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==Drunken Kid== [unfinished]
Back to [[3-5_Against_the_Giants_Campaign]] [[Category:Against The Giants]]
 
*Fighter 10 (Thug)/ Monk 2/Drunken master4/Swordsage 2
*Fighter 10 (Thug)/ Monk 2/Drunken master4/Swordsage 2


*Str 18 Dex 18 Con14 Int 12 Wis14 Cha 10
*Str 24 Dex 24 Con14 Int 12 Wis 20 Cha 10


*Bab +15/+10/+5.
*Bab +15/+10/+5.
*ST: +13/+12/+10
*'''Longsword'''+27[30/33 w' stances]/+22[25/28]/+17[20/23]Dam: 1d8+10
*'''Unarmed'''+25/+20/+15 Dam: 1D8+ 8 [brilliant energy effect]
*'''Improvised weapons''' as unarmed, +1D4 Dam, other effects.
*'''Flurry of blows''' -2 all atts. 1 extra att at best bonus. Full round.
*'''Stunning Fist''' 6/day. Fort St or stunned DC 27.
 
*ST: F+25/R+22/W+18
*Hp 200 (10d10+8d8+con)
*Hp 200 (10d10+8d8+con)
*AC:37 Flatfooted:29 Touch:27. +3 dodge v 1 opp.+4 vs AoO
*(elusive att: +6 dodge AC w'full attack - 1 att only)
*Init: +17
==Feats==
*WF: Longsword. Able Learner.Mobility. Dodge.WS: Longsword. Elusive Attack (ACF:PH2). Power Attack. MWM: Slashing. Spring Attack.Great fortitude.Imp Unarmed Strike.Combat reflexes. Martial weapon mastery (Longsword - adds weapon to Monks weapon list). Improved natural att (MMI). Falling Sun Strike(any SS strike can be a stunning att; +1 DC stun att and SS strikes).
==Class abilities==
*Monk: Stunning Fist, Wis bonus to AC, Unarmed strike 1d6, Flurry of blows -1/-1, Evasion.
*Drunken Master: Drink LAD (-2 int/wis, +2str or con per drink, max 4 lasts 7rds), Stagger (charge in crooked line, DC15 tumble for no AoO),Swaying waist (+2 dodge 1 opponent),AC bonus +1, Improvised weapon+improved (+1d4 dam to unarmed strike/can use long weapons, bumpy +2 disarm & large/flat for improvised tower shield.)
*Swordsage: Quick to act +1, Disc Focus: Weapon focus (setting sun style)Wis bonus to AC (Taken as +1 only).


*F1: WF: Longsword. Able Learner.
F2: Mobility.
F3: Snap kick [Was Dodge. See Falling Sun strike]
F4: WS: Longsword
F5
F6: Elusive Attack (ACF:PH2) Power Attack
F7
F8: MWM: Slashing
F9: Spring Att
F10: Great fortitude
M1: Stunning Fist, Wis bonus to AC, Imp US, Unarmed strike 1d6
M2: Combat reflexes, Imp Nat Att, Flurry of blows -1/-1, Evasion.
DM1: Drink LAD (-2 int/wis, +2str or con per drink, max 4 lasts 7rds), Imp wpns.
DM2: Stagger (charge in crooked line DC15 tumble for no AoO)
DM3: Fists of Iron, Swaying waist +2 dodge 1 opponent.
DM4: AC bonus +1, Improvised weapon+improved (+1d4 dam to unarmed strike/can use long weapons, bumpy +2 disarm &large/flat for improvidsed tower shield.)
SS1: Quick to act +1, Disc Focus: Weapon focus (setting sun style).
SS2: Falling Sun Strike. Wis bonus to AC


Skills (points only)
==Skills==
Balance 8,Bluff 12,Climb 14,Hide 14,Jump 14,Listen 14,Move silently 14,Ride 6,Sense motive 14,Spot 12,Tumble 14


Balance 15,Bluff 12,Climb 21,Hide 21,Jump 21,Listen 18,Move silently 21,Ride 13,Sense motive 21,Spot 16,Tumble 21.


Sword Sage Maneuvers and Stances.
==Sword Sage Maneuvers and Stances.==


Man Kn 7, ready 4, Stances 2 (Initiator level 10)
Man Kn 7, ready 4, Stances 2 (Initiator level 10)
Setting sun
'''Setting sun'''
Man:
Man:
Counter Charge 1
*Counter Charge 1
Feigned Opening 3
*Feigned Opening 3
Strike of the Broken Shield 4
*Strike of the Broken Shield 4
Soaring Throw 5
*Soaring Throw 5
Stance: Giant Killing style 3
*Stance: Giant Killing style 3
Shadow Hand
'''Shadow Hand'''
Man:
Man:
Cloak of Deception 2
*Cloak of Deception 2
Shadow Jaunt 2
*Shadow Jaunt 2
Obscuring shadow Veil 4
*Obscuring shadow Veil 4
Stance: Assassins Stance 3
*Stance: Assassins Stance 3


==Drunken boys stuff:==
==Drunken Kids stuff:==
 
*+1 Setting Sun Shadow hand Longsword +2 [Bo9S -+3 on atts using 1 disc, +6 both)
Vampiric Warning Metallian 98 k
*+1 Necklace of natural attacks [brilliant energy +4] Sav Species 50k [not sure on this, does it work for monks?]


*+1 Setting Sun Shadow hand Longsword [Bo9S - +3 on atts when using 1 discipline, +6 if using both)Vampiric, Warning, Metallian 98k
*+1 Necklace of natural attacks, Brilliant Energy (Sav Species) 50k [not sure on this, does it work for monks?]
*Amulet of natural armour +3 18k
*Amulet of natural armour +3 18k
*Bracers of Armour +7 49k
*Bracers of Armour +7 49k
*Scabbard of keen edges 16k
*Scabbard of keen edges 16k
*Dust of Sneezing and choking x 2 5k
*Dust of Sneezing and choking x 2 5k
*Monks belt 13k
*Belt of Battle (+2 init, 3charges/day 1:Move act 2: Std act 3:Full Act)
*Headband of Perfect Excellence +6 Str,Dex,Wis 100k
*Headband of Perfect Excellence +6 Str,Dex,Wis 100k
*Skin of the hero 77k
*Skin of the hero 77k (+3 Def Ac,Resistance STs,+3 Enhance Atts)
*Mask of Sweet Air 2k (Breathe freely in smoke, etc; +5 sts vs airborne attacks/poisons)
*Ki straps 5k (+2DC to stunning fist).
 


*431k spent 9k in lesser stuff to come
Potions: Darkvision x 2, Prot f'evil x2, CLW x2, Displacement, Fox's Cunning.

Latest revision as of 00:05, 31 January 2008

Back to 3-5_Against_the_Giants_Campaign

  • Fighter 10 (Thug)/ Monk 2/Drunken master4/Swordsage 2
  • Str 24 Dex 24 Con14 Int 12 Wis 20 Cha 10
  • Bab +15/+10/+5.
  • Longsword+27[30/33 w' stances]/+22[25/28]/+17[20/23]Dam: 1d8+10
  • Unarmed+25/+20/+15 Dam: 1D8+ 8 [brilliant energy effect]
  • Improvised weapons as unarmed, +1D4 Dam, other effects.
  • Flurry of blows -2 all atts. 1 extra att at best bonus. Full round.
  • Stunning Fist 6/day. Fort St or stunned DC 27.
  • ST: F+25/R+22/W+18
  • Hp 200 (10d10+8d8+con)
  • AC:37 Flatfooted:29 Touch:27. +3 dodge v 1 opp.+4 vs AoO
  • (elusive att: +6 dodge AC w'full attack - 1 att only)
  • Init: +17

Feats[edit]

  • WF: Longsword. Able Learner.Mobility. Dodge.WS: Longsword. Elusive Attack (ACF:PH2). Power Attack. MWM: Slashing. Spring Attack.Great fortitude.Imp Unarmed Strike.Combat reflexes. Martial weapon mastery (Longsword - adds weapon to Monks weapon list). Improved natural att (MMI). Falling Sun Strike(any SS strike can be a stunning att; +1 DC stun att and SS strikes).

Class abilities[edit]

  • Monk: Stunning Fist, Wis bonus to AC, Unarmed strike 1d6, Flurry of blows -1/-1, Evasion.
  • Drunken Master: Drink LAD (-2 int/wis, +2str or con per drink, max 4 lasts 7rds), Stagger (charge in crooked line, DC15 tumble for no AoO),Swaying waist (+2 dodge 1 opponent),AC bonus +1, Improvised weapon+improved (+1d4 dam to unarmed strike/can use long weapons, bumpy +2 disarm & large/flat for improvised tower shield.)
  • Swordsage: Quick to act +1, Disc Focus: Weapon focus (setting sun style)Wis bonus to AC (Taken as +1 only).


Skills[edit]

Balance 15,Bluff 12,Climb 21,Hide 21,Jump 21,Listen 18,Move silently 21,Ride 13,Sense motive 21,Spot 16,Tumble 21.

Sword Sage Maneuvers and Stances.[edit]

Man Kn 7, ready 4, Stances 2 (Initiator level 10) Setting sun Man:

  • Counter Charge 1
  • Feigned Opening 3
  • Strike of the Broken Shield 4
  • Soaring Throw 5
  • Stance: Giant Killing style 3

Shadow Hand Man:

  • Cloak of Deception 2
  • Shadow Jaunt 2
  • Obscuring shadow Veil 4
  • Stance: Assassins Stance 3

Drunken Kids stuff:[edit]

  • +1 Setting Sun Shadow hand Longsword [Bo9S - +3 on atts when using 1 discipline, +6 if using both)Vampiric, Warning, Metallian 98k
  • +1 Necklace of natural attacks, Brilliant Energy (Sav Species) 50k [not sure on this, does it work for monks?]
  • Amulet of natural armour +3 18k
  • Bracers of Armour +7 49k
  • Scabbard of keen edges 16k
  • Dust of Sneezing and choking x 2 5k
  • Belt of Battle (+2 init, 3charges/day 1:Move act 2: Std act 3:Full Act)
  • Headband of Perfect Excellence +6 Str,Dex,Wis 100k
  • Skin of the hero 77k (+3 Def Ac,Resistance STs,+3 Enhance Atts)
  • Mask of Sweet Air 2k (Breathe freely in smoke, etc; +5 sts vs airborne attacks/poisons)
  • Ki straps 5k (+2DC to stunning fist).


Potions: Darkvision x 2, Prot f'evil x2, CLW x2, Displacement, Fox's Cunning.