Victorian Justice League: Zatanna: Difference between revisions

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== Hindrances ==
== Hindrances ==


Hindrance 1 (minor/major)
''Reckless'' (Major) (SPC)


Hindrance 2
''Heroic'' (Major) (SW)


Etc.
''Pacifist'' (Minor) (SW)
 
''Stubborn'' (Minor) (SW)


== Traits ==
== Traits ==
Line 17: Line 19:
=== Attributes ===
=== Attributes ===


'''Agility''' d
''Agility:'' d4


'''Smarts''' d
''Smarts:'' d8 (+1 from character creation ) (+1 from advance)


'''Spirit''' d
''Spirit:'' d10 (+3 from character creation)


'''Strength''' d
''Strength:'' d4


'''Vigor''' d
''Vigor:'' d6 (+1 from character creation)


Note: Special note about attributes. Another special note about attributes.
=== Skills ===


=== Skills ===
''Athletic:'' d4


'''Athletics*''' d ''(bonuses, special notes etc.)''
''Common Knowledge:'' d6 (+1 from character creation)


'''Common Knowledge*''' d
''Notice:'' d8 (+1 from character creation) (+1 from Advance w/Occult)


'''Notice*''' d
''Persuasion:'' d10 (+1 from character creation) (+1 from Hindrance) (+1 from advance w/Performance)
''
Stealth:'' d4
''
Focus:'' d12+1  (+4 from character creation) (+1 from Hindrance) (+1 from Super Skill)


'''Persuasion*''' d
''Performance:'' d10 (+2 from character creation) (+1 from Hindrance) (+1 from advance w/Persuasion)


'''Stealth*''' d
''Occult:'' d8 (+2 from character creation) (+1 from advance w/Notice)


Note: Special note about skill use. Another special note about skill use.
''Fighting:'' d6 (+1 from character creation) (+1 from advance)


=== Derived Statistics ===
=== Derived Statistics ===


'''Pace:''' 6"
''Pace:'' 6″


'''Parry:'''
''Parry:'' 5 (2 + 3)


'''Toughness:'''
''Toughness:'' 5 (2 + 3)


== Edges ==
== Edges ==


Edge 1
''Super Powers'' (Free)


Edge 2
''Fame'' (+1 Persuasion rolls when recognized (Common Knowledge), double usual fee for Performance.) (Human)


Etc.
''Attractive'' (+1 to Performance and Persuasion rolls) (Hindrance)


== Super Powers (45 + 5 spp, limit 15) ==  
== Super Powers (45 + 5 spp, limit 15) ==  


Power 1
''Mistress of Magic'' (Super Sorcery) (4) + Limitation: Requires vocal incantation (-1) + Device (Magic Wand) (-2)


Power 2
''Magic Bolt'' (Ranged Attack) (Element: Magic) – Damage 5d6 (12) + Limitation: Requires vocal incantation (-1) + Device (Magic Wand) (-2)
''
Protective Enchantment'' (Force Field) – Damage -6 (6) + Area Effect (+2) + Life Support (+2) + Limitation: Requires vocal incantation (-1) + Requires Activation (-1)


; Group
''Mystic Flight'' (Flight) (Pace 45 (30 MPH)) (6) + Device (Magician’s Cloak) (-1)
* Power in group
* Another power in group


Etc.
''Trained Sorceress'' (Super Skill: Focus) (+1) (1)


== Gear ==
''Levitation'' (Telekinesis) (3) + Power X2 (Str d12) (4) + Limitation: Requires vocal incantation (-1) + Device (Magic Wand) (-2)
''
Magical Portal'' (Teleport) (2) + Portal (2) + Range 48” (2) + Redirect (4) + Traverse (3) + Limitation: Requires vocal incantation (-1) + Device (Magic Wand) (-2)
''
Hypnosis'' (Stun) (3) + Limitation: Requires vocal incantation (-1)


Item 1 ''(notes about use, weight, cost etc.)''
''Mind Reading'' (Telepathy) (2) + Range (2)
''
Conjuration'' (Illusion) (4) + Area Effect (+2) + Obscurement (+2) + Limitation: Requires vocal incantation (-1) + Device (Magic Wand) (-2)


Item 2
''Environmental Resistance'' (Magic) (-4 Damage from Magic attacks and +4 to resist effects with Magic trappings) (1)


Remember to note the super power point cost of each power as it's important for powers like Copycat!
== Gear ==
 
; Group/container/location/etc.
: Item in group/container/whatever
: Another item


Etc.
n/a


== Experience ==
== Experience ==

Revision as of 19:59, 30 August 2022

A player character in Victorian Justice League: A Tale of Two Cities.

Background, description and miscellaneous information here.

Hindrances

Reckless (Major) (SPC)

Heroic (Major) (SW)

Pacifist (Minor) (SW)

Stubborn (Minor) (SW)

Traits

Attributes

Agility: d4

Smarts: d8 (+1 from character creation ) (+1 from advance)

Spirit: d10 (+3 from character creation)

Strength: d4

Vigor: d6 (+1 from character creation)

Skills

Athletic: d4

Common Knowledge: d6 (+1 from character creation)

Notice: d8 (+1 from character creation) (+1 from Advance w/Occult)

Persuasion: d10 (+1 from character creation) (+1 from Hindrance) (+1 from advance w/Performance) Stealth: d4 Focus: d12+1 (+4 from character creation) (+1 from Hindrance) (+1 from Super Skill)

Performance: d10 (+2 from character creation) (+1 from Hindrance) (+1 from advance w/Persuasion)

Occult: d8 (+2 from character creation) (+1 from advance w/Notice)

Fighting: d6 (+1 from character creation) (+1 from advance)

Derived Statistics

Pace: 6″

Parry: 5 (2 + 3)

Toughness: 5 (2 + 3)

Edges

Super Powers (Free)

Fame (+1 Persuasion rolls when recognized (Common Knowledge), double usual fee for Performance.) (Human)

Attractive (+1 to Performance and Persuasion rolls) (Hindrance)

Super Powers (45 + 5 spp, limit 15)

Mistress of Magic (Super Sorcery) (4) + Limitation: Requires vocal incantation (-1) + Device (Magic Wand) (-2)

Magic Bolt (Ranged Attack) (Element: Magic) – Damage 5d6 (12) + Limitation: Requires vocal incantation (-1) + Device (Magic Wand) (-2) Protective Enchantment (Force Field) – Damage -6 (6) + Area Effect (+2) + Life Support (+2) + Limitation: Requires vocal incantation (-1) + Requires Activation (-1)

Mystic Flight (Flight) (Pace 45 (30 MPH)) (6) + Device (Magician’s Cloak) (-1)

Trained Sorceress (Super Skill: Focus) (+1) (1)

Levitation (Telekinesis) (3) + Power X2 (Str d12) (4) + Limitation: Requires vocal incantation (-1) + Device (Magic Wand) (-2) Magical Portal (Teleport) (2) + Portal (2) + Range 48” (2) + Redirect (4) + Traverse (3) + Limitation: Requires vocal incantation (-1) + Device (Magic Wand) (-2) Hypnosis (Stun) (3) + Limitation: Requires vocal incantation (-1)

Mind Reading (Telepathy) (2) + Range (2) Conjuration (Illusion) (4) + Area Effect (+2) + Obscurement (+2) + Limitation: Requires vocal incantation (-1) + Device (Magic Wand) (-2)

Environmental Resistance (Magic) (-4 Damage from Magic attacks and +4 to resist effects with Magic trappings) (1)

Gear

n/a

Experience

Rank: Seasoned

Advances: 4

  • 1. advance
  • 2. etc.
  • 3.
  • 4.

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