Difference between revisions of "Character:Starcc Antonee, the Adamant Man"

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====Ox-Body Technique====
 
====Ox-Body Technique====
 
*+1 -0 Health Level.
 
*+1 -0 Health Level.
***Second Edition Core, page 208.
+
**Second Edition Core, page 208.
  
 
==Spells==
 
==Spells==

Revision as of 21:58, 20 July 2009


Starcc Antonee, the Adamant Man

Starcc Antonee, the Adamant Man.png

Character in Once more with feeling, played by Andrensath.

Caste:Twilight
Concept:Iron Man as a Twilight sorcerer using magitech.

Description needs writing.

Contents

Motivation

  • Become the richest being in the Eastern Direction.

Intimacies

  • Lunar Mate: Moonchild (+) (True Love) (Eternal Vow)
  • Magitech (+)
  • Alcohol (+)

Anima

Describe here in full your Caste anima power. Also tell us your totemic form.

Attributes

Physical

  • Strength •••
  • Dexterity ••••
  • Stamina •••

Social

  • Charisma ••••
  • Manipulation ••••
  • Appearance ••••

Mental

  • Perception ••••
  • Intelligence •••••
  • Wits •••••

Abilities

Caste Abilities

  • Craft
    • Air ••••• (2.5BP)
    • Earth ••••• (2.5BP)
    • Fire ••••• (2.5BP)
    • Magitech ••••• (2.5BP)
    • Wood ••••• (2.5BP)
    • Water ••••• (2.5BP)
  • Investigation
  • Lore •••••
  • Medicine
  • Occult •••••

Favored Abilities

  • Awareness •••••
  • Bureaucracy •••
  • Dodge •••••
  • Integrity •••••
  • Lingustics ••••
  • Martial Arts •••••
  • Socialize •••••

Unfavoured Abilities

Backgrounds

Artifact 5, Orichalcum Celestial Battle Armor

  • Enchanted Stride
  • Enhanced Healing
  • Essence Wings

Artifact 2, Orichalcum Celestial Battle Smashfists

  • Magical fighting gauntlets, which are always used as a pair; there is no offhand penalty to wield a paired set. Upgraded to Accuracy +2 and Rate 4, these Smashfists were incorporated into the Celestial Battle Armour by Starcc Antonee, but still require separate attunement.

Artifact 1, Aegis-Inset Amulets

  • To reduce the attunement cost of the Celestial Battle Armor.

Lunar Bond 5

  • Lunar Mate (Eternal Vow) (True Love)

Manse 5, Gem of Immortality

  • Stops Starcc Antonee from aging

Manse 3, Gem of Sorcery

  • Decreases the cost of one spell a day.

Manse 3, Precision of Form Gemstone

  • Reduces the cost of charms of a particular Martial Art once that Style's form charm has been used, though the stone prevents the bearer from using another style's charms while the form charm is up. Normally used to power and empower the Celestial Battle Armor.

Resources 3

  • Funding received from Great Forks in exchange for better equipping their troops.

Charms

Craft

Crack-Mending Technique

  • This Charm allows the Chosen to quickly and easily mend any broken object, using no tools at all.
    • Second Edition Core, page 212.

Craftsman Needs No Tools

  • This Charm removes the need for and any penalties associated with a lack of tools, though the craftsman still requires raw materials. The speed at which the Solar works is also enhanced immensely.
    • Second Edition Core, page 213.

Integrity

Elusive Dream Defense

  • This Charm creates a long-lived, magical Intimacy (or bolsters an appropriate one that already exists) that perfectly defends the Chosen against an attempt at mental influence. After the magic dissipates the Intimacy remains as a normal commitment.
    • Second Edition Core, page 200.

Temptation-Resisting Stance

  • This Charm bolsters the Exalt's resistance to corruption with her Temperance. Storytellers may allow the use of a different Virtue with appropriate motivation.
    • Second Edition Core, page 200.

Transcendent Hero's Meditation

  • This Charm destroys all long-lasting Compulsion, Illusion and Servitude effects currently plaguing the Solar, even if mental influence might otherwise prevent her from piercing these deceptions. Even if the Exalt does not have enough Essence to activate this Charm, she may instead suffer a level of aggravated damage instead.
    • Second Edition Core, page 201.

Martial Arts

Dragon Coil Technique

  • This Charm allows the martial artist to squeeze the life from her foes.
    • Second Edition Core, page 242.

Fists of Iron Technique

  • This charm allows the martial artist to strike quickly, fiercely, and with lethal force.
    • Second Edition Core, page 242.

Sledgehammer Fist Punch

  • This Charm doubles the damage she inflicts against an inanimate object.
    • Second Edition Core, page 242.

Solar Hero Form

  • This Charm allows the martial artist to easily defend herself against armed opponents, and to make devastating blows against them.
    • Second Edition Core, page 242.

Melee

Bulwark Stance

  • This Charm allows the Exalt to defend herself against all her foes with ease.
    • Second Edition Core, page 193.

Dipping Swallow Defense

  • This Charm allows the Chosen to concentrate fully on defending herself from each attack from a single foe.
    • Second Edition Core, page 192.

Heavenly Guardian Defense

  • This Charm is a parry that allows the Chosen to perfectly defend against any attack. This Charm suffers from one of the Four Flaws of Invulnerability.
    • Second Edition Core, page 193.

Occult

Celestial Circle Sorcery

  • This Charm allows a character to perform Celestial Circle Sorcery actions (see p. 252 of the Second Edition Core), and to cast Celestial Circle Spells. It also grants two spells of the Sapphire Circle.
    • Second Edition Core, page 220.

Solar Circle Sorcery

  • This Charm allows a character to perform Solar Circle Sorcery actions (see p. 252 of the Second Edition Core), and to cast Solar Circle Spells. It also grants two spells of the Adamant Circle.
    • Second Edition Core, page 221.

Terrestrial Circle Sorcery

  • This Charm allows a character to perform Terrestrial Circle Sorcery actions (see p. 252 of the Second Edition Core), and to cast Terrestrial Circle Spells. It also grants two spells of the Emerald Circle.
    • Second Edition Core, page 220.

Resistance

Ox-Body Technique

  • +1 -0 Health Level.
    • Second Edition Core, page 208.

Spells

Celestial Circle

Incomparable Body Arsenal

  • Book & Page: Core, 255.
  • Cost: 30m.
  • Duration: (Essence) hours.
  • Effects: Transforms the body of the sorcerer in to an automaton of rust-streaked black iron, incredibly resilient and well armed.
  • Target: Caster.

Travel Without Distance

  • Book & Page: Core, 256.
  • Cost: 25m.
  • Duration: Instant.
  • Effects: Teleports the caster and possibly his companions to a location within a few miles.
  • Target: Caster.


Solar Circle

Adamant Countermagic

  • Book & Page: Core, 256.
  • Cost: 20 or 25m.
  • Duration: Instant.
  • Effects: Shields the caster from, or directly attacks, an Adamant Circle Spell, shattering it. It will snuff an Emerald Circle Spell or Sapphire Circle Spell with no side effects.
  • Target: Caster or one spell.

Incantation of the Invincible Army

  • Book & Page: White and Black Treatises, 91.
  • Cost: 50m.
  • Duration: Until the sun sets.
  • Effects: Enhances the effectiveness of the sorcerer's army, giving it bonuses to their Might score and Perfect Morale. This blessing extends to (Essence x 5,000) soldiers, grouped in units no larger than legions.
  • Target: One army.


Terrestrial Circle

Infallible Messenger

  • Book & Page: Core, 254.
  • Cost: 10m.
  • Duration: Until delivered.
  • Effects: Conjures up a messenger spirit to deliver a short message to anyone in Creation or Yu Shan.
  • Target: Summoned Cherub.

Invulnerable Skin of Bronze

  • Book & Page: Core, 254.
  • Cost: 20m.
  • Duration: Until the sun next crosses the horizon.
  • Effects: Hardens the caster's skin into shining bronze, as supple and flexible as silk, but as invulnerable and cold as any metal.
  • Target: Caster.


Spell Template

Spell Name

  • Book & Page:
  • Cost:
  • Duration:
  • Effects:
  • Target:

Essence

  • Permanent Essence: ••••• (14BP)
  • Personal motes: 23/23
  • Peripheral motes: 42/56
  • Committed: 14 Peripheral
    • Celestial Battle Armour (8 Peripheral)
    • Celestial Battle Smashfists (6 Peripheral)
  • Willpower: 8/8
  • Limit Break: 0/0

Virtues

  • Compassion •••
  • Conviction •••••
  • Temperance •
  • Valour ••
  • Primary Virtue: Conviction
  • Virtue Flaw: Heart of Flint

Health Levels

  • -0
  • -1
  • -1
  • -2
  • -2
  • -4
  • Incapacitated

Wounds are designated as bashing, lethal or aggravated

Defenses

Physical

  • Dodge DV: 7
  • Parry DV: 6

Mental

  • Dodge MDV: 9
  • Parry MDV: 5

Soak

Armoured

  • Bashing: 17
  • Lethal: 15

Unarmoured

  • Bashing: 3
  • Lethal: 1

XP

Gained

0

Spent

0

Unspent

0

Bonus Points

Magical

  • Permanent Essence raised to 5. 14 BP.
  • Craft (Magitech) raised to 5. 2.5BP.
  • Aegis-Inset Amulets purchased (Artifact 1). 1BP.
  • Manse purchased at 3 for Gem of Sorcery. 3BP.
  • Manse purchased at 3 for Precision of Form Gemstone. 3BP.
  • Celestial Battle Smashfists purchased. 2 BP.
  • 25.5BP

Mundane

  • Craft (Air) (Earth) (Fire) (Water) (Wood) each raised to 5. 12.5BP.
  • Resources 3 purchased. 3BP.
  • 15.5BP

Total

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