Time of the Green Star: Difference between revisions
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[[Duke Sean Anasazi]] - Lord of Far Keep. Currently incapacitated so the party is trying to take care of matters on his behalf.<br /> | [[Duke Sean Anasazi]] - Lord of Far Keep. Currently incapacitated so the party is trying to take care of matters on his behalf.<br /> | ||
[[Glixi the Lorekeeper]] - Playful pixie wizard who travelled with the party for a short time, she now acts as Wizard of Far Keep<br /> | [[Glixi the Lorekeeper]] - Playful pixie wizard who travelled with the party for a short time, she now acts as Wizard of Far Keep<br /> | ||
[[Corporal Nerirosa]] - Soldier that accompanies the group.<br /> | |||
<br /> | <br /> | ||
'''Miscellaneous NPC's at Far Keep'''<br /> | '''Miscellaneous NPC's at Far Keep'''<br /> |
Revision as of 18:52, 7 March 2014
This is a place holder for the Time of the Green Star D&D campaign.
Player Characters
Sir Thomas Strongheart - Human Paladin of Jaser Level 3 (played by OMG)
Non-Player Characters
Duke Sean Anasazi - Lord of Far Keep. Currently incapacitated so the party is trying to take care of matters on his behalf.
Glixi the Lorekeeper - Playful pixie wizard who travelled with the party for a short time, she now acts as Wizard of Far Keep
Corporal Nerirosa - Soldier that accompanies the group.
Miscellaneous NPC's at Far Keep
advisors: Appointed Witch, Chaplain (our PCs)
important assistants: steward (Denton), wizard (Glixi)
competent servants: butler, head cook, housekeeper, stable keeper, physic, (3, a legacy of the Baron!) minstrels
About 20 other lesser servants
soldiery: 20 men-at -arms including sergeant of the guard, two corporals, 20 village militia (some decent archers, but mostly yokels including men and women with axes, etc) , 2 militia corporals
village powers: reeve, Best Wife (woman's guild matriarch), goblin liaison (a rather mysterious appointment that might come up later)
other important folk: midwife, smith, brewer (and local barkeep), weaver, village idiot
And... the miller, with his windmill , who as usual is about as popular as the vampire
Treasury
Magic Equipment:
- Forester's Cloak (A Cloak of Elvenkind) (Oglu)
- +2 Returning Dagger (Oglu)
- +2 Leather Armour (Oglu)
- Ring of Protection +1 (Friar Ventas)
- Potion of Cure Medium Wounds (Friar Ventas)
- Potion of Water Breathing
- Potion of Bull's Strength
- Crusader's Sword (Longsword +1) (Sir Thomas Strongheart)
- Golden and silver cup chased with platinum (800gps). It radiates evil faintly, but could be 'cleansed'?
- +1 Knife of Evil Sacrifice (+3 versus good targets, can use true strike once/day)
- 3 Scroll cases (brass with bloodstone settings, silver, ivory). Each contains a scroll: magic missile, scorching ray, fireball
- Trident of Fiery Darts (Blown Glass Wand; One to three prongs can be activated at a time. Each fires 3 magic missiles when activated, then withers.)
Masterwork Equipment:
- 2 masterwork bows (Issued to Ventas' Chosen)
- 30 masterwork arrows (Issued to Ventas' Chosen)
Valuables:
- Guildtown Haul:
- 3 Bowls (bronze, bronze with garnets, silver with sunstones)
- 5 Goblets (stone, copper, silver with blue quartz settings, ivory, ebony)
- 5 Dishes 5 (2 stone ,2 silver, 1 gold)
- 7 Cloak pins (copper, bronze, silver, 3 silver with obsidian setting, platinum with topaz setting)
- 2 Jeweled Daggers
- 4 Lacquered boxes
- Various ornaments and statuettes made of dark stone, mahogany, two of ivory, one of jade.
- A chess set of amber and coral pieces
- 5 rings (1 brass, 1 copper with a jet setting, 1 jade, 1 ivory, 1 gold)
- 2 Tiger Eye Agate
- 10 Moonstones
- Onyx
- Smoky Quartz
- 10 Pearls (7 freshwater, 3 white seawater)
- 3 bottles, vials, and decanters containing various fluids. (Non-Magical perfumes and ungents)
- 3,000 Assorted Coins mostly copper, but with plenty of silver and fewer gold and platinum pieces.
- The Above is worth 1500 Gold minus 225 GP aprisal fee for a total of 1275
- Silver statue of Jaser (300gps)
- The Archangel's Psalter (Unknown Early Edition)
- Collection of small gemstones: turquoises, fine quartz, small emeralds, a even a pair of small sapphires (1500gps)
Setting/Plot Information
The Chronicles of Far Keep - A record of the events of the campaign, as recorded by Glixi the Lorekeeper.
The Archangel Jaser, the World's Keeper - Contains what is known of the Archangel Jaser and his followers.
Area Surrounding Farkeep - Contains a map of where we are and all the interesting items of note.
Baron Keiza the Vampire - What we've learned about the vampire so far.