Scratch: Difference between revisions
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*[[Scratch:Basic Rules#Rolls|Rolls]] | *[[Scratch:Basic Rules#Rolls|Rolls]] | ||
*[[Scratch:Basic Rules#Turns|Turns]] | *[[Scratch:Basic Rules#Turns|Turns]] | ||
*[[Scratch:Basic Rules# | *[[Scratch:Basic Rules#Hit Points|Hit Points]] | ||
*[[Scratch:Basic Rules#Defenses|Defenses]] | |||
*[[Scratch:Basic Rules#Basic Actions|Basic Actions]] | *[[Scratch:Basic Rules#Basic Actions|Basic Actions]] | ||
*[[Scratch:Basic Rules#Abilities|Abilities]] | *[[Scratch:Basic Rules#Abilities|Abilities]] | ||
*[[Scratch:Basic Rules#Toughness|Toughness]] | *[[Scratch:Basic Rules#Toughness|Toughness]] | ||
*[[Scratch:Basic Rules#Attack Abilities|Attack Abilities]] | *[[Scratch:Basic Rules#Attack Abilities|Attack Abilities]] | ||
*[[Scratch:Basic Rules# | *[[Scratch:Basic Rules#Stalking Abilities|Stalking Abilities]] | ||
*[[Scratch:Basic Rules#Movement Abilities|Movement Abilities]] | |||
*[[Scratch:Basic Rules#Support Abilities|Support Abilities]] | *[[Scratch:Basic Rules#Support Abilities|Support Abilities]] | ||
*[[Scratch:Basic Rules#Combat Example|Combat Example]] | *[[Scratch:Basic Rules#Combat Example|Combat Example]] | ||
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*[[Scratch:Races|Races]] | *[[Scratch:Races|Races]] | ||
*[[Scratch:Jumping, Climbing and Falling|Jumping, Climbing and Falling]] | *[[Scratch:Jumping, Climbing and Falling|Jumping, Climbing and Falling]] | ||
*[[Scratch:Pace|Pace]] | |||
===Supplements=== | ===Supplements=== |
Revision as of 15:08, 22 June 2011
The Scratch Role-Playing System (Scratch RPS) is a simple set of RPG rules used in the Squawk Role-Playing Game and Ancient & Deadly. Scratch uses twenty-sided dice and traditional roll-and-add-bonus game mechanics. Stats for Scratch characters can be as simple as a few abilities and ability levels which are added to rolls when those abilities are used.
The Scratch RPS has a few basic rules and many optional rules that may be used depending on whether they are required or desired:
Basic Rules
- Rolls
- Turns
- Hit Points
- Defenses
- Basic Actions
- Abilities
- Toughness
- Attack Abilities
- Stalking Abilities
- Movement Abilities
- Support Abilities
- Combat Example
Optional Rules
Experimental Rules