Adventure: Difference between revisions
Jump to navigation
Jump to search
rv 2 deletions |
|||
Line 7: | Line 7: | ||
====The attack of the plot==== | ====The attack of the plot==== | ||
"A wild-eyed old man stumbles through the door..." | "A wild-eyed old man stumbles through the door..." | ||
Great hemamr of Thor, that is powerfully helpful! | |||
====The resolution of the plot==== | ====The resolution of the plot==== | ||
"...and as you open the door, you hear the bellow of the Orcish Chieftain as he rushes to the attack!" | "...and as you open the door, you hear the bellow of the Orcish Chieftain as he rushes to the attack!" |
Revision as of 17:42, 13 August 2011
An adventure in a roleplaying game is a single, discrete story. Several adventures in sequence form a campaign. Game companies often publish pre-made adventure supplements. These are often called modules.
Adventures consist of certain basic elements common to all forms of storytelling:
Exposition
"You all meet in a tavern..."
The attack of the plot
"A wild-eyed old man stumbles through the door..." Great hemamr of Thor, that is powerfully helpful!
The resolution of the plot
"...and as you open the door, you hear the bellow of the Orcish Chieftain as he rushes to the attack!"
Denouement
Everybody divvies up the treasure, and the wild-eyed old man reveals what that amulet the Chieftain was wearing actually does.