24HourSettings: Difference between revisions
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==24-Hour RPG Settings== | |||
A simple enough concept... if you can write a RPG in 24 hours (the [http://www.24hourrpg.com 24-Hour RPG contest]), why can't you put together a ''setting'' in that time? The 24-Hour RPGs mainly focus on mechanics, with maybe a few pages on a setting, or just assuming you already have a setting. | |||
So, I went ahead and put up a challenge to that effect: [http://forum.rpg.net/showthread.php?t=371783 GM CHALLENGE: New Year, New World: 24-Hour RPG Settings]. | |||
Here is where they can place the responses... --[[User:Knockwood|Lord Knockwood the Mad]] 23:50, 4 January 2008 (PST) | |||
===The Results=== | |||
The very first one was posted to the thread by CasperLions: [[24hrset-Ghouls|Ghouls]], a short campaign setup. | |||
Ironsillk Kingdoms is a Savage Setting available at http://www.1km1kt.net/rpg/ironsilk-kingdom. |
Latest revision as of 20:28, 13 May 2011
24-Hour RPG Settings[edit]
A simple enough concept... if you can write a RPG in 24 hours (the 24-Hour RPG contest), why can't you put together a setting in that time? The 24-Hour RPGs mainly focus on mechanics, with maybe a few pages on a setting, or just assuming you already have a setting.
So, I went ahead and put up a challenge to that effect: GM CHALLENGE: New Year, New World: 24-Hour RPG Settings.
Here is where they can place the responses... --Lord Knockwood the Mad 23:50, 4 January 2008 (PST)
The Results[edit]
The very first one was posted to the thread by CasperLions: Ghouls, a short campaign setup.
Ironsillk Kingdoms is a Savage Setting available at http://www.1km1kt.net/rpg/ironsilk-kingdom.