Difference between revisions of "Running Sheet Kole"
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<big>'''Kole, Original Arco Boy'''</big> | <big>'''Kole, Original Arco Boy'''</big> | ||
− | [[File:Kole2.png]] | + | [[File:Kole2.png|200px]] [[File:A--kole.jpg|200px]] |
'''Father:''' ? | '''Father:''' ? | ||
Line 16: | Line 16: | ||
*Lance Corporal; USMC | *Lance Corporal; USMC | ||
− | =='''Points{}'''== | + | =='''Points{84}'''== |
− | '''''Total: = | + | '''''Total: 84 = 35 Stats+ 4 Powers+ 25 Skills+{20()} Items +0/0 allies/Enemies +0 Stuff +0 Storage''''' |
===''Advancement''=== | ===''Advancement''=== | ||
====2024 Time in land for the Adventurer Society==== | ====2024 Time in land for the Adventurer Society==== | ||
− | *15 pips General Experience-- | + | *15 pips General Experience-- spent |
**10 str, 5 to end | **10 str, 5 to end | ||
*5 pips in skills at level 1--Unspent | *5 pips in skills at level 1--Unspent | ||
*5 pips spread across a few favorite items from constant use near wizards----Unspent | *5 pips spread across a few favorite items from constant use near wizards----Unspent | ||
− | *Storage 20 | + | *Storage 20 spent |
− | + | 10 str, end | |
+ | ====ludus==== | ||
+ | 6: to psyche to raise to Amber psyche | ||
− | =='''Statistics{ | + | =='''Statistics{35}'''== |
− | *Psyche: CHAOS RANKED | + | *Psyche: CHAOS RANKED +6 pips |
− | *Strength: | + | *Strength: 20 |
− | *Endurance: | + | *Endurance: 15 |
− | *Warfare: HUMAN RANKED | + | *Warfare: HUMAN RANKED |
=='''Powers {4}'''== | =='''Powers {4}'''== | ||
− | *2 '''Fort Garland Sigil of Avalon; Basic Imprint''' | + | *2 '''Fort Garland Sigil of Avalon; Basic Imprint''' : [[Kole's Spells]] |
*(3) '''Avalon Shape Shifting'''; Dwarf, Orc | *(3) '''Avalon Shape Shifting'''; Dwarf, Orc | ||
*2 '''Partial Low Order Sorcery''' [[Sorcery in Jeweled Amber]] | *2 '''Partial Low Order Sorcery''' [[Sorcery in Jeweled Amber]] | ||
+ | *0 Cantrips : [[Kole's Spells]] | ||
− | =='''Skills { | + | =='''Skills {20}'''== |
*3 Engine Mechanics | *3 Engine Mechanics | ||
− | *2 Auto Body Work & Frame Work | + | **2 Auto Body Work & Frame Work |
− | *2 Track Mechanics | + | **2 Track Mechanics |
− | *2 Fluid Drive Systems | + | **2 Fluid Drive Systems |
− | *1 | + | **2 Frankensteining |
+ | *1 Stringed Instruments-Guitar | ||
+ | *1 | ||
=='''Allies & Enemies {0/0 = 0}'''== | =='''Allies & Enemies {0/0 = 0}'''== | ||
Line 102: | Line 107: | ||
*? | *? | ||
− | =='''Shadows {}'''== | + | =='''Shadows {0}'''== |
− | =='''Stuff{}'''== | + | =='''Stuff{0}'''== |
+ | |||
+ | =='''WC&LGA'''== | ||
+ | Warrior | ||
+ | |||
+ | [[File:A--kole.jpg]] | ||
+ | ===Record=== | ||
+ | *R: | ||
+ | *Fights: Great Hammer | ||
+ | ====Wins==== | ||
+ | *Win One. Lockser | ||
+ | *Win Two. | ||
+ | ====Loses==== | ||
+ | Defeat One. loses to Spear | ||
+ | |||
+ | ====Draw==== | ||
+ | Draw One. | ||
=='''Miscellany'''== | =='''Miscellany'''== |
Latest revision as of 23:29, 24 June 2024
Kole, Original Arco Boy
Father: ?
Mother: ?
Children: ?
Description: Male. Dwarf; magically changed from a Human. Excellent Mechanic.
Hobbies: ?
Contents
Ranks[edit]
- Lance Corporal; USMC
Points{84}[edit]
Total: 84 = 35 Stats+ 4 Powers+ 25 Skills+{20()} Items +0/0 allies/Enemies +0 Stuff +0 Storage
Advancement[edit]
2024 Time in land for the Adventurer Society[edit]
- 15 pips General Experience-- spent
- 10 str, 5 to end
- 5 pips in skills at level 1--Unspent
- 5 pips spread across a few favorite items from constant use near wizards----Unspent
- Storage 20 spent
10 str, end
ludus[edit]
6: to psyche to raise to Amber psyche
Statistics{35}[edit]
- Psyche: CHAOS RANKED +6 pips
- Strength: 20
- Endurance: 15
- Warfare: HUMAN RANKED
Powers {4}[edit]
- 2 Fort Garland Sigil of Avalon; Basic Imprint : Kole's Spells
- (3) Avalon Shape Shifting; Dwarf, Orc
- 2 Partial Low Order Sorcery Sorcery in Jeweled Amber
- 0 Cantrips : Kole's Spells
Skills {20}[edit]
- 3 Engine Mechanics
- 2 Auto Body Work & Frame Work
- 2 Track Mechanics
- 2 Fluid Drive Systems
- 2 Frankensteining
- 1 Stringed Instruments-Guitar
- 1
Allies & Enemies {0/0 = 0}[edit]
Allies[edit]
- various
Enemies[edit]
- various
Companions[edit]
- Rattlesnake; Bonded to Kole
- Candy Garland
- Olive, the Orion
- Fort Garland Adventurers' Society
- Arco Boys
Items {}[edit]
- Signature piece
Non-Magical Items[edit]
Weapons[edit]
- Light Saber: White; 3 Settings
- Hand Gun (1-4): TypeCaliber
- Ammo & Spare Clips (if applicable) included
- Gun Cleaning Kit
- Rifle; Sniper, Hunting or Assault style
- Ammo & Spare Clips included
- Melee Weapon: High Quality or Dwarven Magicked
- Sword, Mass Weapon (Axe or Hammer)
- Knife or Dagger: High Quality or Dwarven Magicked
- SpecialtyWeapon: InfoNeeded
Armor[edit]
- Armor: TypeMaterial
Clothing & Equipment[edit]
- Clothing; Assorted
- PersonalGear: InfoNeeded
- SpecialtyEquipment: InfoNeeded
- Circus Costumes & Props
- Adventurers Gear
- Mechanics Tools
- Mechanics Equipment
- Machining Tools (some)
Vehicles[edit]
- Large Motorhome
- Large Box Trailer
- Motorcycle; InfoNeeded
Trinkets & Luxuries[edit]
- ?
Shadows {0}[edit]
Stuff{0}[edit]
WC&LGA[edit]
Warrior
Record[edit]
- R:
- Fights: Great Hammer
Wins[edit]
- Win One. Lockser
- Win Two.
Loses[edit]
Defeat One. loses to Spear
Draw[edit]
Draw One.
Miscellany[edit]
- good with Snakes.
Powers write ups{4}[edit]
- 2 Fort Garland Sigil of Avalon; Basic Imprint
- Low Order Inscription located in Lily Lake, near Ft. Garland, CO, USA, Earth; Shadow Garland aka Change World.
- Sigil can be used as a Lens for Detection purposes.
- Sigil can be used Defensively.
- Sigil reacts violently vs Woven Logrus; blue lightning (NEW)
- Sigil can be used as a Spell Framework. Holds Spells like a Web. (re: Zachary and Fortunadus)
- High Order Sorcery Spell (2): Holder Frame ONLY (no need to Cast)
- Low Order Sorcery Spells (5): Holder & Casting Frame.
- Other Low Order Spells (?): Holder Frame ONLY
- (3) Avalon Shape Shifting; Specific Alternate Forms ONLY:
- Gained assaying the Ft. Garland Sigil of Avalon.
- Forms: Dwarf(True Form), Orc, Human, Elf & Magical Creature?.
- 2 Partial Low Order Sorcery Sorcery in Jeweled Amber
- Low Order versions of High Order Sorcery Spells
- Less power overall; less intensity, effectiveness, duration.
- This is NOT a Low Order Magic System, such as; Magery, Wizardry, Listery, etc.
- Only able to Create some Spells using the Shadow Manipulation Micro-Spell ONLY
- Low Order versions of High Order Sorcery Spells
Spells[edit]
- Framework: Low Order Inscription; Basic Imprint; Fort Garland Sigil of Avalon
- High Order Sorcery Spell Slots (2): Holder Frame ONLY; no need to Cast.
- [Empty], [Empty]
- Low Order Sorcery Spell Slots (5): Holder and Casting Frame.
- Invisibility (good for a Low Order Sorcerer. the main difference between High and Low versions is duration)
- Giant Slap (good enough to shut doors but not kick open strong doors. But it could play hell with a table setting)
- Cardiac Arrest (a killing spell for High Order but for Low Order it is mainly a massive chest pain distraction unless someone has heart problems)
- Defensive Shield (as a Low Order spell is mainly useful against Low Order Magic, but its a must)
- Single Wound Healing (stops a single wound from causing someone to bleed out. The size of the wound is important. A High Order version will stop almost any wound short of decapitation)
- Low Order Magic System Spell Slots (?): Holder Frame ONLY; no need to Cast.
- Currently Empty
- High Order Sorcery Spell Slots (2): Holder Frame ONLY; no need to Cast.