Wicoca: Difference between revisions
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** | ** | ||
'''Equipment''' | '''Equipment''' | ||
* | *Armour: (Enter information and stats on armor and shield in the space below) | ||
* | ** Leather armour | ||
*Leather armour | ** Shield | ||
*Shield | *Weaponry: (Same) | ||
*Dagger | ** Flail | ||
*bottle of spirits | ** Dagger | ||
*backpack | ** Longbow | ||
*flint and tinder | ** Shield | ||
*hunting horn | |||
*waterskin | *Gear: (All other relevant items of equipment. I recommend listing more than one item per line, for reasons of space.) | ||
*6 torches | **bottle of spirits | ||
*pouch | **backpack | ||
*6 spikes | **flint and tinder | ||
*10 meters of rope | **hunting horn | ||
*hard tack (3 days) | **waterskin | ||
* kestrel named Rasho | **6 torches | ||
**pouch | |||
**6 spikes | |||
**10 meters of rope | |||
**hard tack (3 days) | |||
**a kestrel named Rasho | |||
*Treasure | |||
**Marks: | |||
**Crowns: | |||
**Shillings: 1 | |||
**Pennies: 9 | |||
**Farthings: | |||
**Gems, Jewelry, and so forth: In His Dreams. | |||
''''[[The_Slayers_II]]''' | ''''[[The_Slayers_II]]''' |
Revision as of 22:06, 29 February 2012
Wicoca
- Warrior: 1
- (0) / (500)
- Hits: (1/1)
- Combat Pool: (1)
- AC 6 with a shield, 5 without
- Modifiers: (+1 from Agile to AC and ranged attacks, initiative, parry and dodge, as well as abilities or saving throws involving speed, manual dexterity, athleticism)
- Morale: (+0)
- Reaction: (+0/-2 depending on whether the NPC qualifies as upright citizen)
- Initiative: (+1)
- Movement: (16)
Traits
- Gifts & Curses: (Give their names and a brief description of what they do in the blanks below.)
- Cad (The character has low moral fiber and ungentlemanly conduct. Any time he is presented with an opportunity to misbehave (a free night in a new city, for example), or in a social situation where proper behavior is expected, he must make a standard saving throw (modified by gifts or abilities relevant to self control, which are currently... none, or -1 for Coward) or pursue a debauched plan or embarrass himself. -2 to reaction rolls from upright citizens who are aware of the character’s leanings).
- Coward. Simply -1 to morale.
- Abilities: (Same as for G&C)
- Agile. Increase Armor Class by 1. +1 bonus to missile attacks (including thrown weapons), parry and dodge attempts, initiative, and ability or saving rolls involving manual dexterity, speed or athleticism.
- Survival: The character is skilled at hunting, foraging, finding water and shelter, orienteering in natural environments, recognizing natural animals and their properties, and other skills of woodcraft.
Equipment
- Armour: (Enter information and stats on armor and shield in the space below)
- Leather armour
- Shield
- Weaponry: (Same)
- Flail
- Dagger
- Longbow
- Shield
- Gear: (All other relevant items of equipment. I recommend listing more than one item per line, for reasons of space.)
- bottle of spirits
- backpack
- flint and tinder
- hunting horn
- waterskin
- 6 torches
- pouch
- 6 spikes
- 10 meters of rope
- hard tack (3 days)
- a kestrel named Rasho
- Treasure
- Marks:
- Crowns:
- Shillings: 1
- Pennies: 9
- Farthings:
- Gems, Jewelry, and so forth: In His Dreams.