Barbat Rauta: Difference between revisions
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== Rank == | == Rank == | ||
'''Ironskin (Siderenos) / | '''Ironskin (Siderenos) / 4th'''<br /> | ||
'''XP:''' | '''XP:''' 11,788/20,000 (+5% XP bonus)<br /> | ||
'''Alignment''' - Neutral<br /> | '''Alignment''' - Neutral<br /> | ||
Henchman to '''[[Velsind Flere]]'''<br /> | Henchman to '''[[Velsind Flere]]'''<br /> | ||
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WIS - 11<br /> | WIS - 11<br /> | ||
DEX - 10<br /> | DEX - 10<br /> | ||
CON - | CON - 13 (+1 HP/lvl)<br /> | ||
CHA - 9<br /> | CHA - 9<br /> | ||
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*:Running (Con) - Skilled, 10+ | *:Running (Con) - Skilled, 10+ | ||
*Profession (Int): Drill Sergeant - Proficient, 15+ | *Profession (Int): Drill Sergeant - Proficient, 15+ | ||
*Riding - Proficient, 15+ | |||
'''Class Abilities''' | '''Class Abilities''' | ||
Line 43: | Line 44: | ||
'''Knacks''' | '''Knacks''' | ||
*Toughness - rolls 1d12 for HD | *Toughness - rolls 1d12 for HD | ||
*Self-Improvement, Primary - increase CON by +2 | |||
== Combat == | == Combat == | ||
'''AC:''' 4 / 5 (no shield)<br /> | '''AC:''' 4 [15] / 5 [14](no shield)<br /> | ||
'''HP:''' | '''HP:''' 36 (52 max)<br /> | ||
'''Movement Rate:''' 90'/30'<br /> | '''Movement Rate:''' 90'/30'<br /> | ||
'''Initiative Modifier:''' 0<br /> | '''Initiative Modifier:''' 0<br /> | ||
'''Attacks'''<br /> | '''Attacks'''<br /> | ||
*Primary Melee Attack: Long Sword (sword and shield style | *Primary Melee Attack: Long Sword (sword and shield style): +5 hit, 1d8+5 damage (if using magic sword)<br /> | ||
*Secondary Melee Attack: Long Sword (one weapon style | *Secondary Melee Attack: Long Sword (one weapon style): +6 hit, 1d8+5 damage (if using magic sword)<br /> | ||
*Primary Ranged Attack: Spear | *Primary Ranged Attack: Spear - 1d6 damage | ||
'''Fighting Style''' | '''Fighting Style''' | ||
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'''Saves:''' | '''Saves:''' | ||
*Petrification & Paralysis - | *Petrification & Paralysis - 10 | ||
*Poison & Death - | *Poison & Death - 8 | ||
*Blast & Breath - | *Blast & Breath - 11 | ||
*Staves & Wands - | *Staves & Wands - 9 | ||
*Spells - | *Spells - 12 | ||
== Equipment == | == Equipment == | ||
Gear, Armor, Weapons: Total Encumbrance is under 200 coins | '''Gear, Armor, Weapons:''' Total Encumbrance is under 200 coins | ||
*Shield | *Shield | ||
*+1 Sword | *+1 Sword | ||
Line 80: | Line 82: | ||
**Large Sacks (x2) | **Large Sacks (x2) | ||
*War Horse | *War Horse | ||
*Saddle & bridle | **Saddle & bridle | ||
*Horse Barding | **Horse Barding | ||
*Saddle Bags | **Saddle Bags | ||
**Large Sacks (x3) | ***Large Sacks (x3) | ||
Money: | |||
*On Hand: 95 gp, 45 sp, 50 cp | |||
*With Factor: 400 gp |
Latest revision as of 04:03, 15 April 2024
Rank[edit]
Ironskin (Siderenos) / 4th
XP: 11,788/20,000 (+5% XP bonus)
Alignment - Neutral
Henchman to Velsind Flere
Attributes[edit]
STR - 16 (+2 melee, open doors 4-in-6)
INT - 6 (Basic literacy)
WIS - 11
DEX - 10
CON - 13 (+1 HP/lvl)
CHA - 9
Skills[edit]
Languages
- Alignment
- Common
- Irontongue
General Skills
- Athletics -
- Climbing (Str) - Skilled, 10+
- Endurance (Con)- Skilled, 10+
- Jumping (Str) - Skilled, 10+
- Running (Con) - Skilled, 10+
- Profession (Int): Drill Sergeant - Proficient, 15+
- Riding - Proficient, 15+
Class Abilities
- Has natural AC of 5; over time skin hardens and AC will get lower.
- Immune to paralysis from ghouls.
- Only need to rest every 12 turns; can force march for 2 days before tiring.
- Once per day, when damage would reduce them to 0 hp, it instead reduces them to 1 hp.
- Vulnerable to lightning and electricity, roll to save with disadvantage; if no save is allowed, automatically take max damage.
- Touch of rust monster is deadly, hit by feeler drains one level.
- Heat Metal spell damages them as if they were wearing metal armor.
- Starts with two combat maneuvers, may select an additional maneuver at levels 5 and 10.
- Starts with three skills, plus any bonus from high INT; gain a new skill at levels 4, 6, 8, 10, and 12.
- Starts with one Knack; gains a new Knack at levels 4, 7, and 10.
Knacks
- Toughness - rolls 1d12 for HD
- Self-Improvement, Primary - increase CON by +2
Combat[edit]
AC: 4 [15] / 5 [14](no shield)
HP: 36 (52 max)
Movement Rate: 90'/30'
Initiative Modifier: 0
Attacks
- Primary Melee Attack: Long Sword (sword and shield style): +5 hit, 1d8+5 damage (if using magic sword)
- Secondary Melee Attack: Long Sword (one weapon style): +6 hit, 1d8+5 damage (if using magic sword)
- Primary Ranged Attack: Spear - 1d6 damage
Fighting Style
- Sword and Shield: One ally adjacent to, and up to two allies immediately behind, the fighter gain a +1 bonus to their armor class.
- One Weapon: Gains a +1 bonus to attack
Combat Maneuvers
- Stun: On a successful roll the target automatically acts last during the following round; only affects living targets. (STR, Proficient, 15+, 13+ if using fighting style)
- Trip: On a successful attack the target falls to the ground until their turn; takes their entire movement to stand back up; while prone all attacks against are at +2. (STR, Proficient, 15+, 13+ if using fighting style)
Saves:
- Petrification & Paralysis - 10
- Poison & Death - 8
- Blast & Breath - 11
- Staves & Wands - 9
- Spells - 12
Equipment[edit]
Gear, Armor, Weapons: Total Encumbrance is under 200 coins
- Shield
- +1 Sword
- Spear (x2)
- Belt and pouch
- Backpack
- Waterskin (x2)
- Flint & Steel
- Large Sacks (x2)
- War Horse
- Saddle & bridle
- Horse Barding
- Saddle Bags
- Large Sacks (x3)
Money:
- On Hand: 95 gp, 45 sp, 50 cp
- With Factor: 400 gp