Difference between revisions of "Sige"

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(Saving Throws)
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===Saving Throws===
 
===Saving Throws===
*Death Ray/Poison:  
+
*Death Ray/Poison: 13
*Magic Wands:  
+
*Magic Wands: 14
*Paralysis/Petrify:  
+
*Paralysis/Petrify: 13
*Breath Weapon:  
+
*Breath Weapon: 16
*Rod/Staff/Spell:  
+
*Rod/Staff/Spell: 15
  
 
===Class Abilities===
 
===Class Abilities===

Revision as of 15:56, 23 October 2013

In Search of Adventure:Home Page

  • Sige
  • Class: Magic User
  • Level: 1
  • XP/XP Needed:-/2500

Ability Scores

  • Strength: 10
  • Intelligence: 17
  • Wisdom: 16
  • Dexterity: 10
  • Constitution: 12
  • Charisma: 10

Combat

  • AC: 9
  • HP: 2
  • Base Attack: +1
  • Weapon/Weapon Feat/Damage
    • Sling/B/1d4
    • Dagger/B/1d4

Saving Throws

  • Death Ray/Poison: 13
  • Magic Wands: 14
  • Paralysis/Petrify: 13
  • Breath Weapon: 16
  • Rod/Staff/Spell: 15

Class Abilities

  • Two-Fisted Sorcerer (cast two spells in a round 1/day)
  • 1st Level Spells (1/day)
    • Sleep
    • Magic Missile

Misc.

Skills:

  • Tracking +3
  • First Aid +2
  • Nature Lore +2
  • Languages:

Gear/Enc/Number:

  • Item 1
  • Money: 100gp
  • Total Encumbrance:
  • Move:

Background/Appearance/Etc.

Sige is a youthful evoker who was sold to his order as a child to repay his family debts and trained as a magical janissary. During a recent conflict, he took advantage of the whims of fate and deserted, traveling to a new land where no one knows his name or face.