Difference between revisions of "Mass Effect: The Orpheus Initiative"

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m (Setting Assumptions)
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==Setting Assumptions==
 
==Setting Assumptions==
This game assumes that Shepard went primarily down the Renegade route, took part in the events of Arrival, and is Alliance custody on Earth. Shepard will not feature in this game. The game is set between the events of Mass Effect 2 and 3 and Cerberus has come to the attention of the Council. The Council was saved at the end of the events of Mass Effect. Other events featured in the video games will be added as they are referred to in The Orpheus Initiative.
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This game assumes that Shepard went primarily down the Renegade route, took part in the events of Arrival, and is in Alliance custody on Earth. Shepard will not feature in this game. The game is set between the events of Mass Effect 2 and 3 and Cerberus has come to the attention of the Council. The Council was saved at the end of the events of Mass Effect. Other events featured in the video games will be added as they are referred to in The Orpheus Initiative.

Revision as of 12:38, 19 November 2012

The Orpheus Initiative

This is the wiki for The Orpheus Initiative, a game set in the Mass Effect universe using the World of Darkness ruleset, including the Mass:_the_Effecting rules hack.

Characters

NPCs

  • Tevos, Asari Councillor
  • Valern, Salarian Councillor
  • Sparatus, Turian Councillor
  • Donnel Udina, Human Councillor

Antagonists

The primary antagonist organization for The Orpheus Initiative is the terrorist group, Cerberus.

Setting Assumptions

This game assumes that Shepard went primarily down the Renegade route, took part in the events of Arrival, and is in Alliance custody on Earth. Shepard will not feature in this game. The game is set between the events of Mass Effect 2 and 3 and Cerberus has come to the attention of the Council. The Council was saved at the end of the events of Mass Effect. Other events featured in the video games will be added as they are referred to in The Orpheus Initiative.