Time of the Green Star: Difference between revisions
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About 20 other lesser servants<br /> | About 20 other lesser servants<br /> | ||
soldiery: 20 men-at -arms including sergeant of the guard, two corporals, 20 village militia (some decent archers, but mostly yokels including men and women with axes, etc) , 2 militia corporals<br /> | soldiery: 20 men-at -arms including sergeant of the guard, two corporals, 20 village militia (some decent archers, but mostly yokels including men and women with axes, etc) , 2 militia corporals<br /> | ||
village powers: reeve, Best Wife (woman's guild matriarch), goblin liaison (a rather mysterious appointment that might come up later) | village powers: reeve, Best Wife (woman's guild matriarch), goblin liaison (a rather mysterious appointment that might come up later)<br /> | ||
other important folk: midwife, smith, brewer (and local barkeep), weaver, village idiot<br /> | other important folk: midwife, smith, brewer (and local barkeep), weaver, village idiot<br /> | ||
And... the miller, with his windmill , who as usual is about as popular as the vampire <br /> | And... the miller, with his windmill , who as usual is about as popular as the vampire <br /> |
Revision as of 18:46, 7 March 2014
This is a place holder for the Time of the Green Star D&D campaign.
Player Characters
Sir Thomas Strongheart - Human Paladin of Jaser Level 3 (played by OMG)
Non-Player Characters
Duke Sean Anasazi - Lord of Far Keep. Currently incapacitated so the party is trying to take care of matters on his behalf.
Glixi the Lorekeeper - Playful pixie wizard who travelled with the party for a short time, she now acts as Wizard of Far Keep
Miscellaneous NPC's at Far Keep
advisors: Appointed Witch, Chaplain (our PCs)
important assistants: steward (Denton), wizard (Glixi)
competent servants: butler, head cook, housekeeper, stable keeper, physic, (3, a legacy of the Baron!) minstrels
About 20 other lesser servants
soldiery: 20 men-at -arms including sergeant of the guard, two corporals, 20 village militia (some decent archers, but mostly yokels including men and women with axes, etc) , 2 militia corporals
village powers: reeve, Best Wife (woman's guild matriarch), goblin liaison (a rather mysterious appointment that might come up later)
other important folk: midwife, smith, brewer (and local barkeep), weaver, village idiot
And... the miller, with his windmill , who as usual is about as popular as the vampire
Treasury
This section will list off the various loot and other useful stuff we have lying around and not attached to a particular character.
Setting/Plot Information
The Chronicles of Far Keep - A record of the events of the campaign, as recorded by Glixi the Lorekeeper.
The Archangel Jaser, the World's Keeper - Contains what is known of the Archangel Jaser and his followers.
Area Surrounding Farkeep - Contains a map of where we are and all the interesting items of note.
Baron Keiza the Vampire - What we've learned about the vampire so far.