Burning Hyperchrome: Difference between revisions
Jump to navigation
Jump to search
Line 66: | Line 66: | ||
|Cyberarm with Breaching System (+2 to Fight rolls to punch through obstacles and gives your unarmed attacks Weapon:1); Fight or Flight (Initiative steal on the first exchange of a conflict, and +2 to your first action in a conflict); Subdermal Armor (Gain the Subdermal Armor aspect. Can be invoked or compelled against you due to your reduced tactile sensitivity and flexibility.) | |Cyberarm with Breaching System (+2 to Fight rolls to punch through obstacles and gives your unarmed attacks Weapon:1); Fight or Flight (Initiative steal on the first exchange of a conflict, and +2 to your first action in a conflict); Subdermal Armor (Gain the Subdermal Armor aspect. Can be invoked or compelled against you due to your reduced tactile sensitivity and flexibility.) | ||
|Dodge This! You can tell where the bullets will go before the trigger is pulled. +2 to Athletics when using it to dodge gunfire; Pain Don't Hurt! Once per session, at the cost of a fate point, you can reduce the severity of a moderate consequence that’s physical in nature to a mild consequence (if your mild consequence slot is free), or erase a mild consequence altogether; My Fist, Your Face! Once per physical conflict, when you succeed on an unarmed attack, you may place the aspect Stunned on your opponent with one free invocation. | |Dodge This! You can tell where the bullets will go before the trigger is pulled. +2 to Athletics when using it to dodge gunfire; Pain Don't Hurt! Once per session, at the cost of a fate point, you can reduce the severity of a moderate consequence that’s physical in nature to a mild consequence (if your mild consequence slot is free), or erase a mild consequence altogether; My Fist, Your Face! Once per physical conflict, when you succeed on an unarmed attack, you may place the aspect Stunned on your opponent with one free invocation. | ||
|- | |||
|[[Sage| Sage]] | |||
|3 | |||
|4/3 | |||
| | |||
|[[Burning Hyperchrome:Sage Part 2 |* Human 2.0 Zeek Info Broker | |||
* Man of Two Secrets | |||
* Need To Know | |||
* [Blank] | |||
* [Blank]]] | |||
|2 | |||
|Data Carrier (Streetware); | |||
Emotional Resistance Response System (Streetware) | |||
|Enhanced Ability (Telepathy) | |||
Multitasking (Telepathy) | |||
Peek- gives +2 to telepathy | |||
|- | |- | ||
|} | |} |
Revision as of 06:35, 6 June 2019
This is the Wiki for the Interface Zero Fate Core Burning Hyperchrome PbP campaign.
The campaign kicks off in that toiling beehive, that space elevator-crowned termite hill, the Free City of Chicago.
PC Information
Player | Fate Points | Stress | Consequences | Aspects | Resources | Equipment/Augs | Stunts |
---|---|---|---|---|---|---|---|
Nachetanya | 3 | 3/4 | * Downtown's only bartending cyborg cybermonk. * Too much like ancient history... * Per Aspera Ad Astra! * Sheep in Wolf's Clothing * [Blank] | 2 | Cyberarm [1] (Recoil Compensation); Cyberlegs [2] (Kangaroo System, Ligament Enhancement); Subdermal Armour; Wireless Reflexes II (Two Steals, +2 to Defence); Cybereyes [2] (Enhanced Vision, Night Vision) | Adaptable Mind (+2 to defend against Strain attacks using Will); Focus Armour [Subdermal Armour] (Gain +2 armour); Inhuman Reflexes [Wireless Reflexes] (gain one steal, and +Strain bonus to avoid being ambushed / surprised); Soaring Leap [Cyberlegs (Kangaroo System)] | |
Jesse Fourone | 3 | 4/3 | Aspects: [High Concept] Android PI with Questions [Trouble] A Megaconglomerate Owns "It" [Free choice aspect] Doing It the Old FashionedWay [Crossing paths 1] That Tin Guy Wants a Heart [Crossing paths 2] | 2 | Cyber ears: Motion Detection; Cyberarm: Fingerprint Duplicator and Lockpicking Kit (1 module, hand); EMP Shielding, advanced | Practically Unlocked (Once a session, you can defeat a security system with opposition of Fair (+2) or less without rolling or using your action for the exchange); Have You Tried Rebooting It? (By spending a fate point, you can cancel the effects of an aspect or consequence that represents broken equipment for a single scene); Panopticon (+2 to Investigate rolls to reproduce events that occurred at a given location at least 24 hours ago, by stitching together audio and video from easy-to-access sources, such as trafic cameras or publicly posted selfies) | |
Jane Mordread | 2 | 2/3 | * Ex-military Cyborg drone-addict;* "I'm OFF THE GRID for a reason";* A Dark (drama) Queen;* Nachetanya loves what she is, I don't; * [Blank] | 2 |
|
| |
Baby | 3 | 4/3 | * [High Concept] Human Bodyguard; *[Trouble] Be Nice (Until It's Time to Not Be Nice); * [Free choice]Nothing My Fist Can't Cure! | 2 | Cyberarm with Breaching System (+2 to Fight rolls to punch through obstacles and gives your unarmed attacks Weapon:1); Fight or Flight (Initiative steal on the first exchange of a conflict, and +2 to your first action in a conflict); Subdermal Armor (Gain the Subdermal Armor aspect. Can be invoked or compelled against you due to your reduced tactile sensitivity and flexibility.) | Dodge This! You can tell where the bullets will go before the trigger is pulled. +2 to Athletics when using it to dodge gunfire; Pain Don't Hurt! Once per session, at the cost of a fate point, you can reduce the severity of a moderate consequence that’s physical in nature to a mild consequence (if your mild consequence slot is free), or erase a mild consequence altogether; My Fist, Your Face! Once per physical conflict, when you succeed on an unarmed attack, you may place the aspect Stunned on your opponent with one free invocation. | |
Sage | 3 | 4/3 | * Human 2.0 Zeek Info Broker * Man of Two Secrets * Need To Know * [Blank] * [Blank] | 2 | Data Carrier (Streetware);
Emotional Resistance Response System (Streetware) |
Enhanced Ability (Telepathy)
Multitasking (Telepathy) Peek- gives +2 to telepathy |