Difference between revisions of "War of the Burning Sky (PbP campaign)"
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! Level | ! Level | ||
! Played by | ! Played by | ||
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|- | |- | ||
| [[Alita Blackwood (13th Age) | Alita Blackwood]] | | [[Alita Blackwood (13th Age) | Alita Blackwood]] | ||
Line 48: | Line 42: | ||
| <center>1</center> | | <center>1</center> | ||
| SirMoogle | | SirMoogle | ||
+ | |- | ||
+ | !colspan=5|Retired | ||
+ | |- | ||
+ | | [[Aelrindel]] | ||
+ | | High Elf | ||
+ | | Wizard | ||
+ | | <center>1</center> | ||
+ | | Chronicler | ||
|} | |} | ||
Line 60: | Line 62: | ||
<td><div class="mw-collapsible mw-collapsed toccolours">Kathor Danava | <td><div class="mw-collapsible mw-collapsed toccolours">Kathor Danava | ||
<div class="mw-collapsible-content">[[File:Kathor Danava.jpg]]</div> | <div class="mw-collapsible-content">[[File:Kathor Danava.jpg]]</div> | ||
+ | </div></td> | ||
+ | </tr> | ||
+ | <tr> | ||
+ | <td><div class="mw-collapsible mw-collapsed toccolours">Rivereye Badgerface | ||
+ | <div class="mw-collapsible-content">[[File:Rivereye.jpg|400px]]</div> | ||
</div></td> | </div></td> | ||
</tr> | </tr> | ||
Line 73: | Line 80: | ||
<tr> | <tr> | ||
<td><div class="mw-collapsible mw-collapsed toccolours">Gate Pass | <td><div class="mw-collapsible mw-collapsed toccolours">Gate Pass | ||
− | <div class="mw-collapsible-content">[[File:Gate Pass.jpg]]</div> | + | <div class="mw-collapsible-content">[[File:Gate Pass.jpg]] |
+ | <div> | ||
+ | A. Poison Apple Pub | ||
+ | B. Depository Tower | ||
+ | C. Gabal's School of War | ||
+ | D. ??? | ||
+ | E. Erdan's Manor | ||
+ | F. ??? | ||
+ | </div> | ||
+ | </div> | ||
</div></td> | </div></td> | ||
</tr> | </tr> | ||
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<td><div class="mw-collapsible mw-collapsed toccolours">Poison Apple Pub | <td><div class="mw-collapsible mw-collapsed toccolours">Poison Apple Pub | ||
<div class="mw-collapsible-content">[[File:Poison Apple Pub.jpg]]</div> | <div class="mw-collapsible-content">[[File:Poison Apple Pub.jpg]]</div> | ||
+ | </div></td> | ||
+ | </tr> | ||
+ | <tr> | ||
+ | <td><div class="mw-collapsible mw-collapsed toccolours">Depository Tower | ||
+ | <div class="mw-collapsible-content">[[File:DepositoryTower.jpg|1000px]]</div> | ||
</div></td> | </div></td> | ||
</tr> | </tr> | ||
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King Steppengard / Feudal Lords / Dassen | King Steppengard / Feudal Lords / Dassen | ||
+ | |||
+ | === Currently === | ||
+ | We are supposed to retrieve a case and take it to the Lyceum in Dassen Meanwhile, the Shahalesti think there is a password that we have that is required to open it, hence our joining forces. | ||
=== House Rules === | === House Rules === |
Latest revision as of 08:27, 13 October 2021
This is a 13th Age play-by-post campaign run by Nooch.
Contents
Player Characters[edit]
Character Name | Race | Class | Level | Played by |
---|---|---|---|---|
Alita Blackwood | Human | Paladin | Max | |
Isil | Dark Elf | Ranger | Sam I Am | |
Karsten Schneck | Human | Necromancer | Leliel | |
Wenrin Ferneyes | Halfling | Bard | SirMoogle | |
Retired | ||||
Aelrindel | High Elf | Wizard | Chronicler |
Major NPCs[edit]
Locations[edit]
Setting & Campaign Notes[edit]
Icons[edit]
Emperor Drakus Coaltongue (deceased) / Ragesian Army / Ragesia
Supreme Inquisitor Leska / The Inquisitors / Ragesia
Headmaster Simeon Gohanach / Students of Lyceum / Seaquen
Lord Shaaladel / Solei Palancis / Shining Lands of the Shahalesti
Mythological Beasts / ??? / Gate Pass (see the sidebar on page 5)
Khagan Onamdammin / Monastery of the Two Winds Monks / Ostalin
Exarch Horstea (removed) / Knights of the Aquiline Cross / Sindaire
Guildmistress Sheena Larkins / Wayfarers / Seaquen
King Steppengard / Feudal Lords / Dassen
Currently[edit]
We are supposed to retrieve a case and take it to the Lyceum in Dassen Meanwhile, the Shahalesti think there is a password that we have that is required to open it, hence our joining forces.
House Rules[edit]
No initiative - combat happens in post order. Monsters and NPC's generally go after PC's unless there's a narrative reason to go first.
The human's Quick to Fight initiative advantage is replaced by the ability to change the escalation die from +0 to +1 at the beginning of combat once per full refresh.
The Wizard's Overworld Advantage applies anywhere not in the prime material plane.