Running Sheet Kole: Difference between revisions
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<big>'''Kole, Original Arco Boy'''</big> | <big>'''Kole, Original Arco Boy'''</big> | ||
[[File:Kole2.png]] | [[File:Kole2.png|200px]] [[File:A--kole Blade.jpg|200px]] | ||
'''Father:''' ? | '''Father:''' ? | ||
Line 16: | Line 16: | ||
*Lance Corporal; USMC | *Lance Corporal; USMC | ||
=='''Points{}'''== | =='''Points{90}'''== | ||
'''''Total: | '''''Total:90 = 40 Stats+ 6 Powers+ 25 Skills+{20()} Items +0/0 allies/Enemies (-1) Stuff +0 Storage''''' | ||
===''Advancement''=== | ===''Advancement''=== | ||
====2024 Time in land for the Adventurer Society==== | ====2024 Time in land for the Adventurer Society==== | ||
*15 pips General Experience-- | *15 pips General Experience-- spent | ||
**10 str, 5 to end | **10 str, 5 to end | ||
*5 pips in skills at level 1--Unspent | *5 pips in skills at level 1--Unspent | ||
*5 pips spread across a few favorite items from constant use near wizards----Unspent | *5 pips spread across a few favorite items from constant use near wizards----Unspent | ||
*Storage 20 | *Storage 20 spent | ||
10 str, end | |||
====ludus==== | |||
6: to psyche to raise to Amber psyche | |||
== | ====Ludus -Warrior to Blade==== | ||
8 pips:4 pips to psyche to Amber Rank. 4 pips to psyche. Take 1 pip bad stuff, add to psyche. | |||
=='''Powers { | =='''Statistics{40}'''== | ||
*2 '''Fort Garland Sigil of Avalon; Basic Imprint''' | *Psyche: 5 | ||
*Strength: 20 | |||
*Endurance: 15 | |||
*Warfare: HUMAN RANKED | |||
=='''Powers {6}'''== | |||
*2 '''Fort Garland Sigil of Avalon; Basic Imprint''' : [[Kole's Spells]] | |||
*(3) '''Avalon Shape Shifting'''; Dwarf, Orc | *(3) '''Avalon Shape Shifting'''; Dwarf, Orc | ||
*2 '''Partial Low Order Sorcery''' [[Sorcery in Jeweled Amber]] | *2 '''Partial Low Order Sorcery''' [[Sorcery in Jeweled Amber]] | ||
*0 Cantrips : [[Kole's Spells]] | |||
*2 Thievish | |||
=='''Skills { | =='''Skills {25}'''== | ||
{| class="wikitable" | |||
|- | |||
| | |||
*1 | |||
*2 | |||
**1 | |||
**1 | |||
*3 Engine Mechanics | *3 Engine Mechanics | ||
**2 Auto Body Work & Frame Work | **2 Auto Body Work & Frame Work | ||
Line 49: | Line 63: | ||
**2 Fluid Drive Systems | **2 Fluid Drive Systems | ||
**2 Frankensteining | **2 Frankensteining | ||
*1 | *2 Motorcycle Racing | ||
**1 Motorcycle Trick Riding. | |||
**1 Motorcycle Circus Trick riding-Jumping | |||
*3 Machine Work-lathe | |||
**2 | |||
**2 | |||
**1 | |||
**1 | |||
*1 | |||
*1 | |||
*2 Stringed Instruments-Guitar | |||
**1 Stringed Instruments-Banjo | |||
**1 Stringed Instruments- | |||
*1 | |||
*1 | *1 | ||
| | |||
*1 | |||
*2 | |||
*3 | |||
*4 | |||
*5 | |||
*6 | |||
*7 | |||
*8 | |||
*9 | |||
*10 | |||
| | |||
*1 | |||
*2 | |||
*3 | |||
*4 | |||
*5 | |||
|'''Thievish Tops''' | |||
*Mixologist | |||
*Brawling+2 | |||
*Buckler Defense +2 | |||
*Bypass 75% | |||
*Climbing 60% | |||
*Juggle 30% | |||
*Jump & Leap 2Apr% | |||
*Lip Reading 50% | |||
*Mimic Animal Sounds 60% | |||
*Pick locks 60% | |||
*Pick pockets 60 | |||
*Sap 50% | |||
*Slight of Hand 80% | |||
*Streetwise 20% | |||
*Ventriloquism 80% | |||
*Move silently +20% | |||
|- | |||
|} | |||
=='''Allies & Enemies {0/0 = 0}'''== | =='''Allies & Enemies {0/0 = 0}'''== | ||
===Allies=== | ===Allies=== | ||
* | ====Pals==== | ||
*1 Candy Garland | |||
*1 Olive, the Orion | |||
*1 Fitz | |||
*1 Wrecker | |||
*1 Reggy | |||
*1 Rafe? | |||
===Enemies=== | ===Enemies=== | ||
6 pips worth | |||
=='''Companions'''== | =='''Companions'''== | ||
* | ====Rattlesnake 7==== | ||
[[File:Nipper-kole.jpg|100px]] | |||
*2 Vitality | |||
*2 Stamina | |||
*1 VS Weapons | |||
*1 Extra Hard | |||
*1 Speak | |||
**7 | |||
; Bonded to Kole | |||
*[[Fort Garland Adventurers' Society]] | *[[Fort Garland Adventurers' Society]] | ||
*[[Arco Boys]] | *[[Arco Boys]] | ||
=='''Items {}'''== | =='''Items {20()}'''== | ||
*Signature piece | *Signature piece | ||
Line 73: | Line 149: | ||
====Weapons==== | ====Weapons==== | ||
*Light Saber: White; 3 Settings | *Light Saber: White; 3 Settings | ||
*Hand Gun (1-4): | *Hand Gun (1-4): Type Caliber 9mm | ||
**Ammo & Spare Clips (if applicable) included | **Ammo & Spare Clips (if applicable) included | ||
*Gun Cleaning Kit | *Gun Cleaning Kit | ||
*Rifle; Sniper, Hunting | *Rifle; Sniper, Hunting 50cal | ||
**Ammo & Spare Clips included | **Ammo & Spare Clips included | ||
*Melee Weapon: | *Melee Weapon: or Dwarven Magicked | ||
**Sword, Mass Weapon | **Sword, Mass Weapon Hammer | ||
*Knife or Dagger: | *Knife or Dagger: Dwarven Magicked | ||
* | *Specialty Weapon: Steel-toed Boots | ||
====Armor==== | ====Armor==== | ||
*Armor: | *Armor: Type Material | ||
====Clothing & Equipment==== | ====Clothing & Equipment==== | ||
*Clothing; Assorted | *Clothing; Assorted | ||
* | *Personal Gear: Info Needed | ||
* | *Specialty Equipment: Info Needed | ||
*Circus Costumes & Props | *Circus Costumes & Props | ||
*Adventurers Gear | *Adventurers Gear | ||
Line 99: | Line 174: | ||
*Large Motorhome | *Large Motorhome | ||
*Large Box Trailer | *Large Box Trailer | ||
* | *Motorcycles; Info Needed | ||
====Trinkets & Luxuries==== | ====Trinkets & Luxuries==== | ||
*? | *? | ||
=='''Shadows {}'''== | =='''Shadows {0}'''== | ||
=='''Stuff{0}'''== | |||
*1 Bad Stuff | |||
=='''WC&LGA'''== | |||
Warrior | |||
[[File:A--kole Blade.jpg]] | |||
===Record=== | |||
*R: | |||
*Fights: Great Hammer | |||
====Wins==== | |||
*Win One. Lockser | |||
*Win Two. | |||
====Loses==== | |||
Defeat One. loses to Spear | |||
== | ====Draw==== | ||
Draw One. | |||
=='''Miscellany'''== | =='''Miscellany'''== | ||
*good with Snakes. | *good with Snakes. (Weirdness: Animal Friendship-Snakes) | ||
==='''Powers write ups{4}'''=== | ==='''Powers write ups{4}'''=== | ||
*2 '''Fort Garland Sigil of Avalon; Basic Imprint''' | *2 '''Fort Garland Sigil of Avalon; Basic Imprint''' |
Latest revision as of 06:01, 13 August 2024
Kole, Original Arco Boy
Father: ?
Mother: ?
Children: ?
Description: Male. Dwarf; magically changed from a Human. Excellent Mechanic.
Hobbies: ?
Ranks[edit]
- Lance Corporal; USMC
Points{90}[edit]
Total:90 = 40 Stats+ 6 Powers+ 25 Skills+{20()} Items +0/0 allies/Enemies (-1) Stuff +0 Storage
Advancement[edit]
2024 Time in land for the Adventurer Society[edit]
- 15 pips General Experience-- spent
- 10 str, 5 to end
- 5 pips in skills at level 1--Unspent
- 5 pips spread across a few favorite items from constant use near wizards----Unspent
- Storage 20 spent
10 str, end
ludus[edit]
6: to psyche to raise to Amber psyche
Ludus -Warrior to Blade[edit]
8 pips:4 pips to psyche to Amber Rank. 4 pips to psyche. Take 1 pip bad stuff, add to psyche.
Statistics{40}[edit]
- Psyche: 5
- Strength: 20
- Endurance: 15
- Warfare: HUMAN RANKED
Powers {6}[edit]
- 2 Fort Garland Sigil of Avalon; Basic Imprint : Kole's Spells
- (3) Avalon Shape Shifting; Dwarf, Orc
- 2 Partial Low Order Sorcery Sorcery in Jeweled Amber
- 0 Cantrips : Kole's Spells
- 2 Thievish
Skills {25}[edit]
|
|
|
Thievish Tops
|
Allies & Enemies {0/0 = 0}[edit]
Allies[edit]
Pals[edit]
- 1 Candy Garland
- 1 Olive, the Orion
- 1 Fitz
- 1 Wrecker
- 1 Reggy
- 1 Rafe?
Enemies[edit]
6 pips worth
Companions[edit]
Rattlesnake 7[edit]
- 2 Vitality
- 2 Stamina
- 1 VS Weapons
- 1 Extra Hard
- 1 Speak
- 7
- Bonded to Kole
Items {20()}[edit]
- Signature piece
Non-Magical Items[edit]
Weapons[edit]
- Light Saber: White; 3 Settings
- Hand Gun (1-4): Type Caliber 9mm
- Ammo & Spare Clips (if applicable) included
- Gun Cleaning Kit
- Rifle; Sniper, Hunting 50cal
- Ammo & Spare Clips included
- Melee Weapon: or Dwarven Magicked
- Sword, Mass Weapon Hammer
- Knife or Dagger: Dwarven Magicked
- Specialty Weapon: Steel-toed Boots
Armor[edit]
- Armor: Type Material
Clothing & Equipment[edit]
- Clothing; Assorted
- Personal Gear: Info Needed
- Specialty Equipment: Info Needed
- Circus Costumes & Props
- Adventurers Gear
- Mechanics Tools
- Mechanics Equipment
- Machining Tools (some)
Vehicles[edit]
- Large Motorhome
- Large Box Trailer
- Motorcycles; Info Needed
Trinkets & Luxuries[edit]
- ?
Shadows {0}[edit]
Stuff{0}[edit]
- 1 Bad Stuff
WC&LGA[edit]
Warrior
Record[edit]
- R:
- Fights: Great Hammer
Wins[edit]
- Win One. Lockser
- Win Two.
Loses[edit]
Defeat One. loses to Spear
Draw[edit]
Draw One.
Miscellany[edit]
- good with Snakes. (Weirdness: Animal Friendship-Snakes)
Powers write ups{4}[edit]
- 2 Fort Garland Sigil of Avalon; Basic Imprint
- Low Order Inscription located in Lily Lake, near Ft. Garland, CO, USA, Earth; Shadow Garland aka Change World.
- Sigil can be used as a Lens for Detection purposes.
- Sigil can be used Defensively.
- Sigil reacts violently vs Woven Logrus; blue lightning (NEW)
- Sigil can be used as a Spell Framework. Holds Spells like a Web. (re: Zachary and Fortunadus)
- High Order Sorcery Spell (2): Holder Frame ONLY (no need to Cast)
- Low Order Sorcery Spells (5): Holder & Casting Frame.
- Other Low Order Spells (?): Holder Frame ONLY
- (3) Avalon Shape Shifting; Specific Alternate Forms ONLY:
- Gained assaying the Ft. Garland Sigil of Avalon.
- Forms: Dwarf(True Form), Orc, Human, Elf & Magical Creature?.
- 2 Partial Low Order Sorcery Sorcery in Jeweled Amber
- Low Order versions of High Order Sorcery Spells
- Less power overall; less intensity, effectiveness, duration.
- This is NOT a Low Order Magic System, such as; Magery, Wizardry, Listery, etc.
- Only able to Create some Spells using the Shadow Manipulation Micro-Spell ONLY
- Low Order versions of High Order Sorcery Spells
Spells[edit]
- Framework: Low Order Inscription; Basic Imprint; Fort Garland Sigil of Avalon
- High Order Sorcery Spell Slots (2): Holder Frame ONLY; no need to Cast.
- [Empty], [Empty]
- Low Order Sorcery Spell Slots (5): Holder and Casting Frame.
- Invisibility (good for a Low Order Sorcerer. the main difference between High and Low versions is duration)
- Giant Slap (good enough to shut doors but not kick open strong doors. But it could play hell with a table setting)
- Cardiac Arrest (a killing spell for High Order but for Low Order it is mainly a massive chest pain distraction unless someone has heart problems)
- Defensive Shield (as a Low Order spell is mainly useful against Low Order Magic, but its a must)
- Single Wound Healing (stops a single wound from causing someone to bleed out. The size of the wound is important. A High Order version will stop almost any wound short of decapitation)
- Low Order Magic System Spell Slots (?): Holder Frame ONLY; no need to Cast.
- Currently Empty
- High Order Sorcery Spell Slots (2): Holder Frame ONLY; no need to Cast.