Tellorian Frange: Difference between revisions
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:Level: 2 | :Level: 2 | ||
:Experience Points: 2501/ 5000 (+10%) | :Experience Points: 2501/ 5000 (+10%) | ||
:Total Hit Points: 12 (Heal 1hp/hour) | :Total Hit Points: 12 (Heal 1hp/hour) 4 + 1(con) + 2 ( ) + 3 + 1(con) + 2 ( ) | ||
:Armor Class: 8 | :Armor Class: 8 | ||
:Movement: 40/120" | :Movement: 40/120" |
Revision as of 11:58, 15 March 2016
Tellorian "Telly" Frange
-Main Page The Lost City
SOP
- If we have surprise or initiative and the group equals or exceeds the number of party members cast Sleep.
- If the front line is holding, hang back no more than 30' from melee combatants and toss fray die at weakest looking opponents.
- If the front line is down, run away and find a hold point to barricade!
Statistics:
- Class: Wizard
- Level: 2
- Experience Points: 2501/ 5000 (+10%)
- Total Hit Points: 12 (Heal 1hp/hour) 4 + 1(con) + 2 ( ) + 3 + 1(con) + 2 ( )
- Armor Class: 8
- Movement: 40/120"
- Fray Die: d4
Attributes:
- Strength 8 -1 melee, open doors, damage with thrown wpn
- Intelligence 16 +2 Languages: Common, Fae, High Tongue
- Wisdom 12
- Dexterity 14 +1 missiles and armor class, +1 individual initiative
- Constitution 13 +1 hp per HD
- Charisma 8 -1 reaction rolls, maximum 3 retainers with base 6 morale
Saves
- Death Ray /Poison 13
- Wands 13
- Paralysis/Turn to Stone 13
- Breath Attacks 16
- Rods/Staves/Spells 14
Spells:
- Cantrips(7) Note Magic Script, Sense Magic, Noise, Charming, Holdthere (memorized), Snooze (memorized)
- Level 1: (2)
- Read Magic,
- Detect Magic
- Ventriloquism
- Charm Person
- Floating Disc (memorized)
- Sleep (memorized)
Abilities:
Effort: 2
- Unquenchable Vitality: Your maximum hit points increase by 2 for each level you have. You regain 1 lost hit point every hour.
- Conjured Ephemera: Commit Effort; you may conjure forth objects up to 500 lbs in weight, albeit not those of special value or precious matter. If the Effort remains committed for 24 hours, the objects are permanent; otherwise they vanish when the Effort is reclaimed. Commit Effort to gain 1 Influence when material goods help.
- Magical Artificer: You can instantly recognize magic items and magical effects and can identify their function or specifics. You are impervious to cursed items and can commit Effort to resist any particular effect created by a magic item or permanent magical effect. The Effort returns after a night’s rest.
Equipment:
- Valuables/Money:
- CP:
- SP: 1
- EP:
- GP:
- PP: 27
- Clothing
- Belt Pouch
- Weapon: Dagger+1
Backpack:
- Spell Book
- 5 oil flasks (10/30/50 range increments)
- 6 torches
- 1 week unpreserved rations
- 1 week preserved rations
- 2 wineskins
- 3 Quill Pens
- Flint and Steel
- 10 sheets Paper
- Encumbrance: 39.8
Languages:
- Common
- High Tongue
- Fae
Notes:
Tellorian (Telly to his friends) was born in the little thorp of Janos' Mill. It was determined by the village to send him to the Collegia in Rhygia. Telly spent several years apprenticing to one of the Collegia's masters, his master decided that he was ready to begin his career. He traveled a while with a caravan and heard about a great mage by the name of Tizun Thane. Maybe Telly could apprentice himself Tizun and become a great mage, so he journeyed to the area that Tizun was said to reside.