;"
|- style="text-align:left;"
! colspan="8" style="text-align:center; background-color:#000000; color:#ffffff;" | ARMOUR
|- style="font-weight:bold;"
| rowspan="2" style="vertical-align:middle; font-size:small;" | Name
| rowspan="2" style="vertical-align:middle; font-size:small;" | Type
| colspan="4" style="vertical-align:middle; font-size:small;" | Armour Soak
| rowspan="2" style="vertical-align:middle; font-size:small;" | BTS
| rowspan="2" style="vertical-align:middle; font-size:small;" | Qualities
|-
| style="font-size:xx-small;" | Head
| style="font-size:xx-small;" | Torso
| style="font-size:xx-small;" | Arm
| style="font-size:xx-small;" | Leg
|-
| Armoured Clothing
| Civilian
| 0
| 0
| 1
| 1
| 1
| 0
| 0
| 13
| Hidden Armour 2, TO-Camo, Kinematica
|- style="vertical-align:middle;"
|}
| '''Stealth'''
 
| 4
=Talents=
 
===Analysis===
 
* '''Pattern Recognition'''
You may re-roll 1d20 when making an Analysis test.
 
===Stealth===
 
* '''Scout'''
You may re-roll 1d20 when making a Stealth test.
 
* '''Quantronic Static'''
While hacking, any momentum spent to add dice to a Stealth test adds 2d20 instead of 1d20.
 
===Hacking===
 
* '''Hacker'''
When making an Infowar attack, you may re-roll damage dice equal to the number of Hacking talents obtained (4).
 
* '''Tricks of the Trade'''
You may re-roll 1d20 when making a Hacking test.
 
* '''Phisher'''
When making a Fake ID, the resulting ID gains +1 to its rating.
 
* '''Piggyback'''
When initiating a remote hack, you gain a special pool of 4 momentum which can be spent on tests made to access your target, and also when gaining or improving the quality of authentication.
 
=Hacking=
 
{| class="wikitable" style="text-align:center;"
|- style="text-align:left;"
! colspan="7" style="text-align:center; background-color:#000000; color:#ffffff;" | HACKING DEVICES
|- style="font-weight:bold; font-size:small;"
| Device
| Claw
| Sword
| Shield
| Gadget
| IC
| Upgrades
|-
| style="text-align:left;" | Hacking Device Plus
| 2
| 1
| 2
| 3
| 2
| 2
| 17
| Cybermask, Sucker Punch, White Noise
|}
 
{| class="wikitable" style="text-align:center;"
|- style="text-align:left;"
! colspan="4" style="text-align:center; background-color:#000000; color:#ffffff;" | PROGRAMMES
|- style="font-size:small;"
| Type
| Programme
| Damage
| Qualities
|-
| CLAW-1
| Gotcha!
| 1+5CD
| BE
|-
| CLAW-2
| Overlord
| 1+5CD
| BE
|-
| CLAW-2
| Oblivion
| 1+6CD
| BE
|-
| SWORD-1
| Slasher
| 2+8CD
| Vicious 2
|-
| SHIELD-1
| Exorcism
| -
| Special
|-
| SHIELD-2
| Breakwater
| -
| Special
|-
| GADGET-1
| Fairy Dust
| -
| Supportwear (long)
|-
| GADGET-1
| Lockpicker
| -
| Supportwear (personal)
|-
| IC-2
| Countermeasures
| -
| IC
|}
|}
===CLAW===
* '''CLAW-1 Gotcha!:''' on a successful attack, 2 momentum can be spent to grant the attack the immobilising quality.
* '''CLAW-1 Overlord:''' on a successful attack, 1 momentum can be spent to inflict a special Breach Effect that forces the target's system to execute one command.
* '''CLAW-2 Oblivion:''' on a successful attack, 2 momentum can be spent to create a special Breach Effect which forces all of the target's equipment into dumb mode (disabling Comms gear and inflicting +1 difficulty to tests using all other non-hackable equipment).
===SWORD===
* '''SWORD-1 Slasher:''' Slasher cannot inflict Breaches and has no effect if the target has no firewall remaining.
===SHIELD===
* '''SHIELD-1 Exorcism:''' the programme grants a reaction whenever a Breach Effect is used to issue a command to the user's system. If the user succeeds at a face-to-face Hacking test against the hacker attempting to issue the command, it is ignored and the Breach Effect is immediately removed (though the Breach itself remains).
* '''SHIELD-2 Breakwater:''' when the user of Breakwater makes a Defence of Guard Reaction using their Hacking skill, they inflict +2 difficulty to the opponent's attack test.
===GADGET===
* '''GADGET-1 Fairy Dust:''' when activated the user makes a Simple (D0) Hacking test. All allies within Long range gain +1CD Interference Soak per Momentum spent (to a maximum of 5).
* '''GADGET-1 Lockpicker:''' when hacking a non-mobile target within Reach in a combat zone, Hacking tests are made at -1 difficulty.
=Host=
'''Base adjustments:''' -1 Brawn|Willpower, +1 Agility|Coordination
===Bodhisattva Lhost===
SPECIAL QUALITIES
* '''Inured to Disease:''' immunity to the effects and symptoms of disease. Does not prevent being a carrier.
* '''Keen Senses (Hearing, Sight, Smell):''' reduces the difficulty of Observation tests using the listed senses by two steps.
* '''Night Vision:''' darkness does not increase the difficulty of Tests.
* '''Quantronic Jump:''' represents the ability to jump from one Quantronic receptacle (such as an Lhost or remote) to another.
* '''Superhuman (Agility|Awareness|Brawn) 1:''' 1 automatic success in the listed attributes. Potentially increases damage bonus and stress totals (pg.418).
* +1 Armour Soak to all locations.
* +2 BTS
'''Upaya:''' extensive bio-architectural optimisation grants +4 to Brawn
'''Virya:''' High-bandwidth immersion in the Maya datasphere widens one's perspective, providing +3 Morale and +2 Security Soak while connected.
===Augmentations===
* Cube 2.0
* Multithreaded Consciousness Adaptation
* Nanopulser
* Neural Comlog
* Attribute Augmentation (Silk) x3 [full-body augmentation, +1 to all attributes per augmentation]
* Nannie-Pump (cyberwear) [+1 BTS, +1 Resolve] - Aug, Comms

Latest revision as of 23:30, 26 March 2021

Guz Notes Lifepath IC Thread[1] OOC Thread[2]

Charlotte Murakami[edit]

Faction: ALEPH
Heritage: Minor Nations
Homeworld: Earth

Lifestyle: Elite
Earnings: 5 (Assets = 3)

Languages: English, Yujingyu

Character Traits[edit]

  • No Good Secrets: Lottie is a free information advocate. This may seem odd for a covert operative, but she is a firm believer in the primacy of ALEPH. Free flow of information is the only safeguard against tyranny. And the less secrets kept from ALEPH, the safer the human sphere becomes.
  • IQ-doppelganger: a hosting 'accident' resulted in a backup of Lottie being sleeved in a second LHost. In effect, there are 'two' Lotties at large.
  • Phantom Memories: whether a cube accident, a side-effect of her transhuman nature, or the memories of her doppelganger somehow syncing with her own neural cloud, Lottie sometimes experiences memories that aren't her own...

Statistics[edit]

Infinity Points: 2/4

Bonus Damage
Infowar (Intelligence) +3
Psywar (Personality) +3
Melee (Brawn)
+3(+1)
Ranged (Awareness) +4
STRESS Current
Max Soak
Harm
Vigour
16 (15+1)
Armour ~ Wound [ ] [ ] [ ] [ ] [ ]
Resolve 13 (13) Morale 3 Metanoia [ ] [ ] [ ] [ ] [ ]
Firewall 13 (17) Security 5+4CD Breach [ ] [ ] [ ] [ ] [ ]
Cashflow 3 (13) Earnings 5 Shortfall [ ] [ ] [ ] [ ] [ ]
ARMOUR Head Chest Arms Legs BTS
Naked 1 1 1 1 3
Armoured Clothing 1 2 2 2 3

Attributes and Skills[edit]

AGILITY (13) AWARENESS (15) BRAWN (13) COORDINATION (14) INTELLIGENCE (13) PERSONALITY (13) WILLPOWER (11)
Acrobatics 3/1 Analysis 2/1 Athletics 0/0 Ballistics 3/1 Education 2/1 Animal Handling 0/0 Discipline 1/0
Close Combat 0/0 Extraplanetary 0/0 Resistance 0/0 Pilot 0/0 Hacking 4/1 Command 0/0
Stealth 4/2 Observation 3/2 Spacecraft 0/0 Medicine 0/0 Lifestyle 3/1
Survival 0/0 Psychology 2/0 Persuade
2/0
Thievery 2/0 Science 0/0
Tech 0/0

Gear[edit]

WEAPONS
Name Range Damage Burst Size Qualities Ammo
Tonfa Bangles R 1+7CD - 1H Concealed 2, Parry 1 (or 2 w/ dual wield) -
Smart MULTI Pistol R/C 1+8CD 2/1 Unb Expert 1; Light MULTI*; Vicious 1 Standard/Special*
Nanopulser C 1+5CD 1 1H Biotech, Subtle 3, Torrent, Vicious 2 (implanted) -
AMMUNITION
Name Reloads Type Qualities
Armour Piercing 3 Standard Piercing 2
Stun 1 Standard Biotech, Non-lethal, Stun
Banshee 2 Special Area (Close), Deafening, Non-lethal, Stun, Terrifying 3
Smoke Grenade 3 Grenade Disposable, Indiscriminate (Close), Non-lethal, Speculative Fire, Smoke 2, Thrown
ARMOUR
Name Type Armour Soak BTS Qualities
Head Torso Arm Leg
Armoured Clothing Civilian 0 1 1 1 0 Hidden Armour 2, TO-Camo, Kinematica

Talents[edit]

Analysis[edit]

  • Pattern Recognition

You may re-roll 1d20 when making an Analysis test.

Stealth[edit]

  • Scout

You may re-roll 1d20 when making a Stealth test.

  • Quantronic Static

While hacking, any momentum spent to add dice to a Stealth test adds 2d20 instead of 1d20.

Hacking[edit]

  • Hacker

When making an Infowar attack, you may re-roll damage dice equal to the number of Hacking talents obtained (4).

  • Tricks of the Trade

You may re-roll 1d20 when making a Hacking test.

  • Phisher

When making a Fake ID, the resulting ID gains +1 to its rating.

  • Piggyback

When initiating a remote hack, you gain a special pool of 4 momentum which can be spent on tests made to access your target, and also when gaining or improving the quality of authentication.

Hacking[edit]

HACKING DEVICES
Device Claw Sword Shield Gadget IC Upgrades
Hacking Device Plus 2 1 2 3 2 Cybermask, Sucker Punch, White Noise
PROGRAMMES
Type Programme Damage Qualities
CLAW-1 Gotcha! 1+5CD BE
CLAW-2 Overlord 1+5CD BE
CLAW-2 Oblivion 1+6CD BE
SWORD-1 Slasher 2+8CD Vicious 2
SHIELD-1 Exorcism - Special
SHIELD-2 Breakwater - Special
GADGET-1 Fairy Dust - Supportwear (long)
GADGET-1 Lockpicker - Supportwear (personal)
IC-2 Countermeasures - IC

CLAW[edit]

  • CLAW-1 Gotcha!: on a successful attack, 2 momentum can be spent to grant the attack the immobilising quality.
  • CLAW-1 Overlord: on a successful attack, 1 momentum can be spent to inflict a special Breach Effect that forces the target's system to execute one command.
  • CLAW-2 Oblivion: on a successful attack, 2 momentum can be spent to create a special Breach Effect which forces all of the target's equipment into dumb mode (disabling Comms gear and inflicting +1 difficulty to tests using all other non-hackable equipment).

SWORD[edit]

  • SWORD-1 Slasher: Slasher cannot inflict Breaches and has no effect if the target has no firewall remaining.

SHIELD[edit]

  • SHIELD-1 Exorcism: the programme grants a reaction whenever a Breach Effect is used to issue a command to the user's system. If the user succeeds at a face-to-face Hacking test against the hacker attempting to issue the command, it is ignored and the Breach Effect is immediately removed (though the Breach itself remains).
  • SHIELD-2 Breakwater: when the user of Breakwater makes a Defence of Guard Reaction using their Hacking skill, they inflict +2 difficulty to the opponent's attack test.

GADGET[edit]

  • GADGET-1 Fairy Dust: when activated the user makes a Simple (D0) Hacking test. All allies within Long range gain +1CD Interference Soak per Momentum spent (to a maximum of 5).
  • GADGET-1 Lockpicker: when hacking a non-mobile target within Reach in a combat zone, Hacking tests are made at -1 difficulty.

Host[edit]

Base adjustments: -1 Brawn|Willpower, +1 Agility|Coordination

Bodhisattva Lhost[edit]

SPECIAL QUALITIES

  • Inured to Disease: immunity to the effects and symptoms of disease. Does not prevent being a carrier.
  • Keen Senses (Hearing, Sight, Smell): reduces the difficulty of Observation tests using the listed senses by two steps.
  • Night Vision: darkness does not increase the difficulty of Tests.
  • Quantronic Jump: represents the ability to jump from one Quantronic receptacle (such as an Lhost or remote) to another.
  • Superhuman (Agility|Awareness|Brawn) 1: 1 automatic success in the listed attributes. Potentially increases damage bonus and stress totals (pg.418).
  • +1 Armour Soak to all locations.
  • +2 BTS

Upaya: extensive bio-architectural optimisation grants +4 to Brawn

Virya: High-bandwidth immersion in the Maya datasphere widens one's perspective, providing +3 Morale and +2 Security Soak while connected.

Augmentations[edit]

  • Cube 2.0
  • Multithreaded Consciousness Adaptation
  • Nanopulser
  • Neural Comlog
  • Attribute Augmentation (Silk) x3 [full-body augmentation, +1 to all attributes per augmentation]
  • Nannie-Pump (cyberwear) [+1 BTS, +1 Resolve] - Aug, Comms