Difference between revisions of "Sige"

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(Saving Throws)
(Misc.)
Line 43: Line 43:
 
   
 
   
 
'''Gear/Enc/Number:'''  
 
'''Gear/Enc/Number:'''  
*Item 1
+
*30 pellets (6cn)
 +
*Backpack (20cn)
 +
*Sling (20cn)
 +
*Dagger (10cn)
  
*'''Money:''' 100gp
+
*'''Money:''' 89gp
 
*'''Total Encumbrance:'''  
 
*'''Total Encumbrance:'''  
 
*'''Move:'''
 
*'''Move:'''

Revision as of 15:59, 23 October 2013

In Search of Adventure:Home Page

  • Sige
  • Class: Magic User
  • Level: 1
  • XP/XP Needed:-/2500

Ability Scores

  • Strength: 10
  • Intelligence: 17
  • Wisdom: 16
  • Dexterity: 10
  • Constitution: 12
  • Charisma: 10

Combat

  • AC: 9
  • HP: 2
  • Base Attack: +1
  • Weapon/Weapon Feat/Damage
    • Sling/B/1d4
    • Dagger/B/1d4

Saving Throws

  • Death Ray/Poison: 13
  • Magic Wands: 14
  • Paralysis/Petrify: 13
  • Breath Weapon: 16
  • Rod/Staff/Spell: 15

Class Abilities

  • Two-Fisted Sorcerer (cast two spells in a round 1/day)
  • 1st Level Spells (1/day)
    • Sleep
    • Magic Missile

Misc.

Skills:

  • Tracking +3
  • First Aid +2
  • Nature Lore +2
  • Languages:

Gear/Enc/Number:

  • 30 pellets (6cn)
  • Backpack (20cn)
  • Sling (20cn)
  • Dagger (10cn)
  • Money: 89gp
  • Total Encumbrance:
  • Move:

Background/Appearance/Etc.

Sige is a youthful evoker who was sold to his order as a child to repay his family debts and trained as a magical janissary. During a recent conflict, he took advantage of the whims of fate and deserted, traveling to a new land where no one knows his name or face.