Morturi: Crossfire: Difference between revisions
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=Prize= | =Prize= | ||
3000 Denarii to the winning team. | |||
1500 Denarii to the losing team. | |||
=Teams= | =Teams= | ||
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=Victory Conditions= | =Victory Conditions= | ||
The Battle is won by the School with the last man standing. | |||
=Arena and Deployment= | =Arena and Deployment= | ||
The arena is '''9 x 9 squares'''. Each Gladiator starts at the mid point of one of the arena edges, with his team-mate directly opposite him. The central ''3 x 3 squares'' are raised terrain. The ''2 x 2 squares'' in each corner are ''hazard squares'' (spike pits). Any Gladiator that enters the hazard squares is immediately taken ''out-of-action''. | |||
=Special Conditions= | =Special Conditions= | ||
This scenario has the '''"No Surrender"''' rule. | |||
=Designer Comments= | =Designer Comments= | ||
This is a simple and straightforward battle, excellent for introducing new players to the rules. The key strategy here is to bring your pair of Gladiators into the middle ground as soon as possible, where they can watch each other's backs and benefit from the raised terrain. The raised terrain is also important for protection against ranged attacks. | |||
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Revision as of 14:31, 23 October 2009
Morturi Te Salutant: Main Page -> Morturi: Premade Battles -> Crossfire
Entry Cost
The Crossfire Battle has no Entry Fee.
Prize
3000 Denarii to the winning team.
1500 Denarii to the losing team.
Teams
The Battle is for two teams, each of two Gladiators.
Victory Conditions
The Battle is won by the School with the last man standing.
Arena and Deployment
The arena is 9 x 9 squares. Each Gladiator starts at the mid point of one of the arena edges, with his team-mate directly opposite him. The central 3 x 3 squares are raised terrain. The 2 x 2 squares in each corner are hazard squares (spike pits). Any Gladiator that enters the hazard squares is immediately taken out-of-action.
Special Conditions
This scenario has the "No Surrender" rule.
Designer Comments
This is a simple and straightforward battle, excellent for introducing new players to the rules. The key strategy here is to bring your pair of Gladiators into the middle ground as soon as possible, where they can watch each other's backs and benefit from the raised terrain. The raised terrain is also important for protection against ranged attacks.
Credits
This page created by Asklepios.