Difference between revisions of "Drunken Kid"

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==Drunken Kid== [unfinished]
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Back to [[3-5_Against_the_Giants_Campaign]] [[Category:Against The Giants]]
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*Fighter 10 (Thug)/ Monk 2/Drunken master4/Swordsage 2
 
*Fighter 10 (Thug)/ Monk 2/Drunken master4/Swordsage 2
  
*Str 18 Dex 18 Con14 Int 12 Wis14 Cha 10
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*Str 24 Dex 24 Con14 Int 12 Wis 20 Cha 10
  
 
*Bab +15/+10/+5.
 
*Bab +15/+10/+5.
*ST: +13/+12/+10
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*'''Longsword'''+27[30/33 w' stances]/+22[25/28]/+17[20/23]Dam: 1d8+10
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*'''Unarmed'''+25/+20/+15 Dam: 1D8+ 8 [brilliant energy effect]
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*'''Improvised weapons''' as unarmed, +1D4 Dam, other effects.
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*'''Flurry of blows''' -2 all atts. 1 extra att at best bonus. Full round.
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*'''Stunning Fist''' 6/day. Fort St or stunned DC 27.
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 +
*ST: F+25/R+22/W+18
 
*Hp 200 (10d10+8d8+con)
 
*Hp 200 (10d10+8d8+con)
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*AC:37 Flatfooted:29 Touch:27. +3 dodge v 1 opp.+4 vs AoO
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*(elusive att: +6 dodge AC w'full attack - 1 att only)
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*Init: +17
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 +
==Feats==
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*WF: Longsword. Able Learner.Mobility. Dodge.WS: Longsword. Elusive Attack (ACF:PH2). Power Attack. MWM: Slashing. Spring Attack.Great fortitude.Imp Unarmed Strike.Combat reflexes. Martial weapon mastery (Longsword - adds weapon to Monks weapon list). Improved natural att (MMI). Falling Sun Strike(any SS strike can be a stunning att; +1 DC stun att and SS strikes).
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 +
==Class abilities==
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*Monk: Stunning Fist, Wis bonus to AC, Unarmed strike 1d6, Flurry of blows -1/-1, Evasion.
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*Drunken Master: Drink LAD (-2 int/wis, +2str or con per drink, max 4 lasts 7rds), Stagger (charge in crooked line, DC15 tumble for no AoO),Swaying waist (+2 dodge 1 opponent),AC bonus +1, Improvised weapon+improved (+1d4 dam to unarmed strike/can use long weapons, bumpy +2 disarm & large/flat for improvised tower shield.)
 +
*Swordsage: Quick to act +1, Disc Focus: Weapon focus (setting sun style)Wis bonus to AC (Taken as +1 only).
  
*F1: WF: Longsword. Able Learner.
 
F2: Mobility.
 
F3: Snap kick [Was Dodge. See Falling Sun strike]
 
F4: WS: Longsword
 
F5
 
F6: Elusive Attack (ACF:PH2) Power Attack
 
F7
 
F8: MWM: Slashing
 
F9: Spring Att
 
F10: Great fortitude
 
M1: Stunning Fist, Wis bonus to AC, Imp US, Unarmed strike 1d6
 
M2: Combat reflexes, Imp Nat Att, Flurry of blows -1/-1, Evasion.
 
DM1: Drink LAD (-2 int/wis, +2str or con per drink, max 4 lasts 7rds), Imp wpns.
 
DM2: Stagger (charge in crooked line DC15 tumble for no AoO)
 
DM3: Fists of Iron, Swaying waist +2 dodge 1 opponent.
 
DM4: AC bonus +1, Improvised weapon+improved (+1d4 dam to unarmed strike/can use long weapons, bumpy +2 disarm &large/flat for improvidsed tower shield.)
 
SS1: Quick to act +1, Disc Focus: Weapon focus (setting sun style).
 
SS2: Falling Sun Strike. Wis bonus to AC
 
  
Skills (points only)
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==Skills==
Balance 8,Bluff 12,Climb 14,Hide 14,Jump 14,Listen 14,Move silently 14,Ride 6,Sense motive 14,Spot 12,Tumble 14
 
  
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Balance 15,Bluff 12,Climb 21,Hide 21,Jump 21,Listen 18,Move silently 21,Ride 13,Sense motive 21,Spot 16,Tumble 21.
  
Sword Sage Maneuvers and Stances.
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==Sword Sage Maneuvers and Stances.==
  
 
Man Kn 7, ready 4, Stances 2 (Initiator level 10)
 
Man Kn 7, ready 4, Stances 2 (Initiator level 10)
Setting sun
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'''Setting sun'''
 
Man:
 
Man:
Counter Charge 1
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*Counter Charge 1
Feigned Opening 3
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*Feigned Opening 3
Strike of the Broken Shield 4
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*Strike of the Broken Shield 4
Soaring Throw 5
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*Soaring Throw 5
Stance: Giant Killing style 3
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*Stance: Giant Killing style 3
Shadow Hand
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'''Shadow Hand'''
 
Man:
 
Man:
Cloak of Deception 2
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*Cloak of Deception 2
Shadow Jaunt 2
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*Shadow Jaunt 2
Obscuring shadow Veil 4
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*Obscuring shadow Veil 4
Stance: Assassins Stance 3
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*Stance: Assassins Stance 3
  
==Drunken boys stuff:==
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==Drunken Kids stuff:==
 
 
*+1 Setting Sun Shadow hand Longsword +2 [Bo9S -+3 on atts using 1 disc, +6 both)
 
Vampiric Warning Metallian 98 k
 
*+1 Necklace of natural attacks [brilliant energy +4] Sav Species 50k [not sure on this, does it work for monks?]
 
  
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*+1 Setting Sun Shadow hand Longsword [Bo9S - +3 on atts when using 1 discipline, +6 if using both)Vampiric, Warning, Metallian 98k
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*+1 Necklace of natural attacks, Brilliant Energy (Sav Species) 50k [not sure on this, does it work for monks?]
 
*Amulet of natural armour +3 18k
 
*Amulet of natural armour +3 18k
 
*Bracers of Armour +7 49k
 
*Bracers of Armour +7 49k
 
*Scabbard of keen edges 16k
 
*Scabbard of keen edges 16k
 
*Dust of Sneezing and choking x 2 5k
 
*Dust of Sneezing and choking x 2 5k
*Monks belt 13k
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*Belt of Battle (+2 init, 3charges/day 1:Move act 2: Std act 3:Full Act)
 
*Headband of Perfect Excellence +6 Str,Dex,Wis 100k
 
*Headband of Perfect Excellence +6 Str,Dex,Wis 100k
*Skin of the hero 77k
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*Skin of the hero 77k (+3 Def Ac,Resistance STs,+3 Enhance Atts)
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*Mask of Sweet Air 2k (Breathe freely in smoke, etc; +5 sts vs airborne attacks/poisons)
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*Ki straps 5k (+2DC to stunning fist).
 +
 
  
*431k spent 9k in lesser stuff to come
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Potions: Darkvision x 2, Prot f'evil x2, CLW x2, Displacement, Fox's Cunning.

Latest revision as of 17:05, 30 January 2008

Back to 3-5_Against_the_Giants_Campaign

  • Fighter 10 (Thug)/ Monk 2/Drunken master4/Swordsage 2
  • Str 24 Dex 24 Con14 Int 12 Wis 20 Cha 10
  • Bab +15/+10/+5.
  • Longsword+27[30/33 w' stances]/+22[25/28]/+17[20/23]Dam: 1d8+10
  • Unarmed+25/+20/+15 Dam: 1D8+ 8 [brilliant energy effect]
  • Improvised weapons as unarmed, +1D4 Dam, other effects.
  • Flurry of blows -2 all atts. 1 extra att at best bonus. Full round.
  • Stunning Fist 6/day. Fort St or stunned DC 27.
  • ST: F+25/R+22/W+18
  • Hp 200 (10d10+8d8+con)
  • AC:37 Flatfooted:29 Touch:27. +3 dodge v 1 opp.+4 vs AoO
  • (elusive att: +6 dodge AC w'full attack - 1 att only)
  • Init: +17

Feats[edit]

  • WF: Longsword. Able Learner.Mobility. Dodge.WS: Longsword. Elusive Attack (ACF:PH2). Power Attack. MWM: Slashing. Spring Attack.Great fortitude.Imp Unarmed Strike.Combat reflexes. Martial weapon mastery (Longsword - adds weapon to Monks weapon list). Improved natural att (MMI). Falling Sun Strike(any SS strike can be a stunning att; +1 DC stun att and SS strikes).

Class abilities[edit]

  • Monk: Stunning Fist, Wis bonus to AC, Unarmed strike 1d6, Flurry of blows -1/-1, Evasion.
  • Drunken Master: Drink LAD (-2 int/wis, +2str or con per drink, max 4 lasts 7rds), Stagger (charge in crooked line, DC15 tumble for no AoO),Swaying waist (+2 dodge 1 opponent),AC bonus +1, Improvised weapon+improved (+1d4 dam to unarmed strike/can use long weapons, bumpy +2 disarm & large/flat for improvised tower shield.)
  • Swordsage: Quick to act +1, Disc Focus: Weapon focus (setting sun style)Wis bonus to AC (Taken as +1 only).


Skills[edit]

Balance 15,Bluff 12,Climb 21,Hide 21,Jump 21,Listen 18,Move silently 21,Ride 13,Sense motive 21,Spot 16,Tumble 21.

Sword Sage Maneuvers and Stances.[edit]

Man Kn 7, ready 4, Stances 2 (Initiator level 10) Setting sun Man:

  • Counter Charge 1
  • Feigned Opening 3
  • Strike of the Broken Shield 4
  • Soaring Throw 5
  • Stance: Giant Killing style 3

Shadow Hand Man:

  • Cloak of Deception 2
  • Shadow Jaunt 2
  • Obscuring shadow Veil 4
  • Stance: Assassins Stance 3

Drunken Kids stuff:[edit]

  • +1 Setting Sun Shadow hand Longsword [Bo9S - +3 on atts when using 1 discipline, +6 if using both)Vampiric, Warning, Metallian 98k
  • +1 Necklace of natural attacks, Brilliant Energy (Sav Species) 50k [not sure on this, does it work for monks?]
  • Amulet of natural armour +3 18k
  • Bracers of Armour +7 49k
  • Scabbard of keen edges 16k
  • Dust of Sneezing and choking x 2 5k
  • Belt of Battle (+2 init, 3charges/day 1:Move act 2: Std act 3:Full Act)
  • Headband of Perfect Excellence +6 Str,Dex,Wis 100k
  • Skin of the hero 77k (+3 Def Ac,Resistance STs,+3 Enhance Atts)
  • Mask of Sweet Air 2k (Breathe freely in smoke, etc; +5 sts vs airborne attacks/poisons)
  • Ki straps 5k (+2DC to stunning fist).


Potions: Darkvision x 2, Prot f'evil x2, CLW x2, Displacement, Fox's Cunning.