Mano a Mano:Character Points: Difference between revisions
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Many things described in the [[Mano a Mano]] Role-Playing System - including characters, equipment, templates and abilities - | Many things described in the [[Mano a Mano]] Role-Playing System - including [[Mano a Mano:Character CP|characters]], [[Mano a Mano:Equipment CP|equipment]], [[Mano a Mano:Template CP|templates]] and [[Mano a Mano:Abilities|abilities]] - have a Character Point (CP) value. CP is a rough estimate of how valuable that thing is. | ||
This value can be used in various ways. For example, players could design characters within a CP limit, or the strength of opposing teams could be compared by the CP of their characters and equipment. Typically an "average beginning character" is worth about 25 CP, not including equipment. | This value can be used in various ways. For example, players could design characters within a CP limit, or the strength of opposing teams could be compared by the CP of their characters and equipment. Typically an "average beginning character" is worth about 25 CP, not including equipment. | ||
Revision as of 15:23, 11 September 2006
Many things described in the Mano a Mano Role-Playing System - including characters, equipment, templates and abilities - have a Character Point (CP) value. CP is a rough estimate of how valuable that thing is.
This value can be used in various ways. For example, players could design characters within a CP limit, or the strength of opposing teams could be compared by the CP of their characters and equipment. Typically an "average beginning character" is worth about 25 CP, not including equipment.