Character:Starcc Antonee, the Adamant Man: Difference between revisions
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* Additional Feature 2 | * Additional Feature 2 | ||
* Additional Feature 3 | * Additional Feature 3 | ||
===Manse 3+=== | |||
===Manse 3+=== | |||
===Manse 3+=== | |||
* To power and empower the Celestial Battle Armor. | |||
===Lunar Bond 5=== | ===Lunar Bond 5=== | ||
* Lunar Mate (Eternal Vow) (True Love) | * Lunar Mate (Eternal Vow) (True Love) |
Revision as of 23:31, 15 July 2009
Starcc Antonee, the Adamant Man
Character in Once more with feeling, played by Andrensath.
Caste:Twilight
Concept:Iron Man as a Twilight sorcerer using magitech.
Description needs writing.
Dax, Sunrunner, feel free to write any comments, questions, or requests directly into this sheet.
Don't forget to look at house rules for changes to the Craft ability.
Motivation
Become the richest man in the East.
Intimacies
- Lunar Mate: Moonchild (+) (True Love) (Eternal Vow)
- Magitech (+)
- Alcohol (+)
Anima
Describe here in full your Caste anima power. Also tell us your totemic form.
Attributes
Physical
- Strength •••
- Dexterity ••••
- Stamina •••
Social
- Charisma ••••
- Manipulation ••••
- Appearance ••••
Mental
- Perception ••••
- Intelligence •••••
- Wits •••••
Physical: 4 (Tertiary)
Social: 6 (Secondary)
Mental: 8 (Primary)
Abilities
Caste Abilities
- Craft
- Fire ••••• (2.5BP)
- Magitech ••••• (2.5BP)
- Craft (Magitech) has a requirement of Craft (Air) 2+ and Craft (Fire) 2+ and Craft (X) 1+
- Investigation
- Lore •••••
- Medicine
- Occult •••••
10 dots of Craft specialties. 5BP
Favored Abilities
- Awareness •••••
- Bureaucracy •••
- Dodge •••••
- Integrity •••••
- Lingustics ••••
- Martial Arts •••••
- Socialize •••••
Unfavoured Abilities
Note: Craft is requires to be specialized.
42 of 42 Ability Dots Assigned
Backgrounds
Artifact 5, Orichalcum Celestial Battle Armor
- Additional Feature 1
- Additional Feature 2
- Additional Feature 3
Manse 3+
Manse 3+
Manse 3+
- To power and empower the Celestial Battle Armor.
Lunar Bond 5
- Lunar Mate (Eternal Vow) (True Love)
Charms
Occult
- Celestial Circle Sorcery
- 2 Sapphire Circle Spells
- Solar Circle Sorcery
- 2 Adamant Circle Spells
- Terrestrial Circle Sorcery
- 2 Terrestrial Circle Spells
3 of 15 Charms Assigned
Spells
Celestial Circle
Incomparable Body Arsenal
- Book & Page: Core, 255.
- Cost: 30m.
- Duration: (Essence) hours.
- Effects: Transforms the body of the sorcerer in to an automaton of rust-streaked black iron, incredibly resilient and well armed.
- Target: Caster.
Travel Without Distance
- Book & Page: Core, 256.
- Cost: 25m.
- Duration: Instant.
- Effects: Teleports the caster and possibly his companions to a location within a few miles.
- Target: Caster.
Solar Circle
Adamant Countermagic
- Book & Page: Core, 256.
- Cost: 20 or 25m.
- Duration: Instant.
- Effects: Shields the caster from, or directly attacks, an Adamant Circle Spell, shattering it. It will snuff an Emerald Circle Spell or Sapphire Circle Spell with no side effects.
- Target: Caster or one spell.
Incantation of the Invincible Army
- Book & Page: White and Black Treatises, 91.
- Cost: 50m.
- Duration: Until the sun sets.
- Effects: Enhances the effectiveness of the sorcerer's army, giving it bonuses to their Might score and Perfect Morale. This blessing extends to (Essence x 5,000) soldiers, grouped in units no larger than legions.
- Target: One army.
Terrestrial Circle
Infallible Messenger
- Book & Page: Core, 254.
- Cost: 10m.
- Duration: Until delivered.
- Effects: Conjures up a messenger spirit to deliver a short message to anyone in Creation or Yu Shan.
- Target: Summoned Cherub.
Invulnerable Skin of Bronze
- Book & Page: Core, 254.
- Cost: 20m.
- Duration: Until the sun next crosses the horizon.
- Effects: Hardens the caster's skin into shining bronze, as supple and flexible as silk, but as invulnerable and cold as any metal.
- Target: Caster.
Spell Template
Spell Name
- Book & Page:
- Cost:
- Duration:
- Effects:
- Target:
Essence
- Permanent Essence: ••••• (14BP)
- Personal motes: /
- Peripheral motes: /
- Committed:
- Willpower: ?/?
- Limit Break: 0/0
5 of 3 Essence. 14 Bonus Points.
Virtues
- Compassion •••
- Conviction •••••
- Temperance •
- Valour ••
- Primary Virtue: Conviction
- Virtue Flaw: Heart of Flint
Equipment
History
Defenses
Physical
- Dodge DV:
- Parry DV:
Mental
- Dodge MDV:
- Parry MDV:
XP
- Unspent: 0
Gained: 0
Spent: 0
Bonus Points
Magical
- Permanent Essence raised to 5. 14 BP.
- Craft (Magitech) raised to 5. 2.5BP.
- 16.5 of 30
Mundane
- Craft (Fire) raised to 5. 2.5BP.
Total
- 19 of 45