Wicoca: Difference between revisions

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**
'''Equipment'''
'''Equipment'''
*Flail
*Armour: (Enter information and stats on armor and shield in the space below)
*Long bow
** Leather armour
*Leather armour
** Shield
*Shield, 1 silver 9 pences
*Weaponry: (Same)
*Dagger
** Flail
*bottle of spirits
** Dagger
*backpack
** Longbow
*flint and tinder
** Shield
*hunting horn
 
*waterskin
*Gear: (All other relevant items of equipment.  I recommend listing more than one item per line, for reasons of space.)
*6 torches
**bottle of spirits
*pouch
**backpack
*6 spikes
**flint and tinder
*10 meters of rope
**hunting horn
*hard tack (3 days)
**waterskin
* kestrel named Rasho
**6 torches
**pouch
**6 spikes
**10 meters of rope
**hard tack (3 days)
**a kestrel named Rasho
 
*Treasure
**Marks:
**Crowns:
**Shillings: 1
**Pennies: 9
**Farthings:
**Gems, Jewelry, and so forth: In His Dreams.




''''[[The_Slayers_II]]'''
''''[[The_Slayers_II]]'''

Revision as of 22:06, 29 February 2012

Wicoca

  • Warrior: 1
  • (0) / (500)
  • Hits: (1/1)
  • Combat Pool: (1)
  • AC 6 with a shield, 5 without
  • Modifiers: (+1 from Agile to AC and ranged attacks, initiative, parry and dodge, as well as abilities or saving throws involving speed, manual dexterity, athleticism)
  • Morale: (+0)
  • Reaction: (+0/-2 depending on whether the NPC qualifies as upright citizen)
  • Initiative: (+1)
  • Movement: (16)

Traits

  • Gifts & Curses: (Give their names and a brief description of what they do in the blanks below.)
    • Cad (The character has low moral fiber and ungentlemanly conduct. Any time he is presented with an opportunity to misbehave (a free night in a new city, for example), or in a social situation where proper behavior is expected, he must make a standard saving throw (modified by gifts or abilities relevant to self control, which are currently... none, or -1 for Coward) or pursue a debauched plan or embarrass himself. -2 to reaction rolls from upright citizens who are aware of the character’s leanings).
    • Coward. Simply -1 to morale.
  • Abilities: (Same as for G&C)
    • Agile. Increase Armor Class by 1. +1 bonus to missile attacks (including thrown weapons), parry and dodge attempts, initiative, and ability or saving rolls involving manual dexterity, speed or athleticism.
    • Survival: The character is skilled at hunting, foraging, finding water and shelter, orienteering in natural environments, recognizing natural animals and their properties, and other skills of woodcraft.

Equipment

  • Armour: (Enter information and stats on armor and shield in the space below)
    • Leather armour
    • Shield
  • Weaponry: (Same)
    • Flail
    • Dagger
    • Longbow
    • Shield
  • Gear: (All other relevant items of equipment. I recommend listing more than one item per line, for reasons of space.)
    • bottle of spirits
    • backpack
    • flint and tinder
    • hunting horn
    • waterskin
    • 6 torches
    • pouch
    • 6 spikes
    • 10 meters of rope
    • hard tack (3 days)
    • a kestrel named Rasho
  • Treasure
    • Marks:
    • Crowns:
    • Shillings: 1
    • Pennies: 9
    • Farthings:
    • Gems, Jewelry, and so forth: In His Dreams.


'The_Slayers_II