Elemental Dufirosm: Difference between revisions

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Elementals live in realms of purish energy with little or simple intelligence.  From animal to low human intelligence.  They gain intelligence and advancement to Spirit form by existing for periods under bound service or trading their efforts in their elemental forms.  This is why they are easy to bind.  As they gain separate sentience, away from their elemental power they gain in their abilities.
Elementals live in realms of purish energy with little or simple intelligence.  From animal to low human intelligence.  They gain intelligence and advancement to Spirit/Spasa form by existing for periods under bound service or trading their efforts in their elemental forms.  This is why they are easy to bind.  As they gain separate sentience, away from their elemental power they gain in their abilities.


The children of Dufiro by many different races on occasion gain elemental powers.  If they gain enough power they may transition to the elemental form.  
The children of Dufiro by many different races on occasion gain elemental powers.  If they gain enough power they may transition to the elemental form.  


{|''' class="wikitable"
{|''' class="wikitable"
|-
|'''[[Air  Dufiros]]:''' ''Purify Air to desired degree.  Air attacks.
|'''[[Earth Dufiros]]:''' ''Convert rock to soil.  Refresh Soil. Rock attacks
|'''[[Fire Dufiros]]:''' ''Start fires in many environments. Fire attacks.
|'''[[Water Dufiros]]:'''  ''Purify Water. Summon Water. Water attacks.
|'''[[Change Dufiros]]:''' ''Transition from one item to another.  Natural shapeshifters.
|}


The above are major elementals but numerous minor ones existMany minor ones can function in limited shadow ranges according to local environmental needs and effects.
|'''[[Air Elemental Dufiros]]:''' ''Rarity: Common''
*Purify Air to desired degree.   
*Air attacks. Gusts of 120 mph will knock someone over. [[https://wxguys.ssec.wisc.edu/2020/04/20/strong-winds/]]
*Air Elementals in their elemental form can fly up to 100mph and do not tire.  
''*Common Transition:Spasa of Air, Cleanliness, Light & Illusion''


{|''' class="wikitable"
Subgroups:Cloud
|'''[[Earth Elemental Dufiros]]:'''  ''Rarity: Common''
*Convert rock to soil. 
*Refresh Soil.
*Rock attacks
*Create Quicksand
*Common Transition: Spasa of Earth, Darkness, Guard & Combat
**Earth Elementals are often Statues
*Subgroups:Sand, Iron, Glass
|'''[[Fire Elemental Dufiros]]:'''  ''Rarity: Common''
*Start fires in many environments.
*Start small to medium fire; ''Lighter to a camp fire.''
*Fire attacks.
*''Common Transition: Spasa of Fire, Death, & Light''
|-
|'''[[Water Elemental Dufiros]]:'''  ''Rarity: Common''
*Purify Water/Sour Water
*Summon Water from the ground within 300'.
*Fill container; ''1 Cup to 5 Gallons''
*Water attacks.
|'''[[Change Elemental Dufiros]]:'''  ''Rarity: Uncommon''
*Transition from one item to another.  Small to medium items; ''Coin to helmet''
*Natural shapeshifters.
*''Common Transition: Spasa of Water, Blending, Change, & Cleanliness''
|'''[[Scent Elemental Dufiros]]:'''  ''Rarity: Rare''
*Glories in the various scents in nature.
*Repeat familiar scents
*Cause an item to retain a scent for time based on psyche
*''Common Transition: Spasa of Air, Rot, & Blending''
|-
|-
|'''[[Scent Dufiros]]:''' ''Glories in the various scents in nature.
|'''[[Sound Elemental Dufiros]]:''' ''Rarity: Rare''
|'''[[Sound Dufiros]]:''' ''Variations in noise
*Variations in noise
|'''[[Hue Dufiros]]:'''  ''These Elementals can effect colors in many different ways and is nearly always a short lived race that develops into spirits of Blending, Paper, Color, or Illusion
*Common Transition: Spasa of Air, Illusion & Song''
|'''[[Hue Elemental Dufiros]]:'''  ''Rarity: Very Rare''
*These Elementals can effect colors in many different ways and is nearly always a short lived race that develops into spirits of Blending, Paper, Color, or Illusion
*Change item color:Duration based on Psyche
*''Common Transition: Spasa of Color, Light, Illusion, & Blending''
|'''[[Mix Elemental Dufiros]]:''' ''Rarity: Extremely Rare''
*These rare Elementals are attracted to combing new alloys, most of which can not maintain form after their absence.
*Make Normal Ally;
**''Brass=Copper & Zinc.
**Steel=Iron & up to 2% Carbon.
**Bronze=Copper & 0.5-11% tin and 0.01% phosphorus.
*List of named Alloys;[[https://en.wikipedia.org/wiki/List_of_named_alloys]]
*''Common Transition: Spasa of Blending(99%), Color, & Illusion ''
|-
|-
|'''[[Mix Dufiros]]:''' '' These rare Elementals are attracted to combing new alloys, most of which can not maintain form after their absence
|'''[[Movement Elemental Dufiros]]:''' ''Rarity: Extremely Rare''
|'''[[Flux Dufiros]]:''' '' These extremely rare elementals rejoice in the diversity of change and Flux in the nature of shadows near Chaos. They are nearly always elemental forms that transition into Spirits of Change on the way to Avasa of Shifter and Masoja of Shifter
*Double Speed: Long term based on Endurance. 10 to 100 miles
|'''Movement Dufiros:''' '' These very rare Elementals...
*Engine Speed: Short term- Up to 10 miles based on endurance.
*Bursts of speed: up to 100 feet based on endurance. Effects cumulative
*Exhaustion common. Death by exauhstion is a common malady for Movement Elementals
*''Common Transition: Spasa of Motion, & Speed''
|'''[[Flux Elemental Dufiros]]:'''   ''Rarity: Extraordinarily Rare''
* These extremely rare elementals rejoice in the diversity of change and Flux in the nature of shadows near Chaos.  
*They are nearly always elemental forms that transition into Spirits of Change on the way to Avasa of Shifter and Masoja of Shifter
*Temporary shapechange of items; Up to a 55 gallon barrel of material and 50 lbs. Duration based on Psyche
*Temporary shapechange of living beings.  up to 200lbs man. Duration based on Psyche
*''Common Transition: Spasa of Blending, Change, & Rust''
|}
|}
The above are major elementals but numerous minor ones exist.  Many minor ones can function in limited shadow ranges according to local environmental needs and effects.

Latest revision as of 03:58, 10 September 2024

Elementals live in realms of purish energy with little or simple intelligence. From animal to low human intelligence. They gain intelligence and advancement to Spirit/Spasa form by existing for periods under bound service or trading their efforts in their elemental forms. This is why they are easy to bind. As they gain separate sentience, away from their elemental power they gain in their abilities.

The children of Dufiro by many different races on occasion gain elemental powers. If they gain enough power they may transition to the elemental form.

Air Elemental Dufiros: Rarity: Common
  • Purify Air to desired degree.
  • Air attacks. Gusts of 120 mph will knock someone over. [[1]]
  • Air Elementals in their elemental form can fly up to 100mph and do not tire.

*Common Transition:Spasa of Air, Cleanliness, Light & Illusion

Subgroups:Cloud

Earth Elemental Dufiros: Rarity: Common
  • Convert rock to soil.
  • Refresh Soil.
  • Rock attacks
  • Create Quicksand
  • Common Transition: Spasa of Earth, Darkness, Guard & Combat
    • Earth Elementals are often Statues
  • Subgroups:Sand, Iron, Glass
Fire Elemental Dufiros: Rarity: Common
  • Start fires in many environments.
  • Start small to medium fire; Lighter to a camp fire.
  • Fire attacks.
  • Common Transition: Spasa of Fire, Death, & Light
Water Elemental Dufiros: Rarity: Common
  • Purify Water/Sour Water
  • Summon Water from the ground within 300'.
  • Fill container; 1 Cup to 5 Gallons
  • Water attacks.
Change Elemental Dufiros: Rarity: Uncommon
  • Transition from one item to another. Small to medium items; Coin to helmet
  • Natural shapeshifters.
  • Common Transition: Spasa of Water, Blending, Change, & Cleanliness
Scent Elemental Dufiros: Rarity: Rare
  • Glories in the various scents in nature.
  • Repeat familiar scents
  • Cause an item to retain a scent for time based on psyche
  • Common Transition: Spasa of Air, Rot, & Blending
Sound Elemental Dufiros: Rarity: Rare
  • Variations in noise
  • Common Transition: Spasa of Air, Illusion & Song
Hue Elemental Dufiros: Rarity: Very Rare
  • These Elementals can effect colors in many different ways and is nearly always a short lived race that develops into spirits of Blending, Paper, Color, or Illusion
  • Change item color:Duration based on Psyche
  • Common Transition: Spasa of Color, Light, Illusion, & Blending
Mix Elemental Dufiros: Rarity: Extremely Rare
  • These rare Elementals are attracted to combing new alloys, most of which can not maintain form after their absence.
  • Make Normal Ally;
    • Brass=Copper & Zinc.
    • Steel=Iron & up to 2% Carbon.
    • Bronze=Copper & 0.5-11% tin and 0.01% phosphorus.
  • List of named Alloys;[[2]]
  • Common Transition: Spasa of Blending(99%), Color, & Illusion
Movement Elemental Dufiros: Rarity: Extremely Rare
  • Double Speed: Long term based on Endurance. 10 to 100 miles
  • Engine Speed: Short term- Up to 10 miles based on endurance.
  • Bursts of speed: up to 100 feet based on endurance. Effects cumulative
  • Exhaustion common. Death by exauhstion is a common malady for Movement Elementals.
  • Common Transition: Spasa of Motion, & Speed
Flux Elemental Dufiros: Rarity: Extraordinarily Rare
  • These extremely rare elementals rejoice in the diversity of change and Flux in the nature of shadows near Chaos.
  • They are nearly always elemental forms that transition into Spirits of Change on the way to Avasa of Shifter and Masoja of Shifter
  • Temporary shapechange of items; Up to a 55 gallon barrel of material and 50 lbs. Duration based on Psyche
  • Temporary shapechange of living beings. up to 200lbs man. Duration based on Psyche
  • Common Transition: Spasa of Blending, Change, & Rust

The above are major elementals but numerous minor ones exist. Many minor ones can function in limited shadow ranges according to local environmental needs and effects.