Mythic Fate - Enemies: Difference between revisions
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==Green Scar== | ==Green Scar== | ||
===Green Scar Veteran=== | |||
High Concept: "Veteran Green Scar Fighter/archer/warlock" | |||
Other Aspects: "Ambush Specialist" | |||
Skills: | |||
*+3 Fight/shoot/magic | |||
*+2 Steath, Physique/Athletics/Willpower | |||
*+1 Burglary Notice | |||
Stunts: | |||
1 stunt most likely either racial or combat related | |||
Stress: | |||
===Green Scar Bandit=== | |||
High Concept: "Average Green Scar Fighter/Archer/Warlock" | |||
Skills: | |||
*+1 Fight, Physique OR Shoot, Athletics OR Magic, Will | |||
Stress: None, one shift is enough to take them out. | |||
Note: Average Green Scar Bandits typically operate in mobs of 3 or 4, making them a threat with the teamwork bonus. |
Revision as of 04:44, 4 June 2019
This page is for the various enemies encountered throughout the game.
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Green Scar
Green Scar Veteran
High Concept: "Veteran Green Scar Fighter/archer/warlock"
Other Aspects: "Ambush Specialist"
Skills:
- +3 Fight/shoot/magic
- +2 Steath, Physique/Athletics/Willpower
- +1 Burglary Notice
Stunts:
1 stunt most likely either racial or combat related
Stress:
Green Scar Bandit
High Concept: "Average Green Scar Fighter/Archer/Warlock"
Skills:
- +1 Fight, Physique OR Shoot, Athletics OR Magic, Will
Stress: None, one shift is enough to take them out.
Note: Average Green Scar Bandits typically operate in mobs of 3 or 4, making them a threat with the teamwork bonus.