Sige: Difference between revisions
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===Saving Throws=== | ===Saving Throws=== | ||
*Death Ray/Poison: | *Death Ray/Poison: 13 | ||
*Magic Wands: | *Magic Wands: 14 | ||
*Paralysis/Petrify: | *Paralysis/Petrify: 13 | ||
*Breath Weapon: | *Breath Weapon: 16 | ||
*Rod/Staff/Spell: | *Rod/Staff/Spell: 15 | ||
===Class Abilities=== | ===Class Abilities=== |
Revision as of 22:56, 23 October 2013
In Search of Adventure:Home Page
- Sige
- Class: Magic User
- Level: 1
- XP/XP Needed:-/2500
Ability Scores
- Strength: 10
- Intelligence: 17
- Wisdom: 16
- Dexterity: 10
- Constitution: 12
- Charisma: 10
Combat
- AC: 9
- HP: 2
- Base Attack: +1
- Weapon/Weapon Feat/Damage
- Sling/B/1d4
- Dagger/B/1d4
Saving Throws
- Death Ray/Poison: 13
- Magic Wands: 14
- Paralysis/Petrify: 13
- Breath Weapon: 16
- Rod/Staff/Spell: 15
Class Abilities
- Two-Fisted Sorcerer (cast two spells in a round 1/day)
- 1st Level Spells (1/day)
- Sleep
- Magic Missile
Misc.
Skills:
- Tracking +3
- First Aid +2
- Nature Lore +2
- Languages:
Gear/Enc/Number:
- Item 1
- Money: 100gp
- Total Encumbrance:
- Move:
Background/Appearance/Etc.
Sige is a youthful evoker who was sold to his order as a child to repay his family debts and trained as a magical janissary. During a recent conflict, he took advantage of the whims of fate and deserted, traveling to a new land where no one knows his name or face.